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Changes in adjustSprites
# Conflicts: # source/blood/src/mapedit.cpp # source/build/src/2d.cpp
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1 changed files with 13 additions and 0 deletions
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@ -73,6 +73,7 @@ void QuitGame(void);
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#define TILTBUFFER 4078
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#define TILTBUFFER 4078
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#define kExplodeMax 8
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#define kExplodeMax 8
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#define kDudeBase 200
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#define kDudeBase 200
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#define kDudePlayer1 231
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#define kDudePlayer1 231
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#define kDudePlayer8 238
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#define kDudePlayer8 238
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@ -98,6 +99,7 @@ void QuitGame(void);
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// -------------------------------
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// -------------------------------
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#define kMaxPAL 5
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#define kMaxPAL 5
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#define kItemBase 100
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#define kWeaponItemBase 40
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#define kWeaponItemBase 40
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#define kItemMax 149
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#define kItemMax 149
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@ -167,6 +169,17 @@ void QuitGame(void);
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#define kSecCounter 619
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#define kSecCounter 619
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#define kSecMax 620
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#define kSecMax 620
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// sector cstat
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#define kSecCParallax 0x01
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#define kSecCSloped 0x02
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#define kSecCSwapXY 0x04
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#define kSecCExpand 0x08
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#define kSecCFlipX 0x10
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#define kSecCFlipY 0x20
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#define kSecCFlipMask 0x34
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#define kSecCRelAlign 0x40
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#define kSecCFloorShade 0x8000
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// switch types
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// switch types
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#define kSwitchBase 20
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#define kSwitchBase 20
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#define kSwitchToggle 20
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#define kSwitchToggle 20
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