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- top texture means RENDERWALL_TOP, not that it matters much at the moment...
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@ -827,7 +827,7 @@ void HWWall::DoUpperTexture(HWDrawInfo* di, walltype* wal, sectortype* frontsect
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// get the alignment reference position.
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int refheight = (wal->cstat & CSTAT_WALL_ALIGN_BOTTOM) ? frontsector->ceilingz : backsector->ceilingz;
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type = RENDERWALL_BOTTOM;
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type = RENDERWALL_TOP;
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DoTexture(di, wal, wal, refheight, topleft, topright, bottomleft, bottomright);
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}
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