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More faithful old pushmove implementation
this fixes Daedalus's e3m1 demo
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@ -1663,7 +1663,7 @@ int pushmove(vec3_t *const vect, int16_t *const sectnum,
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bad = -1;
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k--; if (k <= 0) return bad;
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clipupdatesector(vect->vec2, sectnum, walldist);
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if (*sectnum < 0) return -1;
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if (enginecompatibility_mode == ENGINECOMPATIBILITY_NONE && *sectnum < 0) return -1;
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}
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else if (bitmap_test(clipsectormap, wal->nextsector) == 0)
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addclipsect(wal->nextsector);
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