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https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 23:02:03 +00:00
- ported the menu changes of the last commit.
This commit is contained in:
parent
95cc4a8aab
commit
dbf446ee6c
6 changed files with 124 additions and 61 deletions
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@ -436,6 +436,8 @@ bool M_SetMenu(FName menu, int param, FName caller)
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switch (caller)
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{
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case NAME_EpisodeMenu:
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case NAME_HuntMenu:
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case NAME_TargetMenu:
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// sent from the episode menu
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GameStartupInfo.Episode = param;
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GameStartupInfo.Level = 0;
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@ -443,6 +445,10 @@ bool M_SetMenu(FName menu, int param, FName caller)
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GameStartupInfo.Skill = gDefaultSkill;
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break;
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case NAME_WeaponMenu:
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GameStartupInfo.Skill = param;
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break;
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case NAME_CustomGameMenu:
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GameStartupInfo.CustomLevel1 = param;
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GameStartupInfo.CustomLevel2 = -1;
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@ -65,6 +65,9 @@ xx(LoadGameMenu)
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xx(SoundMenu)
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xx(ConfirmPlayerReset)
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xx(EpisodeMenu)
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xx(HuntMenu)
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xx(WeaponMenu)
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xx(TargetMenu)
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xx(SkillMenu)
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xx(CustomGameMenu)
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xx(CustomSubMenu1)
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@ -68,13 +68,13 @@ const char *GetVersionString();
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#define MINSAVEVER_DN3D 4
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#define MINSAVEVER_BLD 4
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#define MINSAVEVER_RR 4
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#define MINSAVEVER_RR 5
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#define MINSAVEVER_SW 3
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#define MINSAVEVER_PS 3
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#define SAVEVER_DN3D 4
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#define SAVEVER_BLD 4
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#define SAVEVER_RR 4
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#define SAVEVER_RR 5
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#define SAVEVER_SW 3
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#define SAVEVER_PS 3
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@ -508,6 +508,31 @@ class RedneckWeaponMenu : public RedneckListMenu
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}
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};
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class RedneckTrophiesMenu : public RedneckListMenu
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{
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void PreDraw() override
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{
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RedneckListMenu::PreDraw();
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vec2_t forigin = { int(origin.X * 65536), int(origin.Y * 65536) };
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if (g_player[myconnectindex].ps->gm & MODE_GAME)
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{
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if (ud.level_number < 4)
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{
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rotatesprite_fs(forigin.x + (160 << 16), forigin.y + (100 << 16), 65536, 0, 1730, 0, 0, 10);
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sub_5469C(forigin, 0);
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}
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else
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sub_5469C(forigin, 2);
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}
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else
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{
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rotatesprite_fs(forigin.x + (160 << 16), forigin.y + (100 << 16), 65536, 0, 1730, 0, 0, 10);
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sub_5469C(forigin, 1);
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}
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}
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};
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//----------------------------------------------------------------------------
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//
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// Menu related game interface functions
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@ -642,43 +667,56 @@ void GameInterface::StartGame(FGameStartup& gs)
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int32_t skillsound = PISTOL_BODYHIT;
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soundEngine->StopAllChannels();
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switch (gs.Skill)
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{
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case 0:
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skillsound = RR? 427 : JIBBED_ACTOR6;
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break;
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case 1:
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skillsound = RR? 428 : BONUS_SPEECH1;
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break;
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case 2:
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skillsound = RR? 196 : DUKE_GETWEAPON2;
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break;
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case 3:
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skillsound = RR? 195 : JIBBED_ACTOR5;
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break;
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case 4:
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skillsound = RR? 197 : JIBBED_ACTOR5; // Does not exist in DN3D.
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break;
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}
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ud.m_player_skill = gs.Skill + 1;
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if (menu_sounds && skillsound >= 0 && SoundEnabled())
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if (!DEER)
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{
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S_PlaySound(skillsound, CHAN_AUTO, CHANF_UI);
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while (S_CheckSoundPlaying(skillsound))
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switch (gs.Skill)
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{
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S_Update();
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G_HandleAsync();
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case 0:
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skillsound = RR ? 427 : JIBBED_ACTOR6;
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break;
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case 1:
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skillsound = RR ? 428 : BONUS_SPEECH1;
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break;
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case 2:
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skillsound = RR ? 196 : DUKE_GETWEAPON2;
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break;
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case 3:
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skillsound = RR ? 195 : JIBBED_ACTOR5;
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break;
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case 4:
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skillsound = RR ? 197 : JIBBED_ACTOR5; // Does not exist in DN3D.
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break;
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}
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ud.m_player_skill = gs.Skill + 1;
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if (menu_sounds && skillsound >= 0 && SoundEnabled())
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{
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S_PlaySound(skillsound, CHAN_AUTO, CHANF_UI);
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while (S_CheckSoundPlaying(skillsound))
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{
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S_Update();
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G_HandleAsync();
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}
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}
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ud.m_respawn_monsters = (gs.Skill == 3);
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ud.m_volume_number = gs.Episode;
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m_level_number = gs.Level;
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}
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ud.m_respawn_monsters = (gs.Skill == 3);
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else
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{
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ud.m_player_skill = 1;
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ud.m_respawn_monsters = 0;
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ud.m_volume_number = 0;
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m_level_number = gs.Episode;
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g_player[myconnectindex].ps->dhat61f = gs.Skill;
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}
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ud.m_monsters_off = ud.monsters_off = 0;
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ud.m_respawn_items = 0;
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ud.m_respawn_inventory = 0;
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ud.multimode = 1;
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ud.m_volume_number = gs.Episode;
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m_level_number = gs.Level;
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G_NewGame_EnterLevel();
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}
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@ -742,6 +780,7 @@ static TMenuClassDescriptor<Redneck::RedneckListMenu> _lm("Redneck.ListMenu");
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static TMenuClassDescriptor<Redneck::RedneckHuntMenu> _dhm("Redneck.HuntMenu");
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static TMenuClassDescriptor<Redneck::RedneckTargetMenu> _dtm("Redneck.TargetMenu");
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static TMenuClassDescriptor<Redneck::RedneckWeaponMenu> _dwm("Redneck.WeaponMenu");
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static TMenuClassDescriptor<Redneck::RedneckTrophiesMenu> _dttm("Redneck.TrophiesMenu");
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static TMenuClassDescriptor<DImageScrollerMenu> _ism("Redneck.ImageScrollerMenu"); // does not implement a new class, we only need the descriptor.
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void RegisterRedneckMenus()
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@ -752,4 +791,5 @@ void RegisterRedneckMenus()
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menuClasses.Push(&_dhm);
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menuClasses.Push(&_dtm);
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menuClasses.Push(&_dwm);
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menuClasses.Push(&_dttm);
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}
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@ -28,9 +28,21 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "baselayer.h"
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#include "duke3d.h"
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#include "i_time.h"
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#include "files.h"
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#include "i_specialpaths.h"
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BEGIN_RR_NS
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inline bool KB_KeyPressed(int code)
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{
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return inputState.GetKeyStatus(code);
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}
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inline void KB_ClearKeyDown(int key)
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{
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inputState.ClearKeyStatus(key);
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}
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int rrdh_randseed = 1;
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int rrdh_random(void)
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@ -298,15 +310,16 @@ char dword_AA390[43] = " ";
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void ghtrophy_savebestscores(void)
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{
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FILE *handle;
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FileWriter *handle;
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handle = Bfopen("scores", "rb");
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FString filename = M_GetDocumentsPath() + "scores";
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handle = FileWriter::Open(filename);
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if (!handle)
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{
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initprintf("ghtrophy_savebestscores cant open scores\n");
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Printf("ghtrophy_savebestscores: cannot open scores\n"); // this is not an error!
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return;
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}
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Bfseek(handle, 0, SEEK_SET);
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if (dword_AA36C > bestscore.f_0)
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bestscore.f_0 = dword_AA36C;
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if (dword_AA370 > bestscore.f_4)
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@ -316,35 +329,30 @@ void ghtrophy_savebestscores(void)
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if (dword_AA378 > bestscore.f_c)
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bestscore.f_c = dword_AA378;
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Bfseek(handle, 0, SEEK_SET);
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if (Bfwrite(&bestscore, sizeof(bestscore), 1, handle) != 1)
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if (handle->Write(&bestscore, sizeof(bestscore)) != sizeof(bestscore))
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{
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initprintf("ghtrophy_savebestscores err write scores\n");
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Bfclose(handle);
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initprintf("ghtrophy_savebestscores: error writing scores\n");
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delete handle;
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return;
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}
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Bfclose(handle);
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delete handle;
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dword_AA380 = 0;
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}
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void ghtrophy_loadbestscores(void)
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{
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FILE *handle;
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handle = fopen("scores", "wb");
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if (!handle)
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FileReader handle;
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FString filename = M_GetDocumentsPath() + "scores";
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if (!handle.OpenFile(filename))
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{
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initprintf("ghtrophy_loadbestscores cant open scores\n");
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// This is not an error.
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return;
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}
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Bfseek(handle, 0, SEEK_SET);
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if (Bfread(&bestscore, sizeof(bestscore), 1, handle) != 1)
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if (handle.Read(&bestscore, sizeof(bestscore)) != sizeof(bestscore))
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{
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initprintf("ghtrophy_loadbestscores err read scores\n");
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Bfclose(handle);
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return;
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memset(&bestscore, 0, sizeof(bestscore));
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}
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Bfclose(handle);
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}
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int ghtrophy_isakill(short a1)
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@ -818,6 +826,7 @@ void sub_54A2C(void)
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char sub_54B80(void)
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{
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#if 0
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switch (KB_GetLastScanCode())
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{
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case sc_A:
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@ -902,6 +911,7 @@ char sub_54B80(void)
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KB_SetLastScanCode(sc_None);
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return ' ';
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}
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#endif
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return 0;
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}
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@ -130,11 +130,11 @@ LISTMENU "IngameMenu"
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position 160, 72, 108
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centermenu
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animatedtransition
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NativeTextItem "Go Huntin'!", "g", "HuntMenu"
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NativeTextItem "Target Range", "r", "TargetMenu"
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NativeTextItem "Keep Huntin'!", "k", "HuntMenu"
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NativeTextItem "Trophies", "t", "TrophiesMenu"
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NativeTextItem "$MNU_OPTIONS", "o", "OptionsMenu"
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NativeTextItem "$MNU_HELP", "h", "HelpMenu"
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NativeTextItem "Leave Area", "l", "EndgameMenu"
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NativeTextItem "$MNU_QUITGAME", "q", "QuitMenu"
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}
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ifgame(Blood)
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@ -226,10 +226,10 @@ LISTMENU "HuntMenu"
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position 160, 102, 78
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centermenu
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animatedtransition
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NativeTextItem "LAKE SWAMPY", "q", "WeaponsMenu"
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NativeTextItem "SAGEBRUSH FLATS", "q", "WeaponsMenu"
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NativeTextItem "OZARK FOREST", "q", "WeaponsMenu"
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NativeTextItem "SNOWBUSH RIDGE", "q", "WeaponsMenu"
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NativeTextItem "LAKE SWAMPY", "q", "WeaponsMenu", 0
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NativeTextItem "SAGEBRUSH FLATS", "q", "WeaponsMenu", 1
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NativeTextItem "OZARK FOREST", "q", "WeaponsMenu", 2
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NativeTextItem "SNOWBUSH RIDGE", "q", "WeaponsMenu", 3
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}
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}
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@ -241,13 +241,17 @@ LISTMENU "TargetMenu"
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position 160, 102, 78
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centermenu
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animatedtransition
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NativeTextItem "NORTH RANGE", "q", "WeaponsMenu"
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NativeTextItem "SOUTH RANGE", "q", "WeaponsMenu"
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NativeTextItem "NORTH RANGE", "q", "WeaponsMenu", 4
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NativeTextItem "SOUTH RANGE", "q", "WeaponsMenu", 5
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}
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}
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LISTMENU "TrophiesMenu"
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{
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class "$.TrophiesMenu"
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position 160, 102, 78
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centermenu
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animatedtransition
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}
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LISTMENU "WeaponsMenu"
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@ -258,11 +262,11 @@ LISTMENU "WeaponsMenu"
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position 160, 102, 98
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centermenu
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animatedtransition
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NativeTextItem "Pistol", "q", "QuitMenu"
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NativeTextItem "Rifle", "q", "QuitMenu"
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NativeTextItem "Rifle With Scope", "q", "QuitMenu"
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NativeTextItem "Shotgun", "q", "QuitMenu"
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NativeTextItem "Crossbow", "q", "QuitMenu"
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NativeTextItem "Pistol", "q", "StartGame", 0
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NativeTextItem "Rifle", "q", "StartGame", 1
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NativeTextItem "Rifle With Scope", "q", "StartGame", 2
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NativeTextItem "Shotgun", "q", "StartGame", 3
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NativeTextItem "Crossbow", "q", "StartGame", 4
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}
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}
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