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clipmove() improvements
This reverts some of the previous clipmove() changes in favor of implementing explicit rejection of movement in cases where clipping has somehow failed. git-svn-id: https://svn.eduke32.com/eduke32@7457 1a8010ca-5511-0410-912e-c29ae57300e0
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decce5bc70
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1 changed files with 39 additions and 11 deletions
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@ -855,7 +855,7 @@ static inline void keepaway(int32_t *x, int32_t *y, int32_t w)
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const int32_t ox = ksgn(-dy), oy = ksgn(dx);
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const int32_t ox = ksgn(-dy), oy = ksgn(dx);
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char first = (klabs(dx) <= klabs(dy));
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char first = (klabs(dx) <= klabs(dy));
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while (1)
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do
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{
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{
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if (dx*(*y-y1) > (*x-x1)*dy)
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if (dx*(*y-y1) > (*x-x1)*dy)
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return;
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return;
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@ -867,6 +867,7 @@ static inline void keepaway(int32_t *x, int32_t *y, int32_t w)
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first ^= 1;
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first ^= 1;
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}
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}
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while (1);
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}
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}
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static int32_t get_floorspr_clipyou(int32_t x1, int32_t x2, int32_t x3, int32_t x4,
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static int32_t get_floorspr_clipyou(int32_t x1, int32_t x2, int32_t x3, int32_t x4,
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@ -898,6 +899,23 @@ static int32_t get_floorspr_clipyou(int32_t x1, int32_t x2, int32_t x3, int32_t
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return clipyou;
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return clipyou;
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}
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}
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static int sectoradjacent(int const sect1, int const sect2)
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{
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if (sector[sect1].wallnum < sector[sect2].wallnum)
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{
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for (int i = 0; i < sector[sect1].wallnum; i++)
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if (wall[sector[sect1].wallptr+i].nextsector == sect2)
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return 1;
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}
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else
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{
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for (int i = 0; i < sector[sect2].wallnum; i++)
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if (wall[sector[sect2].wallptr+i].nextsector == sect1)
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return 1;
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}
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return 0;
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}
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//
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//
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// clipmove
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// clipmove
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//
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//
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@ -1066,7 +1084,9 @@ int32_t clipmove(vec3_t *pos, int16_t *sectnum,
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}
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}
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}
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}
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if (clipyou)
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// We're not interested in any sector reached by portal traversal that we're "inside" of.
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if (clipsectcnt != 1 && inside(pos->x, pos->y, dasect) == 1) break;
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else if (clipyou)
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{
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{
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int16_t objtype;
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int16_t objtype;
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int32_t bsz;
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int32_t bsz;
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@ -1088,12 +1108,9 @@ int32_t clipmove(vec3_t *pos, int16_t *sectnum,
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day = walldist; if (dx < 0) day = -day;
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day = walldist; if (dx < 0) day = -day;
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addclipline(x1+dax, y1+day, x2+dax, y2+day, objtype);
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addclipline(x1+dax, y1+day, x2+dax, y2+day, objtype);
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}
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}
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else if (wal->nextsector>=0)
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if (wal->nextsector>=0)
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{
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{
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// This fixes Duke3D E1L2.
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if (inside(pos->x, pos->y, wal->nextsector) == 1) continue;
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// We're not interested in any sector reached by portal traversal that we're "inside" of.
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if (inside(pos->x, pos->y, wal->nextsector)) break;
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for (i=clipsectnum-1; i>=0; i--)
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for (i=clipsectnum-1; i>=0; i--)
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if (wal->nextsector == clipsectorlist[i]) break;
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if (wal->nextsector == clipsectorlist[i]) break;
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@ -1279,11 +1296,22 @@ int32_t clipmove(vec3_t *pos, int16_t *sectnum,
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retval = (uint16_t) clipobjectval[hitwall];
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retval = (uint16_t) clipobjectval[hitwall];
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hitwalls[cnt] = hitwall;
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hitwalls[cnt] = hitwall;
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}
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}
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cnt--;
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pos->x = intx;
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// this handles rejection of movement that managed to get past the clipping lines when it shouldn't have
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pos->y = inty;
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int const osectnum = *sectnum;
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updatesectorz(pos->x, pos->y, pos->z, sectnum);
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updatesectorz(intx, inty, pos->z, sectnum);
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if (*sectnum == osectnum ||
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(!check_floor_curb(osectnum, *sectnum, flordist, pos->z, pos->x, pos->y) &&
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(sectoradjacent(osectnum, *sectnum) || cansee(pos->x, pos->y, pos->z, osectnum, intx, inty, pos->z, *sectnum))))
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{
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pos->x = intx;
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pos->y = inty;
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cnt--;
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}
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else
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*sectnum = osectnum;
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} while ((xvect|yvect) != 0 && hitwall >= 0 && cnt > 0);
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} while ((xvect|yvect) != 0 && hitwall >= 0 && cnt > 0);
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// I'm not a fan of these brute-force searches but this one should be OK
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// I'm not a fan of these brute-force searches but this one should be OK
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