- top texture means RENDERWALL_TOP, not that it matters much at the moment...

This commit is contained in:
Christoph Oelckers 2021-03-19 12:02:20 +01:00
parent ff8ca99e2b
commit dd15fc54c1

View file

@ -827,7 +827,7 @@ void HWWall::DoUpperTexture(HWDrawInfo* di, walltype* wal, sectortype* frontsect
// get the alignment reference position.
int refheight = (wal->cstat & CSTAT_WALL_ALIGN_BOTTOM) ? frontsector->ceilingz : backsector->ceilingz;
type = RENDERWALL_BOTTOM;
type = RENDERWALL_TOP;
DoTexture(di, wal, wal, refheight, topleft, topright, bottomleft, bottomright);
}