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Lunatic: rename bitint members to *bits instead of *x.
git-svn-id: https://svn.eduke32.com/eduke32@3864 1a8010ca-5511-0410-912e-c29ae57300e0
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01770ec720
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3 changed files with 8 additions and 8 deletions
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@ -147,7 +147,7 @@ defs_c.bitint_new_struct_type("int32_t", "SBit32")
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-- for external exposure.
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-- for external exposure.
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local ACTOR_STRUCT = [[
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local ACTOR_STRUCT = [[
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__attribute__((packed)) struct {
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__attribute__((packed)) struct {
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const int32_t t_data[10]; // 56b sometimes used to hold offsets to con code
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const int32_t t_data[10];
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const struct move mv;
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const struct move mv;
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const struct action ac;
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const struct action ac;
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const int16_t _padding[1];
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const int16_t _padding[1];
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@ -110,8 +110,7 @@ function bitint_new_struct_type(basetypename, newtypename)
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end
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end
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function bitint_member(bitint_struct_typename, membname)
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function bitint_member(bitint_struct_typename, membname)
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-- XXX: rename to '~bits' instead of '~x'?
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return string.format("union { %s %s; %s %sbits; };",
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return string.format("union { %s %s; %s %sx; };",
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bitint_to_base_type[bitint_struct_typename], membname,
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bitint_to_base_type[bitint_struct_typename], membname,
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bitint_struct_typename, membname)
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bitint_struct_typename, membname)
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end
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end
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@ -60,8 +60,8 @@ if (vol ~= 4) then
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sector[i].ceilingpal = 2;
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sector[i].ceilingpal = 2;
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local ceil = sec.ceiling
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local ceil = sec.ceiling
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ceil.shade = sector[i].ceiling.shade + 8
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ceil.shade = sector[i].ceiling.shade + 8
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ceil.statx:flip(SF.SMOOSH)
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ceil.statbits:flip(SF.SMOOSH)
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sec.floorstatx:flip(SF.SWAPXY)
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sec.floorstatbits:flip(SF.SWAPXY)
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end
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end
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end
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end
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@ -392,10 +392,11 @@ gameactor(1680, AF.chain_end+AF.enemy, 2*TROOPSTRENGTH, "TROOPSTAND", -- LIZTROO
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local actr = actor[i]
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local actr = actor[i]
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if (actr:get_count() % 30 == 0) then
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if (actr:get_count() % 30 == 0) then
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spr.cstatx:flip(CS.YFLIP)
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spr.cstatbits:flip(CS.YFLIP)
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end
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end
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actr.flagsx:test(AF.NVG) -- test of bitint's ":test()" for actor[].flags
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-- Test of bitint's ":test()" for actor[].flags.
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actr.flagsbits:test(AF.NVG)
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if (dist < 4096) then
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if (dist < 4096) then
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-- Duke Vader / Anakin Nukewalker?
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-- Duke Vader / Anakin Nukewalker?
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@ -462,7 +463,7 @@ function(aci)
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if (tspr2) then
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if (tspr2) then
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tspr2.x = tspr2.x + 512*math.cos(gv.totalclock/60)
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tspr2.x = tspr2.x + 512*math.cos(gv.totalclock/60)
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tspr2.y = tspr2.y + 512*math.sin(gv.totalclock/60)
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tspr2.y = tspr2.y + 512*math.sin(gv.totalclock/60)
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tspr2.cstatx:set(CS.TRANS_BITMASK)
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tspr2.cstatbits:set(CS.TRANS_BITMASK)
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end
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end
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end
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end
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end)
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end)
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