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https://github.com/ZDoom/raze-gles.git
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- "po" reverted
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e8ebeefaad
commit
dca7e158bb
6 changed files with 24 additions and 38 deletions
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@ -119,8 +119,8 @@ int haskey(int sect, int snum);
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void breakwall(short newpn, short spr, short dawallnum);
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void breakwall(short newpn, short spr, short dawallnum);
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void callsound2(int soundNum, int playerNum);
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void callsound2(int soundNum, int playerNum);
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int callsound(int sectNum,int spriteNum);
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int callsound(int sectnum,int snum);
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int hitasprite(int spriteNum,short *hitSprite);
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int hitasprite(int snum,short *hitSprite);
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int findplayer(const spritetype* s, int* dist);
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int findplayer(const spritetype* s, int* dist);
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void operatejaildoors(int hitag);
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void operatejaildoors(int hitag);
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void allignwarpelevators(void);
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void allignwarpelevators(void);
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@ -136,14 +136,14 @@ int getanimationgoal(const int* animPtr);
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bool isanearoperator(int lotag);
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bool isanearoperator(int lotag);
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bool isanunderoperator(int lotag);
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bool isanunderoperator(int lotag);
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int setanimation(short animsect, int* animptr, int thegoal, int thevel);
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int setanimation(short animsect, int* animptr, int thegoal, int thevel);
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void dofurniture(int wallNum, int sectNum, int playerNum);
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void dofurniture(int wallNum, int sectnum, int playerNum);
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void dotorch();
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void dotorch();
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int hitawall(struct player_struct* pPlayer, int* hitWall);
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int hitawall(struct player_struct* pl, int* hitWall);
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int hits(int spriteNum);
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int hits(int snum);
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void clearsectinterpolate(int sprnum);
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void clearsectinterpolate(int sprnum);
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void setsectinterpolate(int sprnum);
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void setsectinterpolate(int sprnum);
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int LocateTheLocator(int const tag, int const sectNum);
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int LocateTheLocator(int const tag, int const sectnum);
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void clearcamera(player_struct* ps);
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void clearcamera(player_struct* ps);
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void showtwoscreens(CompletionFunc func);
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void showtwoscreens(CompletionFunc func);
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@ -151,16 +151,16 @@ void doorders(CompletionFunc func);
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void execute(int s, int p, int d);
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void execute(int s, int p, int d);
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void makeitfall(int s);
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void makeitfall(int s);
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int furthestangle(int spriteNum, int angDiv);
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int furthestangle(int snum, int angDiv);
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void getglobalz(int s);
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void getglobalz(int s);
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int getincangle(int c, int n);
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int getincangle(int c, int n);
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void OnEvent(int id, int pnum = -1, int snum = -1, int dist = -1);
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void OnEvent(int id, int pnum = -1, int snum = -1, int dist = -1);
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short EGS(short whatsect, int s_x, int s_y, int s_z, short s_pn, signed char s_s, signed char s_xr, signed char s_yr, short s_a, short s_ve, int s_zv, short s_ow, signed char s_ss);
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short EGS(short whatsect, int s_x, int s_y, int s_z, short s_pn, signed char s_s, signed char s_xr, signed char s_yr, short s_a, short s_ve, int s_zv, short s_ow, signed char s_ss);
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void ceilingglass(int spriteNum, int sectNum, int glassCnt);
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void ceilingglass(int snum, int sectnum, int cnt);
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void spriteglass(int spriteNum, int glassCnt);
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void spriteglass(int snum, int cnt);
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void lotsofcolourglass(int spriteNum, int wallNum, int glassCnt);
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void lotsofcolourglass(int snum, int wallNum, int cnt);
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void lotsofglass(int spriteNum, int wallnum, int glassCnt);
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void lotsofglass(int snum, int wallnum, int cnt);
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void addspritetodelete(int spnum);
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void addspritetodelete(int spnum);
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void checkavailinven(struct player_struct* p);
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void checkavailinven(struct player_struct* p);
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@ -185,4 +185,10 @@ void clearfifo(void);
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void setmapfog(int fogtype);
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void setmapfog(int fogtype);
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void prelevel_common(int g);
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void prelevel_common(int g);
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void FTA(int q, struct player_struct* p);
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void OnMotorcycle(player_struct *pl, int snum);
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void OffMotorcycle(player_struct *pl);
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void OnBoat(player_struct *pl, int snum);
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void OffBoat(player_struct *pl);
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END_DUKE_NS
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END_DUKE_NS
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@ -123,13 +123,8 @@ void drawbackground(void);
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void displayrooms(int32_t playerNum,int32_t smoothratio);
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void displayrooms(int32_t playerNum,int32_t smoothratio);
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void G_HandleLocalKeys(void);
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void G_HandleLocalKeys(void);
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void G_UpdatePlayerFromMenu(void);
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void G_UpdatePlayerFromMenu(void);
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void FTA(int q, struct player_struct* p);
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void P_SetGamePalette(player_struct* player, uint32_t palid, ESetPalFlags flags);
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void P_SetGamePalette(player_struct* player, uint32_t palid, ESetPalFlags flags);
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void OnMotorcycle(player_struct *pPlayer, int spriteNum);
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void OffMotorcycle(player_struct *pPlayer);
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void OnBoat(player_struct *pPlayer, int spriteNum);
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void OffBoat(player_struct *pPlayer);
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void G_InitTimer(int32_t ticspersec);
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void G_InitTimer(int32_t ticspersec);
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@ -237,8 +237,7 @@ playerdata_t *const g_player = &g_player_s[1];
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#else
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#else
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extern playerdata_t *const g_player;
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extern playerdata_t *const g_player;
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#endif
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#endif
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G_EXTERN playerspawn_t g_playerSpawnPoints[MAXPLAYERS];
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G_EXTERN player_orig po[MAXPLAYERS];
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#define po g_playerSpawnPoints
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#pragma pack(pop)
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#pragma pack(pop)
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G_EXTERN int32_t restorepalette;
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G_EXTERN int32_t restorepalette;
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@ -58,24 +58,6 @@ enum gamemode_t {
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MODE_SENDTOWHOM = 0x00000040,
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MODE_SENDTOWHOM = 0x00000040,
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};
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};
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typedef struct {
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union
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{
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vec3_t pos;
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struct { int ox, oy, oz; };
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};
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union
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{
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int16_t oa;
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int16_t ang;
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};
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union
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{
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int16_t sect;
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int16_t os;
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};
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} playerspawn_t;
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typedef struct {
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typedef struct {
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ESyncBits bits;
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ESyncBits bits;
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int16_t fvel, svel;
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int16_t fvel, svel;
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@ -110,7 +92,6 @@ typedef struct
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# define PWEAPON(Player, Weapon, Wmember) (aplWeapon ## Wmember [Weapon][Player])
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# define PWEAPON(Player, Weapon, Wmember) (aplWeapon ## Wmember [Weapon][Player])
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extern playerspawn_t g_playerSpawnPoints[MAXPLAYERS];
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extern playerdata_t *const g_player;
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extern playerdata_t *const g_player;
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extern int32_t mouseyaxismode;
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extern int32_t mouseyaxismode;
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@ -34,6 +34,11 @@ struct ActorInfo
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int aimoffset;
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int aimoffset;
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};
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};
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struct player_orig
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{
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int ox, oy, oz;
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short oa, os;
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};
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struct player_struct
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struct player_struct
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{
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{
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@ -772,7 +772,7 @@ static const dataspec_t svgm_udnetw[] =
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{ DS_STRING, (void *)svgm_udnetw_string, 0, 1 },
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{ DS_STRING, (void *)svgm_udnetw_string, 0, 1 },
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{ 0, &ud.multimode, sizeof(ud.multimode), 1 },
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{ 0, &ud.multimode, sizeof(ud.multimode), 1 },
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{ 0, &numplayersprites, sizeof(numplayersprites), 1 },
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{ 0, &numplayersprites, sizeof(numplayersprites), 1 },
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{ 0, &g_playerSpawnPoints, sizeof(g_playerSpawnPoints), 1 },
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{ 0, &po, sizeof(po), 1 },
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{ DS_NOCHK, &ud.volume_number, sizeof(ud.volume_number), 1 },
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{ DS_NOCHK, &ud.volume_number, sizeof(ud.volume_number), 1 },
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{ DS_NOCHK, &ud.level_number, sizeof(ud.level_number), 1 },
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{ DS_NOCHK, &ud.level_number, sizeof(ud.level_number), 1 },
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