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- fixed incomplete merging of WW2GI/Duke code for the pistol animation
This commit is contained in:
parent
1a65be3ddc
commit
dcae0c4103
1 changed files with 6 additions and 29 deletions
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@ -828,21 +828,10 @@ void displayweapon_d(int snum, double smoothratio)
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if (*kb == 2)
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if (*kb == 2)
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l -= 3;
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l -= 3;
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{
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{
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double x, y;
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short tilenum;
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signed char shade;
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char orientation;
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x = (l - look_anghalf);
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y = (looking_arc + 244 - gun_pos);
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tilenum = FIRSTGUN + kb_frames[*kb];
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shade = gs;
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orientation = 2;
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hud_drawpal(
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hud_drawpal(
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x,
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(l - look_anghalf),
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y,
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(looking_arc + 244 - gun_pos),
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tilenum,
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FIRSTGUN + kb_frames[*kb],
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gs, 2, pal);
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gs, 2, pal);
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}
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}
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}
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}
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@ -865,30 +854,18 @@ void displayweapon_d(int snum, double smoothratio)
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hud_drawpal(124 + (kickback_pic * 2.) - look_anghalf, looking_arc + 430 - gun_pos - (kickback_pic * 8.), FIRSTGUN + 6, gs, o | pin, pal);
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hud_drawpal(124 + (kickback_pic * 2.) - look_anghalf, looking_arc + 430 - gun_pos - (kickback_pic * 8.), FIRSTGUN + 6, gs, o | pin, pal);
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hud_drawpal(224 - look_anghalf, looking_arc + 220 - gun_pos, pic_5, gs, o | pin, pal);
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hud_drawpal(224 - look_anghalf, looking_arc + 220 - gun_pos, pic_5, gs, o | pin, pal);
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}
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}
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else if (*kb < (reload_time - 12))
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else if (*kb < (isNamWW2GI()? (reload_time - 12) : 23))
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{
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{
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hud_drawpal(184 - look_anghalf, looking_arc + 235 - gun_pos, FIRSTGUN + 8, gs, o | pin, pal);
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hud_drawpal(184 - look_anghalf, looking_arc + 235 - gun_pos, FIRSTGUN + 8, gs, o | pin, pal);
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hud_drawpal(224 - look_anghalf, looking_arc + 210 - gun_pos, pic_5, gs, o | pin, pal);
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hud_drawpal(224 - look_anghalf, looking_arc + 210 - gun_pos, pic_5, gs, o | pin, pal);
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}
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}
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else if (*kb < (reload_time - 6))
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else if (*kb < (isNamWW2GI()? (reload_time - 6) : 25))
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{
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{
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hud_drawpal(164 - look_anghalf, looking_arc + 245 - gun_pos, FIRSTGUN + 8, gs, o | pin, pal);
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hud_drawpal(164 - look_anghalf, looking_arc + 245 - gun_pos, FIRSTGUN + 8, gs, o | pin, pal);
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hud_drawpal(224 - look_anghalf, looking_arc + 220 - gun_pos, pic_5, gs, o | pin, pal);
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hud_drawpal(224 - look_anghalf, looking_arc + 220 - gun_pos, pic_5, gs, o | pin, pal);
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}
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}
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else if (*kb < (reload_time))
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else if (*kb < (isNamWW2GI()? reload_time : 27))
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hud_drawpal(194 - look_anghalf, looking_arc + 235 - gun_pos, pic_5, gs, o, pal);
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hud_drawpal(194 - look_anghalf, looking_arc + 235 - gun_pos, pic_5, gs, o, pal);
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else if (*kb < 23)
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{
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hud_drawpal(184 - look_anghalf, looking_arc + 235 - gun_pos, FIRSTGUN + 8, gs, o | pin, pal);
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hud_drawpal(224 - look_anghalf, looking_arc + 210 - gun_pos, pic_5, gs, o | pin, pal);
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}
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else if (*kb < 25)
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{
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hud_drawpal(164 - look_anghalf, looking_arc + 245 - gun_pos, FIRSTGUN + 8, gs, o | pin, pal);
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hud_drawpal(224 - look_anghalf, looking_arc + 220 - gun_pos, pic_5, gs, o | pin, pal);
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}
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else if (*kb < 27)
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hud_drawpal(194 - look_anghalf, looking_arc + 235 - gun_pos, pic_5, gs, o | pin, pal);
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}
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}
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};
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};
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