- fixed: The summary screen in Duke and RR was blocking without explicit user input.

It must check for the actual sound that was played, because at least in Duke the looping music is still playing.
Fixes #367
This commit is contained in:
Christoph Oelckers 2020-09-07 20:09:53 +02:00
parent 9bb99e5c05
commit de7da0d4d7
2 changed files with 8 additions and 4 deletions

View file

@ -767,6 +767,7 @@ class DDukeLevelSummaryScreen : public DScreenJob
const char* lastmapname;
int gfx_offset;
int bonuscnt = 0;
int speech = -1;
void SetTotalClock(int tc)
{
@ -911,7 +912,8 @@ public:
bonuscnt++;
S_PlaySound(SHOTGUN_COCK, CHAN_AUTO, CHANF_UI);
static const uint16_t speeches[] = { BONUS_SPEECH1, BONUS_SPEECH2, BONUS_SPEECH3, BONUS_SPEECH4};
S_PlaySound(speeches[(rand() & 3)], CHAN_AUTO, CHANF_UI, 1);
speech = speeches[(rand() & 3)];
S_PlaySound(speech, CHAN_AUTO, CHANF_UI, 1);
}
case 1:
case 4:
@ -926,7 +928,7 @@ public:
}
else if (currentclock > (10240 + 120L))
{
if (!skiprequest && soundEngine->GetSoundPlayingInfo(SOURCE_None, nullptr, -1)) return 1;
if (speech > 0 && !skiprequest && soundEngine->GetSoundPlayingInfo(SOURCE_None, nullptr, speech)) return 1;
return 0;
}
else

View file

@ -358,6 +358,7 @@ class DRRLevelSummaryScreen : public DScreenJob
const char* lastmapname;
int gfx_offset;
int bonuscnt = 0;
int speech = -1;
void SetTotalClock(int tc)
{
@ -502,13 +503,14 @@ public:
{
bonuscnt++;
S_PlaySound(425, CHAN_AUTO, CHANF_UI);
S_PlaySound(BONUS_SPEECH1 + (rand() & 3), CHAN_AUTO, CHANF_UI);
speech = BONUS_SPEECH1 + (rand() & 3);
S_PlaySound(speech, CHAN_AUTO, CHANF_UI);
}
}
}
else if (currentclock > (10240 + 120L))
{
if (!skiprequest && soundEngine->GetSoundPlayingInfo(SOURCE_None, nullptr, -1)) return 1;
if (speech > 0 && !skiprequest && soundEngine->GetSoundPlayingInfo(SOURCE_None, nullptr, speech)) return 1;
return 0;
}