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Add sound and music code for Ken-Build
Patch from Nuke.YKT. git-svn-id: https://svn.eduke32.com/eduke32@8266 1a8010ca-5511-0410-912e-c29ae57300e0 # Conflicts: # GNUmakefile # platform/Windows/kenbuild.vcxproj # platform/Windows/kenbuild.vcxproj.filters # source/kenbuild/src/config.cpp # source/kenbuild/src/game.cpp # source/kenbuild/src/sound_stub.cpp
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2 changed files with 16 additions and 4 deletions
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@ -130,6 +130,13 @@ int MV_Shutdown(void);
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void MV_HookMusicRoutine(void (*callback)(void));
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void MV_HookMusicRoutine(void (*callback)(void));
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void MV_UnhookMusicRoutine(void);
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void MV_UnhookMusicRoutine(void);
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struct MV_MusicRoutineBuffer
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{
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char * buffer;
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int32_t size;
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};
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struct MV_MusicRoutineBuffer MV_GetMusicRoutineBuffer(void);
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static inline void MV_SetPrintf(void (*function)(const char *, ...)) { if (function) MV_Printf = function; }
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static inline void MV_SetPrintf(void (*function)(const char *, ...)) { if (function) MV_Printf = function; }
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#endif
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#endif
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@ -270,10 +270,10 @@ static void MV_ServiceVoc(void)
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MV_MusicCallback();
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MV_MusicCallback();
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int16_t *source = (int16_t*)MV_MusicBuffer;
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int16_t *source = (int16_t*)MV_MusicBuffer;
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int16_t *dest = (int16_t*)MV_MixBuffer[MV_MixPage+MV_NumberOfBuffers];
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int16_t *dest = (int16_t*)MV_MixBuffer[MV_MixPage+MV_NumberOfBuffers];
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for (int i = 0; i < MV_BufferSize>>2; i++)
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for (int32_t i = 0; i < MV_BufferSize>>2; i++)
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{
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{
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int sl = *source++;
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int32_t sl = *source++;
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int sr = *source++;
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int32_t sr = *source++;
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*dest = clamp(*dest+sl,INT16_MIN, INT16_MAX);
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*dest = clamp(*dest+sl,INT16_MIN, INT16_MAX);
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dest++;
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dest++;
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*dest = clamp(*dest+sr,INT16_MIN, INT16_MAX);
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*dest = clamp(*dest+sr,INT16_MIN, INT16_MAX);
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@ -787,7 +787,7 @@ int MV_Init(int soundcard, int MixRate, int Voices, int numchannels, void *initd
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MV_SetErrorCode(MV_Ok);
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MV_SetErrorCode(MV_Ok);
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// MV_TotalMemory + 2: FIXME, see valgrind_errors.log
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// MV_TotalMemory + 2: FIXME, see valgrind_errors.log
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int const totalmem = Voices * sizeof(VoiceNode) + (MV_TOTALBUFFERSIZE<<1) + (MV_MIXBUFFERSIZE<<2);
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int const totalmem = Voices * sizeof(VoiceNode) + (MV_TOTALBUFFERSIZE<<1) + (MV_MIXBUFFERSIZE<<2) + 2;
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char *ptr = (char *) Xaligned_alloc(16, totalmem);
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char *ptr = (char *) Xaligned_alloc(16, totalmem);
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@ -913,6 +913,11 @@ void MV_UnhookMusicRoutine(void)
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}
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}
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}
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}
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MV_MusicRoutineBuffer MV_GetMusicRoutineBuffer()
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{
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return MV_MusicRoutineBuffer{ MV_MusicBuffer, MV_BufferSize };
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}
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const char *loopStartTags[loopStartTagCount] = { "LOOP_START", "LOOPSTART", "LOOP" };
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const char *loopStartTags[loopStartTagCount] = { "LOOP_START", "LOOPSTART", "LOOP" };
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const char *loopEndTags[loopEndTagCount] = { "LOOP_END", "LOOPEND" };
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const char *loopEndTags[loopEndTagCount] = { "LOOP_END", "LOOPEND" };
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const char *loopLengthTags[loopLengthTagCount] = { "LOOP_LENGTH", "LOOPLENGTH" };
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const char *loopLengthTags[loopLengthTagCount] = { "LOOP_LENGTH", "LOOPLENGTH" };
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