From dc9c6ce2e6d80fa58a05f5d0a59917d165b5ffc4 Mon Sep 17 00:00:00 2001 From: "Richard C. Gobeille" Date: Wed, 29 Apr 2020 22:16:01 -0700 Subject: [PATCH] Duke3d: allow SE_14_SUBWAY_CAR to move STAT_PLAYER sprites Fixes #18. --- source/duke3d/src/actors.cpp | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/source/duke3d/src/actors.cpp b/source/duke3d/src/actors.cpp index 95394be18..fa5aca7d7 100644 --- a/source/duke3d/src/actors.cpp +++ b/source/duke3d/src/actors.cpp @@ -6458,9 +6458,7 @@ ACTOR_STATIC void G_MoveEffectors(void) //STATNUM 3 j = headspritesect[pSprite->sectnum]; while (j >= 0) { - // KEEPINSYNC2 - if (sprite[j].statnum != STAT_PLAYER - && (sprite[j].picnum != SECTOREFFECTOR || (sprite[j].lotag == SE_49_POINT_LIGHT || sprite[j].lotag == SE_50_SPOT_LIGHT)) + if ((sprite[j].picnum != SECTOREFFECTOR || (sprite[j].lotag == SE_49_POINT_LIGHT || sprite[j].lotag == SE_50_SPOT_LIGHT)) && sprite[j].picnum != LOCATORS) { if (move_rotfixed_sprite(j, pSprite - sprite, pData[2]))