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Lunatic: Fix build, part 12. playerswhenstarted --> g_mostConcurrentPlayers
git-svn-id: https://svn.eduke32.com/eduke32@5995 1a8010ca-5511-0410-912e-c29ae57300e0
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5 changed files with 7 additions and 7 deletions
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@ -59,7 +59,7 @@ end
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local con_lang = require("con_lang")
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local con_lang = require("con_lang")
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function bcheck.player_idx(snum)
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function bcheck.player_idx(snum)
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if (not (snum >= 0 and snum < ffiC.playerswhenstarted)) then
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if (not (snum >= 0 and snum < ffiC.g_mostConcurrentPlayers)) then
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error("invalid player number "..snum, 3)
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error("invalid player number "..snum, 3)
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end
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end
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end
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end
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@ -1159,7 +1159,7 @@ function _pstomp(ps, i)
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if (ps.knee_incs == 0 and sprite[ps.i].xrepeat >= 40) then
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if (ps.knee_incs == 0 and sprite[ps.i].xrepeat >= 40) then
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local spr = sprite[i]
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local spr = sprite[i]
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if (cansee(spr^(4*256), spr.sectnum, ps.pos^(-16*256), sprite[ps.i].sectnum)) then
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if (cansee(spr^(4*256), spr.sectnum, ps.pos^(-16*256), sprite[ps.i].sectnum)) then
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for j=ffiC.playerswhenstarted-1,0 do
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for j=ffiC.g_mostConcurrentPlayers-1,0 do
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if (player[j].actorsqu == i) then
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if (player[j].actorsqu == i) then
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return
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return
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end
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end
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@ -664,7 +664,7 @@ struct
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char *apStrings[];
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char *apStrings[];
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const int32_t playerswhenstarted;
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const int32_t g_mostConcurrentPlayers;
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int16_t g_deleteQueueSize;
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int16_t g_deleteQueueSize;
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int16_t g_blimpSpawnItems[15];
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int16_t g_blimpSpawnItems[15];
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int32_t g_scriptVersion;
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int32_t g_scriptVersion;
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@ -845,7 +845,7 @@ local ivec3 = xmath.ivec3
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do
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do
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-- player.all() iterator
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-- player.all() iterator
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local function iter_allplayers(_nil, pli)
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local function iter_allplayers(_nil, pli)
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if (pli+1 < ffiC.playerswhenstarted) then
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if (pli+1 < ffiC.g_mostConcurrentPlayers) then
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return pli+1
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return pli+1
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end
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end
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end
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end
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@ -976,7 +976,7 @@ do
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end
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end
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-- XXX: error message will say "g_player_ps"
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-- XXX: error message will say "g_player_ps"
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player = setmtonce({}, defs_c.GenStructMetatable("g_player_ps", "playerswhenstarted", player_static_members))
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player = setmtonce({}, defs_c.GenStructMetatable("g_player_ps", "g_mostConcurrentPlayers", player_static_members))
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-- needed by "control"
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-- needed by "control"
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actor = setmtonce({}, defs_c.GenStructMetatable("actor", "MAXSPRITES", actor_static_members))
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actor = setmtonce({}, defs_c.GenStructMetatable("actor", "MAXSPRITES", actor_static_members))
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@ -178,7 +178,7 @@ apStrings;
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screenpeek;
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screenpeek;
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hudweap;
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hudweap;
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playerswhenstarted;
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g_mostConcurrentPlayers;
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g_deleteQueueSize;
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g_deleteQueueSize;
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g_blimpSpawnItems;
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g_blimpSpawnItems;
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g_scriptVersion;
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g_scriptVersion;
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@ -1544,7 +1544,7 @@ static void resetpspritevars(char gameMode)
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s->xoffset = 0;
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s->xoffset = 0;
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s->clipdist = 64;
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s->clipdist = 64;
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// if (j < playerswhenstarted)
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// if (j < g_mostConcurrentPlayers)
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{
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{
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if ((gameMode&MODE_EOL) != MODE_EOL || g_player[j].ps->last_extra == 0)
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if ((gameMode&MODE_EOL) != MODE_EOL || g_player[j].ps->last_extra == 0)
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{
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{
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