Changes in adjustSprites

# Conflicts:
#	source/blood/src/mapedit.cpp
#	source/build/src/2d.cpp
This commit is contained in:
Grind Core 2019-07-06 21:28:26 +03:00 committed by Christoph Oelckers
parent 599f086fd9
commit dd79c66f20

View file

@ -73,6 +73,7 @@ void QuitGame(void);
#define TILTBUFFER 4078 #define TILTBUFFER 4078
#define kExplodeMax 8 #define kExplodeMax 8
#define kDudeBase 200 #define kDudeBase 200
#define kDudePlayer1 231 #define kDudePlayer1 231
#define kDudePlayer8 238 #define kDudePlayer8 238
@ -98,6 +99,7 @@ void QuitGame(void);
// ------------------------------- // -------------------------------
#define kMaxPAL 5 #define kMaxPAL 5
#define kItemBase 100
#define kWeaponItemBase 40 #define kWeaponItemBase 40
#define kItemMax 149 #define kItemMax 149
@ -167,6 +169,17 @@ void QuitGame(void);
#define kSecCounter 619 #define kSecCounter 619
#define kSecMax 620 #define kSecMax 620
// sector cstat
#define kSecCParallax 0x01
#define kSecCSloped 0x02
#define kSecCSwapXY 0x04
#define kSecCExpand 0x08
#define kSecCFlipX 0x10
#define kSecCFlipY 0x20
#define kSecCFlipMask 0x34
#define kSecCRelAlign 0x40
#define kSecCFloorShade 0x8000
// switch types // switch types
#define kSwitchBase 20 #define kSwitchBase 20
#define kSwitchToggle 20 #define kSwitchToggle 20