- explicitly disable mipmapping for indexed textures.

It looks like this code was not handled properly.
This commit is contained in:
Christoph Oelckers 2020-12-10 20:46:44 +01:00
parent ddd0b412ae
commit dd7d661f9a

View file

@ -312,6 +312,7 @@ bool FHardwareTexture::BindOrCreate(FTexture *tex, int texunit, int clampmode, i
{
glTextureBytes = 1;
forcenofilter = true;
needmipmap = false;
}
int w = 0, h = 0;