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- weaken the reverb in Duke.
Unfortunately the entire thing is very poorly defined, not setting it for sectors but for sprites with a distance. But some of these sprites cover non-reverb sectors as well and this can produce some ugly sound field in spots where this isn't wanted at all.
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@ -592,7 +592,7 @@ void movefx(void)
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x = ldist(ps[screenpeek].GetActor(), act);
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x = ldist(ps[screenpeek].GetActor(), act);
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if (x < ht && act->temp_data[0] == 0)
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if (x < ht && act->temp_data[0] == 0)
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{
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{
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FX_SetReverb(spri->lotag - 1000);
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FX_SetReverb(spri->lotag - 1100);
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act->temp_data[0] = 1;
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act->temp_data[0] = 1;
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}
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}
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if (x >= ht && act->temp_data[0] == 1)
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if (x >= ht && act->temp_data[0] == 1)
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