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1 changed files with 1 additions and 3 deletions
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@ -6458,9 +6458,7 @@ ACTOR_STATIC void G_MoveEffectors(void) //STATNUM 3
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j = headspritesect[pSprite->sectnum];
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while (j >= 0)
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{
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// KEEPINSYNC2
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if (sprite[j].statnum != STAT_PLAYER
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&& (sprite[j].picnum != SECTOREFFECTOR || (sprite[j].lotag == SE_49_POINT_LIGHT || sprite[j].lotag == SE_50_SPOT_LIGHT))
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if ((sprite[j].picnum != SECTOREFFECTOR || (sprite[j].lotag == SE_49_POINT_LIGHT || sprite[j].lotag == SE_50_SPOT_LIGHT))
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&& sprite[j].picnum != LOCATORS)
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{
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if (move_rotfixed_sprite(j, pSprite - sprite, pData[2]))
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