- weaken the reverb in Duke.

Unfortunately the entire thing is very poorly defined, not setting it for sectors but for sprites with a distance. But some of these sprites cover non-reverb sectors as well and this can produce some ugly sound field in spots where this isn't wanted at all.
This commit is contained in:
Christoph Oelckers 2020-12-01 16:34:47 +01:00
parent 1d6d58538c
commit dd75c8dbe4

View file

@ -592,7 +592,7 @@ void movefx(void)
x = ldist(ps[screenpeek].GetActor(), act);
if (x < ht && act->temp_data[0] == 0)
{
FX_SetReverb(spri->lotag - 1000);
FX_SetReverb(spri->lotag - 1100);
act->temp_data[0] = 1;
}
if (x >= ht && act->temp_data[0] == 1)