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- World Tour commentary stubs.
# Conflicts: # source/core/gamecontrol.cpp
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0dacfb0049
commit
deef1b5936
5 changed files with 34 additions and 11 deletions
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@ -2120,7 +2120,7 @@ BEGIN_DUKE_NS
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#define MAMAJIBA__STATICRR -8890
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#define MAMAJIBB__STATICRR -8895
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extern int16_t DynamicTileMap[MAXTILES];
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extern int16_t DynamicTileMap[];
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void G_InitDynamicTiles(void);
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@ -234,7 +234,8 @@ bool checkhitswitch_d(int snum, int w, int switchtype)
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if (switchtype == SWITCH_SPRITE) // A wall sprite
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{
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lotag = sprite[w].lotag; if (lotag == 0) return 0;
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lotag = sprite[w].lotag;
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if (lotag == 0) return 0;
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hitag = sprite[w].hitag;
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sx = sprite[w].x;
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sy = sprite[w].y;
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@ -243,7 +244,8 @@ bool checkhitswitch_d(int snum, int w, int switchtype)
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}
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else
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{
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lotag = wall[w].lotag; if (lotag == 0) return 0;
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lotag = wall[w].lotag;
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if (lotag == 0) return 0;
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hitag = wall[w].hitag;
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sx = wall[w].x;
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sy = wall[w].y;
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@ -260,6 +262,22 @@ bool checkhitswitch_d(int snum, int w, int switchtype)
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case ALIENSWITCH:
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case ALIENSWITCH + 1:
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break;
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case DEVELOPERCOMMENTARY + 1: //Twentieth Anniversary World Tour
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if (switchtype == 1)
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{
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sprite[w].picnum--;
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StopCommentary();
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return true;
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}
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return false;
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case DEVELOPERCOMMENTARY: //Twentieth Anniversary World Tour
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if (switchtype == 1)
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{
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if (StartCommentary(lotag, w))
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sprite[w].picnum++;
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return true;
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}
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return false;
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case ACCESSSWITCH:
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case ACCESSSWITCH2:
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if (ps[snum].access_incs == 0)
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@ -85,17 +85,20 @@ int S_DefineSound(unsigned index, const char* filename, int ps, int pe, int pr,
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void S_InitSound();
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void S_PlayRRMusic(int newTrack = -1);
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inline bool S_IsAmbientSFX(int spriteNum)
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{
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return (sprite[spriteNum].picnum == TILE_MUSICANDSFX && sprite[spriteNum].lotag < 999);
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}
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inline bool S_IsSoundValid(int num)
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{
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return (!soundEngine->isValidSoundId(num + 1));
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}
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// Placeholders.
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inline void StopCommentary()
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{}
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inline bool StartCommentary(int tag, int sprnum)
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{
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return false;
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}
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END_DUKE_NS
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@ -459,8 +459,6 @@ void Gv_ResetSystemDefaults(void)
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// call many times...
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char aszBuf[64];
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//AddLog("ResetWeaponDefaults");
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for (int weaponNum = 0; weaponNum < MAX_WEAPONS; ++weaponNum)
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{
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for (int playerNum = 0; playerNum < MAXPLAYERS; ++playerNum)
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@ -509,7 +507,6 @@ void Gv_ResetSystemDefaults(void)
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g_worksLikeVarID = Gv_GetVarIndex("WORKSLIKE");
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g_zRangeVarID = Gv_GetVarIndex("ZRANGE");
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//AddLog("EOF:ResetWeaponDefaults");
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}
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// Will set members that were overridden at CON translation time to 1.
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@ -172,6 +172,11 @@ int S_DefineSound(unsigned index, const char *filename, int minpitch, int maxpit
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}
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inline bool S_IsAmbientSFX(int spriteNum)
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{
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return (sprite[spriteNum].picnum == TILE_MUSICANDSFX && sprite[spriteNum].lotag < 999);
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}
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//==========================================================================
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//
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//
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