diff --git a/source/duke3d/src/actors.cpp b/source/duke3d/src/actors.cpp index fab465ad2..c2dcd8641 100644 --- a/source/duke3d/src/actors.cpp +++ b/source/duke3d/src/actors.cpp @@ -5138,19 +5138,21 @@ ACTOR_STATIC void G_MoveMisc(void) // STATNUM 5 } goto next_sprite; - case BURNING__STATIC: - case BURNING2__STATIC: - case FECES__STATIC: - case WATERBUBBLE__STATIC: - case SMALLSMOKE__STATIC: case EXPLOSION2__STATIC: - case SHRINKEREXPLOSION__STATIC: case EXPLOSION2BOT__STATIC: - case BLOOD__STATIC: - case LASERSITE__STATIC: case FORCERIPPLE__STATIC: case TRANSPORTERSTAR__STATIC: case TRANSPORTERBEAM__STATIC: + case SMALLSMOKE__STATIC: +#ifndef EDUKE32_STANDALONE + case WATERBUBBLE__STATIC: + case BURNING__STATIC: + case BURNING2__STATIC: + case FECES__STATIC: + case SHRINKEREXPLOSION__STATIC: + case BLOOD__STATIC: + case LASERSITE__STATIC: +#endif { if (!G_HaveActor(sprite[spriteNum].picnum)) goto next_sprite; @@ -5762,6 +5764,7 @@ ACTOR_STATIC void G_MoveEffectors(void) //STATNUM 3 int32_t q = 0, j, k, l, m, x; int spriteNum = headspritestat[STAT_EFFECTOR]; +#ifndef EDUKE32_STANDALONE if (!IONMAIDEN) { for (native_t TRAVERSE_CONNECT(playerNum)) @@ -5770,7 +5773,7 @@ ACTOR_STATIC void G_MoveEffectors(void) //STATNUM 3 fric.x = fric.y = 0; } } - +#endif while (spriteNum >= 0) { int const nextSprite = nextspritestat[spriteNum];