Merge branch 'master' into sound

This commit is contained in:
Christoph Oelckers 2019-12-15 07:57:48 +01:00
commit dba1a348d5
72 changed files with 1795 additions and 2710 deletions

View file

@ -197,9 +197,9 @@ if( MSVC )
# Function-level linking
# Disable run-time type information
if ( HAVE_VULKAN )
set( ALL_C_FLAGS "/GF /Gy /GR- /permissive- /DHAVE_VULKAN" )
set( ALL_C_FLAGS "/GF /Gy /permissive- /DHAVE_VULKAN" )
else()
set( ALL_C_FLAGS "/GF /Gy /GR- /permissive-" )
set( ALL_C_FLAGS "/GF /Gy /permissive-" )
endif()
# Use SSE 2 as minimum always as the true color drawers needs it for __vectorcall

View file

@ -614,8 +614,6 @@ file( GLOB HEADER_FILES
libsmackerdec/include/*.h
libxmp-lite/include/libxmp-lite/*.h
libxmp-lite/src/*.h
mact/include/*.h
mact/src/*.h
common/*.h
common/2d/*.h
common/fonts/*.h
@ -624,6 +622,7 @@ file( GLOB HEADER_FILES
common/filesystem/*.h
common/music/*.h
common/menu/*.h
common/input/*.h
build/src/*.h
thirdparty/include/*.h
@ -638,7 +637,6 @@ file( GLOB HEADER_FILES
# without being compiled.
set( NOT_COMPILED_SOURCE_FILES
${OTHER_SYSTEM_SOURCES}
build/src/sdlkeytrans.cpp
sc_man_scanner.h
common/utility/sc_man_scanner.re
)
@ -691,11 +689,6 @@ set (PCH_SOURCES
glbackend/gl_buffers.cpp
glbackend/hw_draw2d.cpp
mact/src/animlib.cpp
mact/src/control.cpp
mact/src/joystick.cpp
mact/src/input.cpp
thirdparty/src/base64.cpp
thirdparty/src/sjson.cpp
thirdparty/src/fix16.cpp
@ -739,6 +732,7 @@ set (PCH_SOURCES
build/src/timer.cpp
build/src/voxmodel.cpp
common/animlib.cpp
common/rts.cpp
common/gameconfigfile.cpp
common/gamecvars.cpp
@ -840,6 +834,12 @@ set (PCH_SOURCES
common/menu/menuinput.cpp
common/menu/messagebox.cpp
common/menu/optionmenu.cpp
common/input/i_gui.cpp
common/input/i_joystick.cpp
common/input/i_input.cpp
common/input/m_joy.cpp
common/input/input.cpp
)
if( MSVC )
@ -886,7 +886,6 @@ target_link_libraries( demolition ${DEMOLITION_LIBS} gdtoa lzma duke3d blood rr
include_directories(
${CMAKE_CURRENT_SOURCE_DIR}
build/include
mact/include
audiolib/include
glad/include
libxmp-lite/include
@ -905,6 +904,7 @@ include_directories(
common/sound
common/dobject
common/menu
common/input
platform
${CMAKE_BINARY_DIR}/libraries/gdtoa
@ -1030,9 +1030,6 @@ source_group("Utility\\Smackerdec\\Sources" REGULAR_EXPRESSION "^${CMAKE_CURRENT
source_group("Utility\\XMP-Lite" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/libxmp-lite/.+")
source_group("Utility\\XMP-Lite Headers" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/libxmp-lite/include/libxmp-lite/.+")
source_group("Utility\\XMP-Lite Sources" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/libxmp-lite/src/.+")
source_group("Utility\\Mact" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/mact/.+")
source_group("Utility\\Mact Headers" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/mact/include/.+")
source_group("Utility\\Mact Sources" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/mact/src/.+")
source_group("Utility\\Third Party" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/.+")
source_group("Utility\\Third Party Headers" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/include/.+")
source_group("Utility\\Third Party Sources" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/src/.+")

View file

@ -14,7 +14,6 @@ endif()
include_directories(
${CMAKE_CURRENT_SOURCE_DIR}/../build/include
${CMAKE_CURRENT_SOURCE_DIR}/../mact/include
${CMAKE_CURRENT_SOURCE_DIR}/../audiolib/include
${CMAKE_CURRENT_SOURCE_DIR}/../libsmackerdec/include
${CMAKE_CURRENT_SOURCE_DIR}/../thirdparty/include
@ -25,6 +24,7 @@ include_directories(
${CMAKE_CURRENT_SOURCE_DIR}/../common/fonts
${CMAKE_CURRENT_SOURCE_DIR}/../common/2d
${CMAKE_CURRENT_SOURCE_DIR}/../common/music
${CMAKE_CURRENT_SOURCE_DIR}/../common/input
${CMAKE_CURRENT_SOURCE_DIR}/../platform
)

View file

@ -175,7 +175,6 @@ void ShutDown(void)
sndTerm();
sfxTerm();
scrUnInit();
CONTROL_Shutdown();
// PORT_TODO: Check argument
if (syncstate)
printf("A packet was lost! (syncstate)\n");

View file

@ -24,9 +24,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#ifndef config_public_h_
#define config_public_h_
#include "keyboard.h"
#include "control.h"
#include "_control.h"
#include "hash.h"
#include "gamecvars.h"
#include "gamecontrol.h"

View file

@ -25,10 +25,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "compat.h"
#include "baselayer.h"
#include "keyboard.h"
#include "mouse.h"
#include "joystick.h"
#include "control.h"
#include "gamecontrol.h"
#include "common_game.h"
#include "blood.h"
@ -46,8 +42,8 @@ int32_t ctrlCheckAllInput(void)
{
return (
inputState.keyBufferWaiting() ||
inputState.MouseGetButtons() ||
JOYSTICK_GetButtons()
inputState.MouseGetButtons()
//JOYSTICK_GetButtons()
);
}
@ -56,7 +52,8 @@ void ctrlClearAllInput(void)
inputState.keyFlushChars();
inputState.ClearKeysDown();
inputState.MouseClearAllButtonss();
JOYSTICK_ClearAllButtons();
//JOYSTICK_ClearAllButtons()
;
}
GINPUT gInput;
@ -75,7 +72,6 @@ void ctrlInit(void)
void ctrlTerm(void)
{
CONTROL_Shutdown();
}
int32_t mouseyaxismode = -1;

View file

@ -27,7 +27,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "compat.h"
#include "SmackerDecoder.h"
#include "fx_man.h"
#include "keyboard.h"
#include "common_game.h"
#include "blood.h"
#include "config.h"

View file

@ -25,7 +25,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "build.h"
#include "compat.h"
#include "mouse.h"
#include "common_game.h"
#include "blood.h"
#include "config.h"

View file

@ -27,8 +27,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include <string.h>
#include "common.h"
#include "common_game.h"
#include "keyboard.h"
#include "control.h"
#include "osd.h"
#include "mmulti.h"

View file

@ -25,7 +25,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "build.h"
#include "compat.h"
#include "mouse.h"
#include "common_game.h"
#include "blood.h"
#include "config.h"

View file

@ -25,8 +25,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "build.h"
#include "mmulti.h"
#include "compat.h"
#include "keyboard.h"
#include "control.h"
#include "gamecontrol.h"
#include "common_game.h"
#include "blood.h"

View file

@ -24,8 +24,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "build.h"
#include "baselayer.h"
#include "keyboard.h"
#include "control.h"
#include "osd.h"
#include "compat.h"
#include "mmulti.h"

View file

@ -7316,6 +7316,7 @@ static void dosetaspect(void)
{
oxyaspect = xyaspect;
j = xyaspect*320;
horizycent = (ydim*4)>>1;
horizlookup2[horizycent-1] = divscale32(131072,j);
for (i=0; i < horizycent-1; i++)

View file

@ -78,6 +78,8 @@ double g_beforeSwapTime;
GameInterface* gi;
FArgs* Args;
void buildkeytranslationtable();;
#if !defined STARTUP_SETUP_WINDOW
int32_t startwin_open(void) { return 0; }
int32_t startwin_close(void) { return 0; }
@ -143,7 +145,6 @@ static int32_t vsync_renderlayer;
//#define KEY_PRINT_DEBUG
#include "sdlkeytrans.cpp"
static SDL_Surface *appicon = NULL;
#if !defined __APPLE__ && !defined EDUKE32_TOUCH_DEVICES
@ -377,7 +378,7 @@ void wm_setapptitle(const char *name)
# include <execinfo.h>
#endif
static inline char grabmouse_low(char a);
char grabmouse_low(char a);
#ifndef __ANDROID__
static void attach_debugger_here(void) {}
@ -924,57 +925,6 @@ const char *joyGetName(int32_t what, int32_t num)
}
//
// initmouse() -- init mouse input
//
void mouseInit(void)
{
mouseGrabInput(g_mouseEnabled = g_mouseLockedToWindow); // FIXME - SA
}
//
// uninitmouse() -- uninit mouse input
//
void mouseUninit(void)
{
mouseGrabInput(0);
g_mouseEnabled = 0;
}
//
// grabmouse_low() -- show/hide mouse cursor, lower level (doesn't check state).
// furthermore return 0 if successful.
//
static inline char grabmouse_low(char a)
{
/* FIXME: Maybe it's better to make sure that grabmouse_low
is called only when a window is ready? */
if (sdl_window)
SDL_SetWindowGrab(sdl_window, a ? SDL_TRUE : SDL_FALSE);
return SDL_SetRelativeMouseMode(a ? SDL_TRUE : SDL_FALSE);
}
//
// grabmouse() -- show/hide mouse cursor
//
void mouseGrabInput(bool grab)
{
if (appactive && g_mouseEnabled)
{
if ((grab != g_mouseGrabbed) && !grabmouse_low(grab))
g_mouseGrabbed = grab;
}
else
g_mouseGrabbed = grab;
inputState.MouseSetPos(0, 0);
SDL_ShowCursor(!grab ? SDL_ENABLE : SDL_DISABLE);
if (grab) GUICapture &= ~1;
else GUICapture |= 1;
}
//
// setjoydeadzone() -- sets the dead and saturation zones for the joystick
//
@ -1026,6 +976,20 @@ static int sortmodes(const void *a_, const void *b_)
static char modeschecked=0;
void WindowMoved(int x, int y)
{
if (windowpos)
{
windowx = x;
windowy = y;
}
r_displayindex = SDL_GetWindowDisplayIndex(sdl_window);
modeschecked = 0;
videoGetModes();
}
#if SDL_MAJOR_VERSION != 1
void videoGetModes(void)
{
@ -1606,493 +1570,6 @@ static inline SDL_Surface *loadappicon(void)
//
//
int32_t handleevents_peekkeys(void)
{
SDL_PumpEvents();
return SDL_PeepEvents(NULL, 1, SDL_PEEKEVENT, SDL_KEYDOWN, SDL_KEYDOWN);
}
static void PostMouseMove(int x, int y)
{
static int lastx = 0, lasty = 0;
event_t ev = { 0,0,0,0,0,0,0 };
ev.x = x;
ev.y = y;
lastx = x;
lasty = y;
if (ev.x | ev.y)
{
ev.type = EV_Mouse;
D_PostEvent(&ev);
}
}
CVAR(Bool, m_noprescale, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
static void MouseRead()
{
int x, y;
#if 0
if (NativeMouse)
{
return;
}
#endif
SDL_GetRelativeMouseState(&x, &y);
if (!m_noprescale)
{
x *= 3;
y *= 2;
}
if (x | y)
{
PostMouseMove(x, -y);
}
}
//
// handleevents() -- process the SDL message queue
// returns !0 if there was an important event worth checking (like quitting)
//
int32_t handleevents_sdlcommon(SDL_Event *ev)
{
switch (ev->type)
{
case SDL_MOUSEMOTION:
//case SDL_JOYBALLMOTION:
{
// The menus need this, even in non GUI-capture mode
event_t event;
event.data1 = ev->motion.x;
event.data2 = ev->motion.y;
//screen->ScaleCoordsFromWindow(event.data1, event.data2);
event.type = EV_GUI_Event;
event.subtype = EV_GUI_MouseMove;
SDL_Keymod kmod = SDL_GetModState();
event.data3 = ((kmod & KMOD_SHIFT) ? GKM_SHIFT : 0) |
((kmod & KMOD_CTRL) ? GKM_CTRL : 0) |
((kmod & KMOD_ALT) ? GKM_ALT : 0);
D_PostEvent(&event);
break;
}
case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEBUTTONUP:
{
int32_t j;
// some of these get reordered to match winlayer
switch (ev->button.button)
{
default: j = -1; break;
case SDL_BUTTON_LEFT: j = KEY_MOUSE1; break;
case SDL_BUTTON_RIGHT: j = KEY_MOUSE2; break;
case SDL_BUTTON_MIDDLE: j = KEY_MOUSE3; break;
/* Thumb buttons. */
// On SDL2/Windows and SDL >= 2.0.?/Linux, everything is as it should be.
// If anyone cares about old versions of SDL2 on Linux, patches welcome.
case SDL_BUTTON_X1: j = KEY_MOUSE4; break;
case SDL_BUTTON_X2: j = KEY_MOUSE5; break;
}
if (j < 0)
break;
if (!(GUICapture & 1))
{
event_t evt = { uint8_t((ev->button.state == SDL_PRESSED) ? EV_KeyDown : EV_KeyUp), 0, (int16_t)j };
D_PostEvent(&evt);
}
else
{
event_t evt;
evt.type = EV_GUI_Event;
evt.subtype = uint8_t((ev->button.state == SDL_PRESSED) ? EV_GUI_LButtonDown : EV_GUI_LButtonUp);
evt.data1 = ev->motion.x;
evt.data2 = ev->motion.y;
SDL_Keymod kmod = SDL_GetModState();
evt.data3 = ((kmod & KMOD_SHIFT) ? GKM_SHIFT : 0) |
((kmod & KMOD_CTRL) ? GKM_CTRL : 0) |
((kmod & KMOD_ALT) ? GKM_ALT : 0);
D_PostEvent(&evt);
}
break;
}
case SDL_JOYAXISMOTION:
#if SDL_MAJOR_VERSION >= 2
if (joystick.isGameController)
break;
fallthrough__;
case SDL_CONTROLLERAXISMOTION:
#endif
if (appactive && ev->jaxis.axis < joystick.numAxes)
{
joystick.pAxis[ev->jaxis.axis] = ev->jaxis.value;
int32_t const scaledValue = ev->jaxis.value * 10000 / 32767;
if ((scaledValue < joydead[ev->jaxis.axis]) &&
(scaledValue > -joydead[ev->jaxis.axis]))
joystick.pAxis[ev->jaxis.axis] = 0;
else if (scaledValue >= joysatur[ev->jaxis.axis])
joystick.pAxis[ev->jaxis.axis] = 32767;
else if (scaledValue <= -joysatur[ev->jaxis.axis])
joystick.pAxis[ev->jaxis.axis] = -32767;
else
joystick.pAxis[ev->jaxis.axis] = joystick.pAxis[ev->jaxis.axis] * 10000 / joysatur[ev->jaxis.axis];
}
break;
case SDL_JOYHATMOTION:
{
int32_t hatvals[16] = {
-1, // centre
0, // up 1
9000, // right 2
4500, // up+right 3
18000, // down 4
-1, // down+up!! 5
13500, // down+right 6
-1, // down+right+up!! 7
27000, // left 8
27500, // left+up 9
-1, // left+right!! 10
-1, // left+right+up!! 11
22500, // left+down 12
-1, // left+down+up!! 13
-1, // left+down+right!! 14
-1, // left+down+right+up!! 15
};
if (appactive && ev->jhat.hat < joystick.numHats)
joystick.pHat[ev->jhat.hat] = hatvals[ev->jhat.value & 15];
break;
}
case SDL_JOYBUTTONDOWN:
case SDL_JOYBUTTONUP:
#if SDL_MAJOR_VERSION >= 2
if (joystick.isGameController)
break;
fallthrough__;
case SDL_CONTROLLERBUTTONDOWN:
case SDL_CONTROLLERBUTTONUP:
#endif
if (appactive && ev->jbutton.button < joystick.numButtons)
{
if (ev->jbutton.state == SDL_PRESSED)
joystick.bits |= 1 << ev->jbutton.button;
else
joystick.bits &= ~(1 << ev->jbutton.button);
}
break;
case SDL_QUIT:
throw ExitEvent(0); // completely bypass the hackery in the games to block Alt-F4.
return -1;
}
return 0;
}
// So this is how the engine handles text input?
// Argh. This is just gross.
int scancodetoasciihack(SDL_Event &ev)
{
int sc = ev.key.keysym.scancode;
SDL_Keycode keyvalue = ev.key.keysym.sym;
int code = keytranslation[sc];
// Modifiers that have to be held down to be effective
// (excludes KMOD_NUM, for example).
static const int MODIFIERS =
KMOD_LSHIFT|KMOD_RSHIFT|KMOD_LCTRL|KMOD_RCTRL|
KMOD_LALT|KMOD_RALT|KMOD_LGUI|KMOD_RGUI;
// XXX: see osd.c, OSD_HandleChar(), there are more...
if (
(sc == SDL_SCANCODE_RETURN || sc == SDL_SCANCODE_KP_ENTER ||
sc == SDL_SCANCODE_ESCAPE ||
sc == SDL_SCANCODE_BACKSPACE ||
sc == SDL_SCANCODE_TAB ||
(((ev.key.keysym.mod) & MODIFIERS) == KMOD_LCTRL &&
(sc >= SDL_SCANCODE_A && sc <= SDL_SCANCODE_Z))))
{
char keyvalue;
switch (sc)
{
case SDL_SCANCODE_RETURN: case SDL_SCANCODE_KP_ENTER: keyvalue = '\r'; break;
case SDL_SCANCODE_ESCAPE: keyvalue = 27; break;
case SDL_SCANCODE_BACKSPACE: keyvalue = '\b'; break;
case SDL_SCANCODE_TAB: keyvalue = '\t'; break;
default: keyvalue = sc - SDL_SCANCODE_A + 1; break; // Ctrl+A --> 1, etc.
}
}
else
{
/*
Necessary for Duke 3D's method of entering cheats to work without showing IMEs.
SDL_TEXTINPUT is preferable overall, but with bitmap fonts it has no advantage.
*/
// Note that this is not how text input is supposed to be handled!
if ('a' <= keyvalue && keyvalue <= 'z')
{
if (!!(ev.key.keysym.mod & KMOD_SHIFT) ^ !!(ev.key.keysym.mod & KMOD_CAPS))
keyvalue -= 'a'-'A';
}
else if (ev.key.keysym.mod & KMOD_SHIFT)
{
keyvalue = g_keyAsciiTableShift[code];
}
else if (ev.key.keysym.mod & KMOD_NUM) // && !(ev.key.keysym.mod & KMOD_SHIFT)
{
switch (keyvalue)
{
case SDLK_KP_1: keyvalue = '1'; break;
case SDLK_KP_2: keyvalue = '2'; break;
case SDLK_KP_3: keyvalue = '3'; break;
case SDLK_KP_4: keyvalue = '4'; break;
case SDLK_KP_5: keyvalue = '5'; break;
case SDLK_KP_6: keyvalue = '6'; break;
case SDLK_KP_7: keyvalue = '7'; break;
case SDLK_KP_8: keyvalue = '8'; break;
case SDLK_KP_9: keyvalue = '9'; break;
case SDLK_KP_0: keyvalue = '0'; break;
case SDLK_KP_PERIOD: keyvalue = '.'; break;
case SDLK_KP_COMMA: keyvalue = ','; break;
}
}
switch (keyvalue)
{
case SDLK_KP_DIVIDE: keyvalue = '/'; break;
case SDLK_KP_MULTIPLY: keyvalue = '*'; break;
case SDLK_KP_MINUS: keyvalue = '-'; break;
case SDLK_KP_PLUS: keyvalue = '+'; break;
}
}
if (keyvalue >= 0x80) keyvalue = 0; // Sadly ASCII only...
return keyvalue;
}
int32_t handleevents_pollsdl(void);
#if SDL_MAJOR_VERSION != 1
// SDL 2.0 specific event handling
int32_t handleevents_pollsdl(void)
{
int32_t code, rv=0, j;
SDL_Event ev;
while (SDL_PollEvent(&ev))
{
if ((GUICapture & 10) == 2)
{
if (ImGui_ImplSDL2_ProcessEvent(&ev)) return 0;
}
switch (ev.type)
{
case SDL_TEXTINPUT:
{
j = 0;
const uint8_t* text = (uint8_t*)ev.text.text;
while ((j = GetCharFromString(text)))
{
code = ev.text.text[j];
// Fixme: Send an EV_GUI_Event instead and properly deal with Unicode.
if ((GUICapture & 1) && menuactive != MENU_WaitKey)
{
event_t ev = { EV_GUI_Event, EV_GUI_Char, int16_t(j), !!(SDL_GetModState() & KMOD_ALT) };
D_PostEvent(&ev);
}
}
break;
}
case SDL_KEYDOWN:
case SDL_KEYUP:
{
if ((GUICapture & 1) && menuactive != MENU_WaitKey)
{
event_t event = {};
event.type = EV_GUI_Event;
event.subtype = ev.type == SDL_KEYDOWN ? EV_GUI_KeyDown : EV_GUI_KeyUp;
SDL_Keymod kmod = SDL_GetModState();
event.data3 = ((kmod & KMOD_SHIFT) ? GKM_SHIFT : 0) |
((kmod & KMOD_CTRL) ? GKM_CTRL : 0) |
((kmod & KMOD_ALT) ? GKM_ALT : 0);
if (event.subtype == EV_GUI_KeyDown && ev.key.repeat)
{
event.subtype = EV_GUI_KeyRepeat;
}
switch (ev.key.keysym.sym)
{
case SDLK_KP_ENTER: event.data1 = GK_RETURN; break;
case SDLK_PAGEUP: event.data1 = GK_PGUP; break;
case SDLK_PAGEDOWN: event.data1 = GK_PGDN; break;
case SDLK_END: event.data1 = GK_END; break;
case SDLK_HOME: event.data1 = GK_HOME; break;
case SDLK_LEFT: event.data1 = GK_LEFT; break;
case SDLK_RIGHT: event.data1 = GK_RIGHT; break;
case SDLK_UP: event.data1 = GK_UP; break;
case SDLK_DOWN: event.data1 = GK_DOWN; break;
case SDLK_DELETE: event.data1 = GK_DEL; break;
case SDLK_ESCAPE: event.data1 = GK_ESCAPE; break;
case SDLK_F1: event.data1 = GK_F1; break;
case SDLK_F2: event.data1 = GK_F2; break;
case SDLK_F3: event.data1 = GK_F3; break;
case SDLK_F4: event.data1 = GK_F4; break;
case SDLK_F5: event.data1 = GK_F5; break;
case SDLK_F6: event.data1 = GK_F6; break;
case SDLK_F7: event.data1 = GK_F7; break;
case SDLK_F8: event.data1 = GK_F8; break;
case SDLK_F9: event.data1 = GK_F9; break;
case SDLK_F10: event.data1 = GK_F10; break;
case SDLK_F11: event.data1 = GK_F11; break;
case SDLK_F12: event.data1 = GK_F12; break;
default:
if (ev.key.keysym.sym < 256)
{
event.data1 = ev.key.keysym.sym;
}
break;
}
if (event.data1 < 128)
{
event.data1 = toupper(event.data1);
D_PostEvent(&event);
}
}
else
{
auto const& sc = ev.key.keysym.scancode;
code = keytranslation[sc];
// The pause key generates a release event right after
// the pressing one. As a result, it gets unseen
// by the game most of the time.
if (code == 0x59 && ev.type == SDL_KEYUP) // pause
break;
int keyvalue = ev.type == SDL_KEYDOWN ? scancodetoasciihack(ev) : 0;
event_t evt = { (uint8_t)(ev.type == SDL_KEYUP ? EV_KeyUp : EV_KeyDown), 0, (int16_t)code, (int16_t)keyvalue };
D_PostEvent(&evt);
}
break;
}
case SDL_MOUSEWHEEL:
// initprintf("wheel y %d\n",ev.wheel.y);
// This never sends keyup events. For the current code that should suffice
if (ev.wheel.y > 0)
{
event_t evt = { EV_KeyDown, 0, (int16_t)KEY_MWHEELUP };
D_PostEvent(&evt);
}
if (ev.wheel.y < 0)
{
event_t evt = { EV_KeyDown, 0, (int16_t)KEY_MWHEELDOWN };
D_PostEvent(&evt);
}
break;
case SDL_WINDOWEVENT:
switch (ev.window.event)
{
case SDL_WINDOWEVENT_FOCUS_GAINED:
case SDL_WINDOWEVENT_FOCUS_LOST:
appactive = (ev.window.event == SDL_WINDOWEVENT_FOCUS_GAINED);
if (g_mouseGrabbed && g_mouseEnabled)
grabmouse_low(appactive);
break;
case SDL_WINDOWEVENT_MOVED:
{
if (windowpos)
{
windowx = ev.window.data1;
windowy = ev.window.data2;
}
r_displayindex = SDL_GetWindowDisplayIndex(sdl_window);
modeschecked = 0;
videoGetModes();
break;
}
case SDL_WINDOWEVENT_ENTER:
g_mouseInsideWindow = 1;
break;
case SDL_WINDOWEVENT_LEAVE:
g_mouseInsideWindow = 0;
break;
}
break;
default:
rv = handleevents_sdlcommon(&ev);
break;
}
}
MouseRead();
return rv;
}
#endif
int32_t handleevents(void)
{
int32_t rv;
if (inputchecked && g_mouseEnabled)
{
// This is a horrible crutch
if (inputState.mouseReadButtons() & WHEELUP_MOUSE)
{
event_t ev = { EV_KeyUp, 0, (int16_t)KEY_MWHEELUP };
D_PostEvent(&ev);
}
if (inputState.mouseReadButtons() & WHEELDOWN_MOUSE)
{
event_t ev = { EV_KeyUp, 0, (int16_t)KEY_MWHEELDOWN };
D_PostEvent(&ev);
}
}
rv = handleevents_pollsdl();
inputchecked = 0;
timerUpdateClock();
return rv;
}
void I_SetMouseCapture()
{
// Clear out any mouse movement.
SDL_CaptureMouse(SDL_TRUE);
}
void I_ReleaseMouseCapture()
{
SDL_CaptureMouse(SDL_FALSE);
}
auto vsnprintfptr = vsnprintf; // This is an inline in Visual Studio but we need an address for it to satisfy the MinGW compiled libraries.
//

View file

@ -1,263 +0,0 @@
#if (SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION < 3)
static uint8_t keytranslation[SDLK_LAST];
#else
static uint8_t keytranslation[SDL_NUM_SCANCODES];
#endif
static int32_t buildkeytranslationtable(void);
#if (SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION < 3) // SDL 1.2
static int32_t buildkeytranslationtable(void)
{
memset(keytranslation,0,sizeof(keytranslation));
#define MAP(x,y) keytranslation[x] = y
MAP(SDLK_BACKSPACE, 0xe);
MAP(SDLK_TAB, 0xf);
MAP(SDLK_RETURN, 0x1c);
MAP(SDLK_PAUSE, 0x59); // 0x1d + 0x45 + 0x9d + 0xc5
MAP(SDLK_ESCAPE, 0x1);
MAP(SDLK_SPACE, 0x39);
MAP(SDLK_EXCLAIM, 0x2); // '1'
MAP(SDLK_QUOTEDBL, 0x28); // '''
MAP(SDLK_HASH, 0x4); // '3'
MAP(SDLK_DOLLAR, 0x5); // '4'
MAP(37, 0x6); // '5' <-- where's the keysym SDL guys?
MAP(SDLK_AMPERSAND, 0x8); // '7'
MAP(SDLK_QUOTE, 0x28); // '''
MAP(SDLK_LEFTPAREN, 0xa); // '9'
MAP(SDLK_RIGHTPAREN, 0xb); // '0'
MAP(SDLK_ASTERISK, 0x9); // '8'
MAP(SDLK_PLUS, 0xd); // '='
MAP(SDLK_COMMA, 0x33);
MAP(SDLK_MINUS, 0xc);
MAP(SDLK_PERIOD, 0x34);
MAP(SDLK_SLASH, 0x35);
MAP(SDLK_0, 0xb);
MAP(SDLK_1, 0x2);
MAP(SDLK_2, 0x3);
MAP(SDLK_3, 0x4);
MAP(SDLK_4, 0x5);
MAP(SDLK_5, 0x6);
MAP(SDLK_6, 0x7);
MAP(SDLK_7, 0x8);
MAP(SDLK_8, 0x9);
MAP(SDLK_9, 0xa);
MAP(SDLK_COLON, 0x27);
MAP(SDLK_SEMICOLON, 0x27);
MAP(SDLK_LESS, 0x56);
MAP(SDLK_EQUALS, 0xd);
MAP(SDLK_GREATER, 0x34);
MAP(SDLK_QUESTION, 0x35);
MAP(SDLK_AT, 0x3); // '2'
MAP(SDLK_LEFTBRACKET, 0x1a);
MAP(SDLK_BACKSLASH, 0x2b);
MAP(SDLK_RIGHTBRACKET, 0x1b);
MAP(SDLK_CARET, 0x7); // '7'
MAP(SDLK_UNDERSCORE, 0xc);
MAP(SDLK_BACKQUOTE, 0x29);
MAP(SDLK_a, 0x1e);
MAP(SDLK_b, 0x30);
MAP(SDLK_c, 0x2e);
MAP(SDLK_d, 0x20);
MAP(SDLK_e, 0x12);
MAP(SDLK_f, 0x21);
MAP(SDLK_g, 0x22);
MAP(SDLK_h, 0x23);
MAP(SDLK_i, 0x17);
MAP(SDLK_j, 0x24);
MAP(SDLK_k, 0x25);
MAP(SDLK_l, 0x26);
MAP(SDLK_m, 0x32);
MAP(SDLK_n, 0x31);
MAP(SDLK_o, 0x18);
MAP(SDLK_p, 0x19);
MAP(SDLK_q, 0x10);
MAP(SDLK_r, 0x13);
MAP(SDLK_s, 0x1f);
MAP(SDLK_t, 0x14);
MAP(SDLK_u, 0x16);
MAP(SDLK_v, 0x2f);
MAP(SDLK_w, 0x11);
MAP(SDLK_x, 0x2d);
MAP(SDLK_y, 0x15);
MAP(SDLK_z, 0x2c);
MAP(SDLK_DELETE, 0xd3);
MAP(SDLK_KP0, 0x52);
MAP(SDLK_KP1, 0x4f);
MAP(SDLK_KP2, 0x50);
MAP(SDLK_KP3, 0x51);
MAP(SDLK_KP4, 0x4b);
MAP(SDLK_KP5, 0x4c);
MAP(SDLK_KP6, 0x4d);
MAP(SDLK_KP7, 0x47);
MAP(SDLK_KP8, 0x48);
MAP(SDLK_KP9, 0x49);
MAP(SDLK_KP_PERIOD, 0x53);
MAP(SDLK_KP_DIVIDE, 0xb5);
MAP(SDLK_KP_MULTIPLY, 0x37);
MAP(SDLK_KP_MINUS, 0x4a);
MAP(SDLK_KP_PLUS, 0x4e);
MAP(SDLK_KP_ENTER, 0x9c);
//MAP(SDLK_KP_EQUALS, );
MAP(SDLK_UP, 0xc8);
MAP(SDLK_DOWN, 0xd0);
MAP(SDLK_RIGHT, 0xcd);
MAP(SDLK_LEFT, 0xcb);
MAP(SDLK_INSERT, 0xd2);
MAP(SDLK_HOME, 0xc7);
MAP(SDLK_END, 0xcf);
MAP(SDLK_PAGEUP, 0xc9);
MAP(SDLK_PAGEDOWN, 0xd1);
MAP(SDLK_F1, 0x3b);
MAP(SDLK_F2, 0x3c);
MAP(SDLK_F3, 0x3d);
MAP(SDLK_F4, 0x3e);
MAP(SDLK_F5, 0x3f);
MAP(SDLK_F6, 0x40);
MAP(SDLK_F7, 0x41);
MAP(SDLK_F8, 0x42);
MAP(SDLK_F9, 0x43);
MAP(SDLK_F10, 0x44);
MAP(SDLK_F11, 0x57);
MAP(SDLK_F12, 0x58);
MAP(SDLK_NUMLOCK, 0x45);
MAP(SDLK_CAPSLOCK, 0x3a);
MAP(SDLK_SCROLLOCK, 0x46);
MAP(SDLK_RSHIFT, 0x36);
MAP(SDLK_LSHIFT, 0x2a);
MAP(SDLK_RCTRL, 0x9d);
MAP(SDLK_LCTRL, 0x1d);
MAP(SDLK_RALT, 0xb8);
MAP(SDLK_LALT, 0x38);
MAP(SDLK_LSUPER, 0xdb); // win l
MAP(SDLK_RSUPER, 0xdc); // win r
MAP(SDLK_PRINT, -2); // 0xaa + 0xb7
MAP(SDLK_SYSREQ, 0x54); // alt+printscr
MAP(SDLK_BREAK, 0xb7); // ctrl+pause
MAP(SDLK_MENU, 0xdd); // win menu?
#undef MAP
return 0;
}
#else // if SDL 1.3+
static int32_t buildkeytranslationtable(void)
{
memset(keytranslation,0,sizeof(keytranslation));
#define MAP(x,y) keytranslation[x] = y
MAP(SDL_SCANCODE_BACKSPACE, 0xe);
MAP(SDL_SCANCODE_TAB, 0xf);
MAP(SDL_SCANCODE_RETURN, 0x1c);
MAP(SDL_SCANCODE_PAUSE, 0x59); // 0x1d + 0x45 + 0x9d + 0xc5
MAP(SDL_SCANCODE_ESCAPE, 0x1);
MAP(SDL_SCANCODE_SPACE, 0x39);
MAP(SDL_SCANCODE_COMMA, 0x33);
MAP(SDL_SCANCODE_NONUSBACKSLASH, 0x56);
MAP(SDL_SCANCODE_MINUS, 0xc);
MAP(SDL_SCANCODE_PERIOD, 0x34);
MAP(SDL_SCANCODE_SLASH, 0x35);
MAP(SDL_SCANCODE_0, 0xb);
MAP(SDL_SCANCODE_1, 0x2);
MAP(SDL_SCANCODE_2, 0x3);
MAP(SDL_SCANCODE_3, 0x4);
MAP(SDL_SCANCODE_4, 0x5);
MAP(SDL_SCANCODE_5, 0x6);
MAP(SDL_SCANCODE_6, 0x7);
MAP(SDL_SCANCODE_7, 0x8);
MAP(SDL_SCANCODE_8, 0x9);
MAP(SDL_SCANCODE_9, 0xa);
MAP(SDL_SCANCODE_SEMICOLON, 0x27);
MAP(SDL_SCANCODE_APOSTROPHE, 0x28);
MAP(SDL_SCANCODE_EQUALS, 0xd);
MAP(SDL_SCANCODE_LEFTBRACKET, 0x1a);
MAP(SDL_SCANCODE_BACKSLASH, 0x2b);
MAP(SDL_SCANCODE_RIGHTBRACKET, 0x1b);
MAP(SDL_SCANCODE_A, 0x1e);
MAP(SDL_SCANCODE_B, 0x30);
MAP(SDL_SCANCODE_C, 0x2e);
MAP(SDL_SCANCODE_D, 0x20);
MAP(SDL_SCANCODE_E, 0x12);
MAP(SDL_SCANCODE_F, 0x21);
MAP(SDL_SCANCODE_G, 0x22);
MAP(SDL_SCANCODE_H, 0x23);
MAP(SDL_SCANCODE_I, 0x17);
MAP(SDL_SCANCODE_J, 0x24);
MAP(SDL_SCANCODE_K, 0x25);
MAP(SDL_SCANCODE_L, 0x26);
MAP(SDL_SCANCODE_M, 0x32);
MAP(SDL_SCANCODE_N, 0x31);
MAP(SDL_SCANCODE_O, 0x18);
MAP(SDL_SCANCODE_P, 0x19);
MAP(SDL_SCANCODE_Q, 0x10);
MAP(SDL_SCANCODE_R, 0x13);
MAP(SDL_SCANCODE_S, 0x1f);
MAP(SDL_SCANCODE_T, 0x14);
MAP(SDL_SCANCODE_U, 0x16);
MAP(SDL_SCANCODE_V, 0x2f);
MAP(SDL_SCANCODE_W, 0x11);
MAP(SDL_SCANCODE_X, 0x2d);
MAP(SDL_SCANCODE_Y, 0x15);
MAP(SDL_SCANCODE_Z, 0x2c);
MAP(SDL_SCANCODE_DELETE, 0xd3);
MAP(SDL_SCANCODE_KP_0, 0x52);
MAP(SDL_SCANCODE_KP_1, 0x4f);
MAP(SDL_SCANCODE_KP_2, 0x50);
MAP(SDL_SCANCODE_KP_3, 0x51);
MAP(SDL_SCANCODE_KP_4, 0x4b);
MAP(SDL_SCANCODE_KP_5, 0x4c);
MAP(SDL_SCANCODE_KP_CLEAR, 0x4c);
MAP(SDL_SCANCODE_CLEAR, 0x4c);
MAP(SDL_SCANCODE_KP_6, 0x4d);
MAP(SDL_SCANCODE_KP_7, 0x47);
MAP(SDL_SCANCODE_KP_8, 0x48);
MAP(SDL_SCANCODE_KP_9, 0x49);
MAP(SDL_SCANCODE_KP_PERIOD, 0x53);
MAP(SDL_SCANCODE_KP_DIVIDE, 0xb5);
MAP(SDL_SCANCODE_KP_MULTIPLY, 0x37);
MAP(SDL_SCANCODE_KP_MINUS, 0x4a);
MAP(SDL_SCANCODE_KP_PLUS, 0x4e);
MAP(SDL_SCANCODE_KP_ENTER, 0x9c);
//MAP(SDL_SCANCODE_KP_EQUALS, );
MAP(SDL_SCANCODE_UP, 0xc8);
MAP(SDL_SCANCODE_DOWN, 0xd0);
MAP(SDL_SCANCODE_RIGHT, 0xcd);
MAP(SDL_SCANCODE_LEFT, 0xcb);
MAP(SDL_SCANCODE_INSERT, 0xd2);
MAP(SDL_SCANCODE_HOME, 0xc7);
MAP(SDL_SCANCODE_END, 0xcf);
MAP(SDL_SCANCODE_PAGEUP, 0xc9);
MAP(SDL_SCANCODE_PAGEDOWN, 0xd1);
MAP(SDL_SCANCODE_F1, 0x3b);
MAP(SDL_SCANCODE_F2, 0x3c);
MAP(SDL_SCANCODE_F3, 0x3d);
MAP(SDL_SCANCODE_F4, 0x3e);
MAP(SDL_SCANCODE_F5, 0x3f);
MAP(SDL_SCANCODE_F6, 0x40);
MAP(SDL_SCANCODE_F7, 0x41);
MAP(SDL_SCANCODE_F8, 0x42);
MAP(SDL_SCANCODE_F9, 0x43);
MAP(SDL_SCANCODE_F10, 0x44);
MAP(SDL_SCANCODE_F11, 0x57);
MAP(SDL_SCANCODE_F12, 0x58);
MAP(SDL_SCANCODE_NUMLOCKCLEAR, 0x45);
MAP(SDL_SCANCODE_CAPSLOCK, 0x3a);
MAP(SDL_SCANCODE_SCROLLLOCK, 0x46);
MAP(SDL_SCANCODE_RSHIFT, 0x36);
MAP(SDL_SCANCODE_LSHIFT, 0x2a);
MAP(SDL_SCANCODE_RCTRL, 0x9d);
MAP(SDL_SCANCODE_LCTRL, 0x1d);
MAP(SDL_SCANCODE_RALT, 0xb8);
MAP(SDL_SCANCODE_LALT, 0x38);
MAP(SDL_SCANCODE_LGUI, 0xdb); // win l
MAP(SDL_SCANCODE_RGUI, 0xdc); // win r
// MAP(SDL_SCANCODE_PRINTSCREEN, -2); // 0xaa + 0xb7
MAP(SDL_SCANCODE_SYSREQ, 0x54); // alt+printscr
// MAP(SDL_SCANCODE_PAUSE, 0xb7); // ctrl+pause
MAP(SDL_SCANCODE_MENU, 0xdd); // win menu?
MAP(SDL_SCANCODE_GRAVE, 0x29); // tilde
#undef MAP
return 0;
}
#endif

View file

@ -37,7 +37,6 @@
#include "basics.h"
#include "zstring.h"
#include "c_bind.h"
#include "control.h"
#include "gamecontrol.h"
//=============================================================================
@ -198,7 +197,7 @@ char const* C_CON_GetGameFuncOnJoystick(int gameFunc)
FString C_CON_GetBoundKeyForLastInput(int gameFunc)
{
if (CONTROL_LastSeenInput == LastSeenInput::Joystick)
if (inputState.gamePadActive())
{
FString name = C_CON_GetGameFuncOnJoystick(gameFunc);
if (name.IsNotEmpty())

View file

@ -105,8 +105,8 @@ void D_ProcessEvents (void)
ev = &events[eventtail];
if (ev->type == EV_None)
continue;
if (ev->type == EV_DeviceChange)
(void)0;//UpdateJoystickMenu(I_UpdateDeviceList());
/*if (ev->type == EV_DeviceChange)
UpdateJoystickMenu(I_UpdateDeviceList());*/
if (C_Responder (ev))
continue; // console ate the event
if (M_Responder (ev))

View file

@ -299,7 +299,6 @@ void FResourceFile::PostProcessArchive(void *lumps, size_t lumpsize)
// each one so that we don't risk refiltering already filtered lumps.
uint32_t max = NumLumps;
long len;
int lastpos = -1;
FString file;

View file

@ -40,14 +40,7 @@
#include "c_bind.h"
#include "m_argv.h"
#include "cmdlib.h"
//#include "version.h"
#include "i_specialpaths.h"
//#include "v_font.h"
//#include "doomstat.h"
//#include "gi.h"
//#include "d_main.h"
#include "keyboard.h"
#include "control.h"
#include "printf.h"
#include "gamecontrol.h"
#include "version.h"
@ -531,7 +524,6 @@ void G_SaveConfig()
{
GameConfig->ArchiveGlobalData();
GameConfig->ArchiveGameData(GameName);
CONFIG_WriteControllerSettings();
GameConfig->WriteConfigFile();
delete GameConfig;
GameConfig = nullptr;

View file

@ -1,18 +1,36 @@
//-------------------------------------------------------------------------
/*
Copyright (C) 2019 Christoph Oelckers
This is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#include <filesystem>
#include "gamecontrol.h"
#include "tarray.h"
#include "zstring.h"
#include "name.h"
#include "control.h"
#include "keyboard.h"
#include "sc_man.h"
#include "c_cvars.h"
#include "gameconfigfile.h"
#include "gamecvars.h"
#include "build.h"
#include "inputstate.h"
#include "_control.h"
#include "control.h"
#include "m_argv.h"
#include "rts.h"
#include "printf.h"
@ -250,6 +268,9 @@ void CheckFrontend(int flags)
}
}
void I_StartupJoysticks();
void I_ShutdownInput();
int RunGame();
int GameMain()
{
@ -257,6 +278,8 @@ int GameMain()
C_InitConsole(1024, 768, true);
FStringf logpath("logfile %sdemolition.log", M_GetDocumentsPath().GetChars());
C_DoCommand(logpath);
I_StartupJoysticks();
mouseInit();
#ifndef NETCODE_DISABLE
gHaveNetworking = !enet_initialize();
@ -267,7 +290,7 @@ int GameMain()
int r;
try
{
r = CONFIG_Init();
r = RunGame();
}
catch (const std::runtime_error & err)
{
@ -279,6 +302,7 @@ int GameMain()
// Just let the rest of the function execute.
r = exit.Reason();
}
I_ShutdownInput();
G_SaveConfig();
#ifndef NETCODE_DISABLE
if (gHaveNetworking) enet_deinitialize();
@ -313,13 +337,6 @@ void SetDefaultStrings()
quoteMgr.InitializeQuote(84, "$FOLLOW MODE ON");
quoteMgr.InitializeQuote(85, "$AUTORUNOFF");
quoteMgr.InitializeQuote(86, "$AUTORUNON");
#if 0 // todo: print a message
if (gAutoRun)
viewSetMessage("Auto run ON");
else
viewSetMessage("Auto run OFF");
#endif
}
//==========================================================================
@ -328,16 +345,10 @@ void SetDefaultStrings()
//
//==========================================================================
int CONFIG_Init()
int RunGame()
{
SetClipshapes();
// This must be done before initializing any data, so doing it late in the startup process won't work.
if (CONTROL_Startup(controltype_keyboardandmouse, BGetTime, 120))
{
return 1;
}
userConfig.ProcessOptions();
G_LoadConfig();
@ -436,7 +447,6 @@ int CONFIG_Init()
}
TileFiles.AddArt(addArt);
CONTROL_ClearAssignments();
CONFIG_InitMouseAndController();
CONFIG_SetDefaultKeys(cl_defaultconfiguration == 1 ? "demolition/origbinds.txt" : cl_defaultconfiguration == 2 ? "demolition/leftbinds.txt" : "demolition/defbinds.txt");
@ -526,288 +536,12 @@ int CONFIG_SetMapBestTime(uint8_t const* const mapmd4, int32_t tm)
}
return 0;
}
//==========================================================================
//
//
//
//==========================================================================
int32_t MouseAnalogueAxes[MAXMOUSEAXES];
int32_t JoystickFunctions[MAXJOYBUTTONSANDHATS][2];
int32_t JoystickDigitalFunctions[MAXJOYAXES][2];
int32_t JoystickAnalogueAxes[MAXJOYAXES];
int32_t JoystickAnalogueScale[MAXJOYAXES];
int32_t JoystickAnalogueDead[MAXJOYAXES];
int32_t JoystickAnalogueSaturate[MAXJOYAXES];
int32_t JoystickAnalogueInvert[MAXJOYAXES];
static const char* mouseanalogdefaults[MAXMOUSEAXES] =
{
"analog_turning",
"analog_moving",
};
static const char* joystickclickeddefaults[MAXJOYBUTTONSANDHATS] =
{
"",
"Inventory",
"Jump",
"Crouch",
};
static const char* joystickanalogdefaults[MAXJOYAXES] =
{
"analog_turning",
"analog_moving",
"analog_strafing",
};
//==========================================================================
//
//
//
//==========================================================================
int32_t CONFIG_AnalogNameToNum(const char* func)
{
if (!func)
return -1;
if (!Bstrcasecmp(func, "analog_turning"))
{
return analog_turning;
}
if (!Bstrcasecmp(func, "analog_strafing"))
{
return analog_strafing;
}
if (!Bstrcasecmp(func, "analog_moving"))
{
return analog_moving;
}
if (!Bstrcasecmp(func, "analog_lookingupanddown"))
{
return analog_lookingupanddown;
}
return -1;
}
//==========================================================================
//
//
//
//==========================================================================
const char* CONFIG_AnalogNumToName(int32_t func)
{
switch (func)
{
case analog_turning:
return "analog_turning";
case analog_strafing:
return "analog_strafing";
case analog_moving:
return "analog_moving";
case analog_lookingupanddown:
return "analog_lookingupanddown";
}
return NULL;
}
void CONFIG_SetupMouse(void)
{
CONTROL_MouseEnabled = (in_mouse && CONTROL_MousePresent);
}
void CONFIG_SetupJoystick(void)
{
for (int i = 0; i < MAXJOYAXES; i++)
{
CONTROL_MapAnalogAxis(i, JoystickAnalogueAxes[i], controldevice_joystick);
CONTROL_MapDigitalAxis(i, JoystickDigitalFunctions[i][0], 0, controldevice_joystick);
CONTROL_MapDigitalAxis(i, JoystickDigitalFunctions[i][1], 1, controldevice_joystick);
CONTROL_SetAnalogAxisScale(i, JoystickAnalogueScale[i], controldevice_joystick);
CONTROL_SetAnalogAxisInvert(i, JoystickAnalogueInvert[i], controldevice_joystick);
}
CONTROL_JoystickEnabled = (in_joystick && CONTROL_JoyPresent);
// JBF 20040215: evil and nasty place to do this, but joysticks are evil and nasty too
for (int i=0; i<joystick.numAxes; i++)
joySetDeadZone(i,JoystickAnalogueDead[i],JoystickAnalogueSaturate[i]);
}
static void CONFIG_SetJoystickButtonFunction(int i, int j, int function)
{
JoystickFunctions[i][j] = function;
//CONTROL_MapButton(function, i, j, controldevice_joystick);
}
static void CONFIG_SetJoystickAnalogAxisScale(int i, int scale)
{
JoystickAnalogueScale[i] = scale;
CONTROL_SetAnalogAxisScale(i, scale, controldevice_joystick);
}
static void CONFIG_SetJoystickAnalogAxisInvert(int i, int invert)
{
JoystickAnalogueInvert[i] = invert;
CONTROL_SetAnalogAxisInvert(i, invert, controldevice_joystick);
}
static void CONFIG_SetJoystickAnalogAxisDeadSaturate(int i, int dead, int saturate)
{
JoystickAnalogueDead[i] = dead;
JoystickAnalogueSaturate[i] = saturate;
joySetDeadZone(i, dead, saturate);
}
static void CONFIG_SetJoystickDigitalAxisFunction(int i, int j, int function)
{
JoystickDigitalFunctions[i][j] = function;
CONTROL_MapDigitalAxis(i, function, j, controldevice_joystick);
}
static void CONFIG_SetJoystickAnalogAxisFunction(int i, int function)
{
JoystickAnalogueAxes[i] = function;
CONTROL_MapAnalogAxis(i, function, controldevice_joystick);
}
struct GameControllerButtonSetting
{
GameControllerButton button;
int function;
void apply() const
{
CONFIG_SetJoystickButtonFunction(button, 0, function);
}
};
struct GameControllerAnalogAxisSetting
{
GameControllerAxis axis;
int function;
void apply() const
{
CONFIG_SetJoystickAnalogAxisFunction(axis, function);
}
};
struct GameControllerDigitalAxisSetting
{
GameControllerAxis axis;
int polarity;
int function;
void apply() const
{
CONFIG_SetJoystickDigitalAxisFunction(axis, polarity, function);
}
};
void CONFIG_SetGameControllerDefaultsClear()
{
for (int i = 0; i < MAXJOYBUTTONSANDHATS; i++)
{
CONFIG_SetJoystickButtonFunction(i, 0, -1);
CONFIG_SetJoystickButtonFunction(i, 1, -1);
}
for (int i = 0; i < MAXJOYAXES; i++)
{
CONFIG_SetJoystickAnalogAxisScale(i, DEFAULTJOYSTICKANALOGUESCALE);
CONFIG_SetJoystickAnalogAxisInvert(i, 0);
CONFIG_SetJoystickAnalogAxisDeadSaturate(i, DEFAULTJOYSTICKANALOGUEDEAD, DEFAULTJOYSTICKANALOGUESATURATE);
CONFIG_SetJoystickDigitalAxisFunction(i, 0, -1);
CONFIG_SetJoystickDigitalAxisFunction(i, 1, -1);
CONFIG_SetJoystickAnalogAxisFunction(i, -1);
}
}
static void CONFIG_SetGameControllerAxesModern()
{
static GameControllerAnalogAxisSetting const analogAxes[] =
{
{ GAMECONTROLLER_AXIS_LEFTX, analog_strafing },
{ GAMECONTROLLER_AXIS_LEFTY, analog_moving },
{ GAMECONTROLLER_AXIS_RIGHTX, analog_turning },
{ GAMECONTROLLER_AXIS_RIGHTY, analog_lookingupanddown },
};
CONFIG_SetJoystickAnalogAxisScale(GAMECONTROLLER_AXIS_RIGHTX, 32768 + 16384);
CONFIG_SetJoystickAnalogAxisScale(GAMECONTROLLER_AXIS_RIGHTY, 32768 + 16384);
for (auto const& analogAxis : analogAxes)
analogAxis.apply();
}
void CONFIG_InitMouseAndController()
{
memset(JoystickFunctions, -1, sizeof(JoystickFunctions));
memset(JoystickDigitalFunctions, -1, sizeof(JoystickDigitalFunctions));
for (int i = 0; i < MAXMOUSEAXES; i++)
{
MouseAnalogueAxes[i] = CONFIG_AnalogNameToNum(mouseanalogdefaults[i]);
CONTROL_MapAnalogAxis(i, MouseAnalogueAxes[i], controldevice_mouse);
}
CONFIG_SetupMouse();
CONFIG_SetupJoystick();
inputState.ClearKeysDown();
inputState.keyFlushChars();
inputState.keyFlushScans();
}
void CONFIG_PutNumber(const char* key, int number)
{
FStringf str("%d", number);
GameConfig->SetValueForKey(key, str);
}
void CONFIG_WriteControllerSettings()
{
FString buf;
if (in_joystick)
{
FString section = currentGame + ".ControllerSettings";
GameConfig->SetSection(section);
for (int dummy = 0; dummy < MAXJOYAXES; dummy++)
{
if (CONFIG_AnalogNumToName(JoystickAnalogueAxes[dummy]))
{
buf.Format("ControllerAnalogAxes%d", dummy);
GameConfig->SetValueForKey(buf, CONFIG_AnalogNumToName(JoystickAnalogueAxes[dummy]));
}
if (buttonMap.GetButtonName(JoystickDigitalFunctions[dummy][1]))
{
buf.Format("ControllerDigitalAxes%d_1", dummy);
GameConfig->SetValueForKey(buf, buttonMap.GetButtonName(JoystickDigitalFunctions[dummy][1]));
}
buf.Format("ControllerAnalogScale%d", dummy);
CONFIG_PutNumber(buf, JoystickAnalogueScale[dummy]);
buf.Format("ControllerAnalogInvert%d", dummy);
CONFIG_PutNumber(buf, JoystickAnalogueInvert[dummy]);
buf.Format("ControllerAnalogDead%d", dummy);
CONFIG_PutNumber(buf, JoystickAnalogueDead[dummy]);
buf.Format("ControllerAnalogSaturate%d", dummy);
CONFIG_PutNumber(buf, JoystickAnalogueSaturate[dummy]);
}
}
}

View file

@ -1,8 +1,5 @@
#pragma once
#include "keyboard.h"
#include "control.h"
#include "_control.h"
#include "c_cvars.h"
#include "zstring.h"
#include "inputstate.h"
@ -39,7 +36,6 @@ void CONFIG_SetDefaultKeys(const char *defbinds);
void CONFIG_SetupJoystick(void);
void CONFIG_WriteControllerSettings();
void CONFIG_InitMouseAndController();
void CONFIG_SetGameControllerDefaultsClear();

View file

@ -39,9 +39,6 @@
#include "fx_man.h"
#include "baselayer.h"
#include "gameconfigfile.h"
#include "keyboard.h"
#include "control.h"
#include "_control.h"
#include "gamecontrol.h"
#include "m_argv.h"
#include "rts.h"
@ -292,16 +289,8 @@ CUSTOM_CVARD(Int, r_fov, 90, CVAR_ARCHIVE|CVAR_GLOBALCONFIG, "change the field o
CVARD(Bool, r_horizcenter, false, CVAR_ARCHIVE|CVAR_FRONTEND_BLOOD, "enable/disable centered horizon line") // only present in Blood, maybe add to others?
CUSTOM_CVARD(Bool, in_joystick, false, CVAR_ARCHIVE||CVAR_GLOBALCONFIG|CVAR_NOINITCALL, "enables input from the joystick if it is present")
{
CONTROL_JoystickEnabled = (self && CONTROL_JoyPresent);
}
CUSTOM_CVARD(Bool, in_mouse, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG|CVAR_NOINITCALL, "enables input from the mouse if it is present")
{
CONTROL_MouseEnabled = (self && CONTROL_MousePresent);
}
CVARD(Bool, in_joystick, false, CVAR_ARCHIVE||CVAR_GLOBALCONFIG|CVAR_NOINITCALL, "enables input from the joystick if it is present")
CVARD(Bool, in_mouse, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG|CVAR_NOINITCALL, "enables input from the mouse if it is present")
CVARD(Bool, in_mousemode, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG, "toggles vertical mouse view")
CVAR(Bool, silentmouseaimtoggle, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)

View file

@ -0,0 +1,87 @@
/*
** i_gui.cpp
**
**---------------------------------------------------------------------------
** Copyright 2008 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include <string.h>
#include <SDL.h>
#include "bitmap.h"
//#include "v_palette.h"
#include "textures.h"
bool I_SetCursor(FTexture *cursorpic)
{
static SDL_Cursor *cursor;
static SDL_Surface *cursorSurface;
if (cursorpic != NULL)
{
auto src = cursorpic->GetBgraBitmap(nullptr);
// Must be no larger than 32x32.
if (src.GetWidth() > 32 || src.GetHeight() > 32)
{
return false;
}
if (cursorSurface == NULL)
cursorSurface = SDL_CreateRGBSurface (0, 32, 32, 32, MAKEARGB(0,255,0,0), MAKEARGB(0,0,255,0), MAKEARGB(0,0,0,255), MAKEARGB(255,0,0,0));
SDL_LockSurface(cursorSurface);
uint8_t buffer[32*32*4];
memset(buffer, 0, 32*32*4);
FBitmap bmp(buffer, 32*4, 32, 32);
bmp.Blit(0, 0, src); // expand to 32*32
memcpy(cursorSurface->pixels, bmp.GetPixels(), 32*32*4);
SDL_UnlockSurface(cursorSurface);
if (cursor)
SDL_FreeCursor (cursor);
cursor = SDL_CreateColorCursor (cursorSurface, 0, 0);
SDL_SetCursor (cursor);
}
else
{
if (cursor)
{
SDL_SetCursor (NULL);
SDL_FreeCursor (cursor);
cursor = NULL;
}
if (cursorSurface != NULL)
{
SDL_FreeSurface(cursorSurface);
cursorSurface = NULL;
}
}
return true;
}

View file

@ -0,0 +1,748 @@
/*
** This code is partially original EDuke32 code, partially taken from ZDoom
**
** For the portions taken from ZDoom the following applies:
**
**---------------------------------------------------------------------------
** Copyright 2005-2016 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include <SDL.h>
#include "m_argv.h"
#include "c_buttons.h"
#include "d_event.h"
#include "d_gui.h"
#include "c_console.h"
#include "c_dispatch.h"
#include "c_cvars.h"
#include "keydef.h"
#include "utf8.h"
#include "menu/menu.h"
char grabmouse_low(char a);
void WindowMoved(int x, int y);
extern SDL_Window* sdl_window;
static uint8_t keytranslation[SDL_NUM_SCANCODES];
void buildkeytranslationtable(void)
{
memset(keytranslation, 0, sizeof(keytranslation));
#define MAP(x,y) keytranslation[x] = y
MAP(SDL_SCANCODE_BACKSPACE, 0xe);
MAP(SDL_SCANCODE_TAB, 0xf);
MAP(SDL_SCANCODE_RETURN, 0x1c);
MAP(SDL_SCANCODE_PAUSE, 0x59); // 0x1d + 0x45 + 0x9d + 0xc5
MAP(SDL_SCANCODE_ESCAPE, 0x1);
MAP(SDL_SCANCODE_SPACE, 0x39);
MAP(SDL_SCANCODE_COMMA, 0x33);
MAP(SDL_SCANCODE_NONUSBACKSLASH, 0x56);
MAP(SDL_SCANCODE_MINUS, 0xc);
MAP(SDL_SCANCODE_PERIOD, 0x34);
MAP(SDL_SCANCODE_SLASH, 0x35);
MAP(SDL_SCANCODE_0, 0xb);
MAP(SDL_SCANCODE_1, 0x2);
MAP(SDL_SCANCODE_2, 0x3);
MAP(SDL_SCANCODE_3, 0x4);
MAP(SDL_SCANCODE_4, 0x5);
MAP(SDL_SCANCODE_5, 0x6);
MAP(SDL_SCANCODE_6, 0x7);
MAP(SDL_SCANCODE_7, 0x8);
MAP(SDL_SCANCODE_8, 0x9);
MAP(SDL_SCANCODE_9, 0xa);
MAP(SDL_SCANCODE_SEMICOLON, 0x27);
MAP(SDL_SCANCODE_APOSTROPHE, 0x28);
MAP(SDL_SCANCODE_EQUALS, 0xd);
MAP(SDL_SCANCODE_LEFTBRACKET, 0x1a);
MAP(SDL_SCANCODE_BACKSLASH, 0x2b);
MAP(SDL_SCANCODE_RIGHTBRACKET, 0x1b);
MAP(SDL_SCANCODE_A, 0x1e);
MAP(SDL_SCANCODE_B, 0x30);
MAP(SDL_SCANCODE_C, 0x2e);
MAP(SDL_SCANCODE_D, 0x20);
MAP(SDL_SCANCODE_E, 0x12);
MAP(SDL_SCANCODE_F, 0x21);
MAP(SDL_SCANCODE_G, 0x22);
MAP(SDL_SCANCODE_H, 0x23);
MAP(SDL_SCANCODE_I, 0x17);
MAP(SDL_SCANCODE_J, 0x24);
MAP(SDL_SCANCODE_K, 0x25);
MAP(SDL_SCANCODE_L, 0x26);
MAP(SDL_SCANCODE_M, 0x32);
MAP(SDL_SCANCODE_N, 0x31);
MAP(SDL_SCANCODE_O, 0x18);
MAP(SDL_SCANCODE_P, 0x19);
MAP(SDL_SCANCODE_Q, 0x10);
MAP(SDL_SCANCODE_R, 0x13);
MAP(SDL_SCANCODE_S, 0x1f);
MAP(SDL_SCANCODE_T, 0x14);
MAP(SDL_SCANCODE_U, 0x16);
MAP(SDL_SCANCODE_V, 0x2f);
MAP(SDL_SCANCODE_W, 0x11);
MAP(SDL_SCANCODE_X, 0x2d);
MAP(SDL_SCANCODE_Y, 0x15);
MAP(SDL_SCANCODE_Z, 0x2c);
MAP(SDL_SCANCODE_DELETE, 0xd3);
MAP(SDL_SCANCODE_KP_0, 0x52);
MAP(SDL_SCANCODE_KP_1, 0x4f);
MAP(SDL_SCANCODE_KP_2, 0x50);
MAP(SDL_SCANCODE_KP_3, 0x51);
MAP(SDL_SCANCODE_KP_4, 0x4b);
MAP(SDL_SCANCODE_KP_5, 0x4c);
MAP(SDL_SCANCODE_KP_CLEAR, 0x4c);
MAP(SDL_SCANCODE_CLEAR, 0x4c);
MAP(SDL_SCANCODE_KP_6, 0x4d);
MAP(SDL_SCANCODE_KP_7, 0x47);
MAP(SDL_SCANCODE_KP_8, 0x48);
MAP(SDL_SCANCODE_KP_9, 0x49);
MAP(SDL_SCANCODE_KP_PERIOD, 0x53);
MAP(SDL_SCANCODE_KP_DIVIDE, 0xb5);
MAP(SDL_SCANCODE_KP_MULTIPLY, 0x37);
MAP(SDL_SCANCODE_KP_MINUS, 0x4a);
MAP(SDL_SCANCODE_KP_PLUS, 0x4e);
MAP(SDL_SCANCODE_KP_ENTER, 0x9c);
//MAP(SDL_SCANCODE_KP_EQUALS, );
MAP(SDL_SCANCODE_UP, 0xc8);
MAP(SDL_SCANCODE_DOWN, 0xd0);
MAP(SDL_SCANCODE_RIGHT, 0xcd);
MAP(SDL_SCANCODE_LEFT, 0xcb);
MAP(SDL_SCANCODE_INSERT, 0xd2);
MAP(SDL_SCANCODE_HOME, 0xc7);
MAP(SDL_SCANCODE_END, 0xcf);
MAP(SDL_SCANCODE_PAGEUP, 0xc9);
MAP(SDL_SCANCODE_PAGEDOWN, 0xd1);
MAP(SDL_SCANCODE_F1, 0x3b);
MAP(SDL_SCANCODE_F2, 0x3c);
MAP(SDL_SCANCODE_F3, 0x3d);
MAP(SDL_SCANCODE_F4, 0x3e);
MAP(SDL_SCANCODE_F5, 0x3f);
MAP(SDL_SCANCODE_F6, 0x40);
MAP(SDL_SCANCODE_F7, 0x41);
MAP(SDL_SCANCODE_F8, 0x42);
MAP(SDL_SCANCODE_F9, 0x43);
MAP(SDL_SCANCODE_F10, 0x44);
MAP(SDL_SCANCODE_F11, 0x57);
MAP(SDL_SCANCODE_F12, 0x58);
MAP(SDL_SCANCODE_NUMLOCKCLEAR, 0x45);
MAP(SDL_SCANCODE_CAPSLOCK, 0x3a);
MAP(SDL_SCANCODE_SCROLLLOCK, 0x46);
MAP(SDL_SCANCODE_RSHIFT, 0x36);
MAP(SDL_SCANCODE_LSHIFT, 0x2a);
MAP(SDL_SCANCODE_RCTRL, 0x9d);
MAP(SDL_SCANCODE_LCTRL, 0x1d);
MAP(SDL_SCANCODE_RALT, 0xb8);
MAP(SDL_SCANCODE_LALT, 0x38);
MAP(SDL_SCANCODE_LGUI, 0xdb); // win l
MAP(SDL_SCANCODE_RGUI, 0xdc); // win r
// MAP(SDL_SCANCODE_PRINTSCREEN, -2); // 0xaa + 0xb7
MAP(SDL_SCANCODE_SYSREQ, 0x54); // alt+printscr
// MAP(SDL_SCANCODE_PAUSE, 0xb7); // ctrl+pause
MAP(SDL_SCANCODE_MENU, 0xdd); // win menu?
MAP(SDL_SCANCODE_GRAVE, 0x29); // tilde
#undef MAP
}
//
// initmouse() -- init mouse input
//
void mouseInit(void)
{
mouseGrabInput(g_mouseEnabled = g_mouseLockedToWindow); // FIXME - SA
}
//
// uninitmouse() -- uninit mouse input
//
void mouseUninit(void)
{
mouseGrabInput(0);
g_mouseEnabled = 0;
}
//
// grabmouse_low() -- show/hide mouse cursor, lower level (doesn't check state).
// furthermore return 0 if successful.
//
char grabmouse_low(char a)
{
/* FIXME: Maybe it's better to make sure that grabmouse_low
is called only when a window is ready? */
if (sdl_window)
SDL_SetWindowGrab(sdl_window, a ? SDL_TRUE : SDL_FALSE);
return SDL_SetRelativeMouseMode(a ? SDL_TRUE : SDL_FALSE);
}
//
// grabmouse() -- show/hide mouse cursor
//
void mouseGrabInput(bool grab)
{
if (appactive && g_mouseEnabled)
{
if ((grab != g_mouseGrabbed) && !grabmouse_low(grab))
g_mouseGrabbed = grab;
}
else
g_mouseGrabbed = grab;
inputState.MouseSetPos(0, 0);
SDL_ShowCursor(!grab ? SDL_ENABLE : SDL_DISABLE);
if (grab) GUICapture &= ~1;
else GUICapture |= 1;
}
// So this is how the engine handles text input?
// Argh. This is just gross.
int scancodetoasciihack(SDL_Event& ev)
{
int sc = ev.key.keysym.scancode;
SDL_Keycode keyvalue = ev.key.keysym.sym;
int code = keytranslation[sc];
// Modifiers that have to be held down to be effective
// (excludes KMOD_NUM, for example).
static const int MODIFIERS =
KMOD_LSHIFT | KMOD_RSHIFT | KMOD_LCTRL | KMOD_RCTRL |
KMOD_LALT | KMOD_RALT | KMOD_LGUI | KMOD_RGUI;
// XXX: see osd.c, OSD_HandleChar(), there are more...
if (
(sc == SDL_SCANCODE_RETURN || sc == SDL_SCANCODE_KP_ENTER ||
sc == SDL_SCANCODE_ESCAPE ||
sc == SDL_SCANCODE_BACKSPACE ||
sc == SDL_SCANCODE_TAB ||
(((ev.key.keysym.mod) & MODIFIERS) == KMOD_LCTRL &&
(sc >= SDL_SCANCODE_A && sc <= SDL_SCANCODE_Z))))
{
char keyvalue;
switch (sc)
{
case SDL_SCANCODE_RETURN: case SDL_SCANCODE_KP_ENTER: keyvalue = '\r'; break;
case SDL_SCANCODE_ESCAPE: keyvalue = 27; break;
case SDL_SCANCODE_BACKSPACE: keyvalue = '\b'; break;
case SDL_SCANCODE_TAB: keyvalue = '\t'; break;
default: keyvalue = sc - SDL_SCANCODE_A + 1; break; // Ctrl+A --> 1, etc.
}
}
else
{
/*
Necessary for Duke 3D's method of entering cheats to work without showing IMEs.
SDL_TEXTINPUT is preferable overall, but with bitmap fonts it has no advantage.
*/
// Note that this is not how text input is supposed to be handled!
if ('a' <= keyvalue && keyvalue <= 'z')
{
if (!!(ev.key.keysym.mod & KMOD_SHIFT) ^ !!(ev.key.keysym.mod & KMOD_CAPS))
keyvalue -= 'a' - 'A';
}
else if (ev.key.keysym.mod & KMOD_SHIFT)
{
keyvalue = g_keyAsciiTableShift[code];
}
else if (ev.key.keysym.mod & KMOD_NUM) // && !(ev.key.keysym.mod & KMOD_SHIFT)
{
switch (keyvalue)
{
case SDLK_KP_1: keyvalue = '1'; break;
case SDLK_KP_2: keyvalue = '2'; break;
case SDLK_KP_3: keyvalue = '3'; break;
case SDLK_KP_4: keyvalue = '4'; break;
case SDLK_KP_5: keyvalue = '5'; break;
case SDLK_KP_6: keyvalue = '6'; break;
case SDLK_KP_7: keyvalue = '7'; break;
case SDLK_KP_8: keyvalue = '8'; break;
case SDLK_KP_9: keyvalue = '9'; break;
case SDLK_KP_0: keyvalue = '0'; break;
case SDLK_KP_PERIOD: keyvalue = '.'; break;
case SDLK_KP_COMMA: keyvalue = ','; break;
}
}
switch (keyvalue)
{
case SDLK_KP_DIVIDE: keyvalue = '/'; break;
case SDLK_KP_MULTIPLY: keyvalue = '*'; break;
case SDLK_KP_MINUS: keyvalue = '-'; break;
case SDLK_KP_PLUS: keyvalue = '+'; break;
}
}
if (keyvalue >= 0x80) keyvalue = 0; // Sadly ASCII only...
return keyvalue;
}
static void PostMouseMove(int x, int y)
{
static int lastx = 0, lasty = 0;
event_t ev = { 0,0,0,0,0,0,0 };
ev.x = x;
ev.y = y;
lastx = x;
lasty = y;
if (ev.x | ev.y)
{
ev.type = EV_Mouse;
D_PostEvent(&ev);
}
}
CVAR(Bool, m_noprescale, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
static void MouseRead()
{
int x, y;
#if 0
if (NativeMouse)
{
return;
}
#endif
SDL_GetRelativeMouseState(&x, &y);
if (!m_noprescale)
{
x *= 3;
y *= 2;
}
if (x | y)
{
PostMouseMove(x, -y);
}
}
int32_t handleevents_pollsdl(void)
{
int32_t code, rv = 0, j;
SDL_Event ev;
event_t evt;
while (SDL_PollEvent(&ev))
{
switch (ev.type)
{
case SDL_TEXTINPUT:
{
j = 0;
const uint8_t* text = (uint8_t*)ev.text.text;
while ((j = GetCharFromString(text)))
{
code = ev.text.text[j];
// Fixme: Send an EV_GUI_Event instead and properly deal with Unicode.
if ((GUICapture & 1) && menuactive != MENU_WaitKey)
{
evt = { EV_GUI_Event, EV_GUI_Char, int16_t(j), !!(SDL_GetModState() & KMOD_ALT) };
D_PostEvent(&evt);
}
}
break;
}
case SDL_KEYDOWN:
case SDL_KEYUP:
{
if ((GUICapture & 1) && menuactive != MENU_WaitKey)
{
evt = {};
evt.type = EV_GUI_Event;
evt.subtype = ev.type == SDL_KEYDOWN ? EV_GUI_KeyDown : EV_GUI_KeyUp;
SDL_Keymod kmod = SDL_GetModState();
evt.data3 = ((kmod & KMOD_SHIFT) ? GKM_SHIFT : 0) |
((kmod & KMOD_CTRL) ? GKM_CTRL : 0) |
((kmod & KMOD_ALT) ? GKM_ALT : 0);
if (evt.subtype == EV_GUI_KeyDown && ev.key.repeat)
{
evt.subtype = EV_GUI_KeyRepeat;
}
switch (ev.key.keysym.sym)
{
case SDLK_KP_ENTER: evt.data1 = GK_RETURN; break;
case SDLK_PAGEUP: evt.data1 = GK_PGUP; break;
case SDLK_PAGEDOWN: evt.data1 = GK_PGDN; break;
case SDLK_END: evt.data1 = GK_END; break;
case SDLK_HOME: evt.data1 = GK_HOME; break;
case SDLK_LEFT: evt.data1 = GK_LEFT; break;
case SDLK_RIGHT: evt.data1 = GK_RIGHT; break;
case SDLK_UP: evt.data1 = GK_UP; break;
case SDLK_DOWN: evt.data1 = GK_DOWN; break;
case SDLK_DELETE: evt.data1 = GK_DEL; break;
case SDLK_ESCAPE: evt.data1 = GK_ESCAPE; break;
case SDLK_F1: evt.data1 = GK_F1; break;
case SDLK_F2: evt.data1 = GK_F2; break;
case SDLK_F3: evt.data1 = GK_F3; break;
case SDLK_F4: evt.data1 = GK_F4; break;
case SDLK_F5: evt.data1 = GK_F5; break;
case SDLK_F6: evt.data1 = GK_F6; break;
case SDLK_F7: evt.data1 = GK_F7; break;
case SDLK_F8: evt.data1 = GK_F8; break;
case SDLK_F9: evt.data1 = GK_F9; break;
case SDLK_F10: evt.data1 = GK_F10; break;
case SDLK_F11: evt.data1 = GK_F11; break;
case SDLK_F12: evt.data1 = GK_F12; break;
default:
if (ev.key.keysym.sym < 256)
{
evt.data1 = ev.key.keysym.sym;
}
break;
}
if (evt.data1 < 128)
{
evt.data1 = toupper(evt.data1);
D_PostEvent(&evt);
}
}
else
{
auto const& sc = ev.key.keysym.scancode;
code = keytranslation[sc];
// The pause key generates a release event right after
// the pressing one. As a result, it gets unseen
// by the game most of the time.
if (code == 0x59 && ev.type == SDL_KEYUP) // pause
break;
int keyvalue = ev.type == SDL_KEYDOWN ? scancodetoasciihack(ev) : 0;
event_t evt = { (uint8_t)(ev.type == SDL_KEYUP ? EV_KeyUp : EV_KeyDown), 0, (int16_t)code, (int16_t)keyvalue };
D_PostEvent(&evt);
}
break;
}
case SDL_MOUSEWHEEL:
if (GUICapture)
{
evt.type = EV_GUI_Event;
if (ev.wheel.y == 0)
evt.subtype = ev.wheel.x > 0 ? EV_GUI_WheelRight : EV_GUI_WheelLeft;
else
evt.subtype = ev.wheel.y > 0 ? EV_GUI_WheelUp : EV_GUI_WheelDown;
SDL_Keymod kmod = SDL_GetModState();
evt.data3 = ((kmod & KMOD_SHIFT) ? GKM_SHIFT : 0) |
((kmod & KMOD_CTRL) ? GKM_CTRL : 0) |
((kmod & KMOD_ALT) ? GKM_ALT : 0);
D_PostEvent(&evt);
}
else
{
// This never sends keyup events. They must be delayed for this to work with game buttons.
if (ev.wheel.y > 0)
{
evt = { EV_KeyDown, 0, (int16_t)KEY_MWHEELUP };
D_PostEvent(&evt);
}
if (ev.wheel.y < 0)
{
evt = { EV_KeyDown, 0, (int16_t)KEY_MWHEELDOWN };
D_PostEvent(&evt);
}
if (ev.wheel.x > 0)
{
evt = { EV_KeyDown, 0, (int16_t)KEY_MWHEELRIGHT };
D_PostEvent(&evt);
}
if (ev.wheel.y < 0)
{
evt = { EV_KeyDown, 0, (int16_t)KEY_MWHEELLEFT };
D_PostEvent(&evt);
}
}
break;
case SDL_WINDOWEVENT:
switch (ev.window.event)
{
case SDL_WINDOWEVENT_FOCUS_GAINED:
case SDL_WINDOWEVENT_FOCUS_LOST:
appactive = (ev.window.event == SDL_WINDOWEVENT_FOCUS_GAINED);
if (g_mouseGrabbed && g_mouseEnabled)
grabmouse_low(appactive);
break;
case SDL_WINDOWEVENT_MOVED:
{
WindowMoved(ev.window.data1, ev.window.data2);
break;
}
case SDL_WINDOWEVENT_ENTER:
g_mouseInsideWindow = 1;
break;
case SDL_WINDOWEVENT_LEAVE:
g_mouseInsideWindow = 0;
break;
}
break;
case SDL_MOUSEMOTION:
//case SDL_JOYBALLMOTION:
{
// The menus need this, even in non GUI-capture mode
event_t event;
event.data1 = ev.motion.x;
event.data2 = ev.motion.y;
//screen->ScaleCoordsFromWindow(event.data1, event.data2);
event.type = EV_GUI_Event;
event.subtype = EV_GUI_MouseMove;
SDL_Keymod kmod = SDL_GetModState();
event.data3 = ((kmod & KMOD_SHIFT) ? GKM_SHIFT : 0) |
((kmod & KMOD_CTRL) ? GKM_CTRL : 0) |
((kmod & KMOD_ALT) ? GKM_ALT : 0);
D_PostEvent(&event);
break;
}
case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEBUTTONUP:
if (!GUICapture)
{
evt.type = ev.type == SDL_MOUSEBUTTONDOWN ? EV_KeyDown : EV_KeyUp;
switch (ev.button.button)
{
case SDL_BUTTON_LEFT: evt.data1 = KEY_MOUSE1; break;
case SDL_BUTTON_MIDDLE: evt.data1 = KEY_MOUSE3; break;
case SDL_BUTTON_RIGHT: evt.data1 = KEY_MOUSE2; break;
case SDL_BUTTON_X1: evt.data1 = KEY_MOUSE4; break;
case SDL_BUTTON_X2: evt.data1 = KEY_MOUSE5; break;
case 6: evt.data1 = KEY_MOUSE6; break;
case 7: evt.data1 = KEY_MOUSE7; break;
case 8: evt.data1 = KEY_MOUSE8; break;
//default: printf("SDL mouse button %s %d\n", sev.type == SDL_MOUSEBUTTONDOWN ? "down" : "up", sev.button.button); break;
}
if (evt.data1 != 0)
{
D_PostEvent(&evt);
}
}
else if ((ev.button.button >= SDL_BUTTON_LEFT && ev.button.button <= SDL_BUTTON_X2))
{
int x, y;
SDL_GetMouseState(&x, &y);
evt.type = EV_GUI_Event;
evt.data1 = x;
evt.data2 = y;
//screen->ScaleCoordsFromWindow(event.data1, event.data2);
if (ev.type == SDL_MOUSEBUTTONDOWN)
{
switch (ev.button.button)
{
case SDL_BUTTON_LEFT: evt.subtype = EV_GUI_LButtonDown; break;
case SDL_BUTTON_MIDDLE: evt.subtype = EV_GUI_MButtonDown; break;
case SDL_BUTTON_RIGHT: evt.subtype = EV_GUI_RButtonDown; break;
case SDL_BUTTON_X1: evt.subtype = EV_GUI_BackButtonDown; break;
case SDL_BUTTON_X2: evt.subtype = EV_GUI_FwdButtonDown; break;
default: assert(false); evt.subtype = EV_GUI_None; break;
}
}
else
{
switch (ev.button.button)
{
case SDL_BUTTON_LEFT: evt.subtype = EV_GUI_LButtonUp; break;
case SDL_BUTTON_MIDDLE: evt.subtype = EV_GUI_MButtonUp; break;
case SDL_BUTTON_RIGHT: evt.subtype = EV_GUI_RButtonUp; break;
case SDL_BUTTON_X1: evt.subtype = EV_GUI_BackButtonUp; break;
case SDL_BUTTON_X2: evt.subtype = EV_GUI_FwdButtonUp; break;
default: assert(false); evt.subtype = EV_GUI_None; break;
}
}
SDL_Keymod kmod = SDL_GetModState();
evt.data3 = ((kmod & KMOD_SHIFT) ? GKM_SHIFT : 0) |
((kmod & KMOD_CTRL) ? GKM_CTRL : 0) |
((kmod & KMOD_ALT) ? GKM_ALT : 0);
D_PostEvent(&evt);
}
break;
#if 0
case SDL_JOYAXISMOTION:
#if SDL_MAJOR_VERSION >= 2
if (joystick.isGameController)
break;
fallthrough__;
case SDL_CONTROLLERAXISMOTION:
#endif
if (appactive && ev.jaxis.axis < joystick.numAxes)
{
joystick.pAxis[ev.jaxis.axis] = ev.jaxis.value;
int32_t const scaledValue = ev.jaxis.value * 10000 / 32767;
if ((scaledValue < joydead[ev.jaxis.axis]) &&
(scaledValue > -joydead[ev.jaxis.axis]))
joystick.pAxis[ev.jaxis.axis] = 0;
else if (scaledValue >= joysatur[ev.jaxis.axis])
joystick.pAxis[ev.jaxis.axis] = 32767;
else if (scaledValue <= -joysatur[ev.jaxis.axis])
joystick.pAxis[ev.jaxis.axis] = -32767;
else
joystick.pAxis[ev.jaxis.axis] = joystick.pAxis[ev.jaxis.axis] * 10000 / joysatur[ev.jaxis.axis];
}
break;
#endif
case SDL_JOYHATMOTION:
{
int32_t hatvals[16] = {
-1, // centre
0, // up 1
9000, // right 2
4500, // up+right 3
18000, // down 4
-1, // down+up!! 5
13500, // down+right 6
-1, // down+right+up!! 7
27000, // left 8
27500, // left+up 9
-1, // left+right!! 10
-1, // left+right+up!! 11
22500, // left+down 12
-1, // left+down+up!! 13
-1, // left+down+right!! 14
-1, // left+down+right+up!! 15
};
if (appactive && ev.jhat.hat < joystick.numHats)
joystick.pHat[ev.jhat.hat] = hatvals[ev.jhat.value & 15];
break;
}
case SDL_JOYBUTTONDOWN:
case SDL_JOYBUTTONUP:
#if 0 // SDL_MAJOR_VERSION >= 2
if (joystick.isGameController)
break;
fallthrough__;
case SDL_CONTROLLERBUTTONDOWN:
case SDL_CONTROLLERBUTTONUP:
#endif
if (!GUICapture)
{
evt.type = ev.type == SDL_JOYBUTTONDOWN ? EV_KeyDown : EV_KeyUp;
evt.data1 = KEY_FIRSTJOYBUTTON + ev.jbutton.button;
if (evt.data1 != 0)
D_PostEvent(&evt);
}
break;
case SDL_QUIT:
throw ExitEvent(0); // completely bypass the hackery in the games to block Alt-F4.
return -1;
default:
break;
}
}
MouseRead();
return rv;
}
int32_t handleevents(void)
{
int32_t rv;
if (inputchecked && g_mouseEnabled)
{
// This is a horrible crutch
if (inputState.mouseReadButtons() & WHEELUP_MOUSE)
{
event_t ev = { EV_KeyUp, 0, (int16_t)KEY_MWHEELUP };
D_PostEvent(&ev);
}
if (inputState.mouseReadButtons() & WHEELDOWN_MOUSE)
{
event_t ev = { EV_KeyUp, 0, (int16_t)KEY_MWHEELDOWN };
D_PostEvent(&ev);
}
if (inputState.mouseReadButtons() & WHEELLEFT_MOUSE)
{
event_t ev = { EV_KeyUp, 0, (int16_t)KEY_MWHEELLEFT };
D_PostEvent(&ev);
}
if (inputState.mouseReadButtons() & WHEELRIGHT_MOUSE)
{
event_t ev = { EV_KeyUp, 0, (int16_t)KEY_MWHEELRIGHT };
D_PostEvent(&ev);
}
}
rv = handleevents_pollsdl();
inputchecked = 0;
timerUpdateClock();
//I_ProcessJoysticks();
return rv;
}
int32_t handleevents_peekkeys(void)
{
SDL_PumpEvents();
return SDL_PeepEvents(NULL, 1, SDL_PEEKEVENT, SDL_KEYDOWN, SDL_KEYDOWN);
}
void I_SetMouseCapture()
{
// Clear out any mouse movement.
SDL_CaptureMouse(SDL_TRUE);
}
void I_ReleaseMouseCapture()
{
SDL_CaptureMouse(SDL_FALSE);
}

View file

@ -0,0 +1,342 @@
/*
** i_joystick.cpp
**
**---------------------------------------------------------------------------
** Copyright 2005-2016 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include <SDL.h>
#include "basics.h"
#include "templates.h"
#include "m_joy.h"
#include "keydef.h"
// Very small deadzone so that floating point magic doesn't happen
#define MIN_DEADZONE 0.000001f
class SDLInputJoystick: public IJoystickConfig
{
public:
SDLInputJoystick(int DeviceIndex) : DeviceIndex(DeviceIndex), Multiplier(1.0f)
{
Device = SDL_JoystickOpen(DeviceIndex);
if(Device != NULL)
{
NumAxes = SDL_JoystickNumAxes(Device);
NumHats = SDL_JoystickNumHats(Device);
SetDefaultConfig();
}
}
~SDLInputJoystick()
{
if(Device != NULL)
M_SaveJoystickConfig(this);
SDL_JoystickClose(Device);
}
bool IsValid() const
{
return Device != NULL;
}
FString GetName()
{
return SDL_JoystickName(Device);
}
float GetSensitivity()
{
return Multiplier;
}
void SetSensitivity(float scale)
{
Multiplier = scale;
}
int GetNumAxes()
{
return NumAxes + NumHats*2;
}
float GetAxisDeadZone(int axis)
{
return Axes[axis].DeadZone;
}
EJoyAxis GetAxisMap(int axis)
{
return Axes[axis].GameAxis;
}
const char *GetAxisName(int axis)
{
return Axes[axis].Name.GetChars();
}
float GetAxisScale(int axis)
{
return Axes[axis].Multiplier;
}
void SetAxisDeadZone(int axis, float zone)
{
Axes[axis].DeadZone = clamp(zone, MIN_DEADZONE, 1.f);
}
void SetAxisMap(int axis, EJoyAxis gameaxis)
{
Axes[axis].GameAxis = gameaxis;
}
void SetAxisScale(int axis, float scale)
{
Axes[axis].Multiplier = scale;
}
// Used by the saver to not save properties that are at their defaults.
bool IsSensitivityDefault()
{
return Multiplier == 1.0f;
}
bool IsAxisDeadZoneDefault(int axis)
{
return Axes[axis].DeadZone <= MIN_DEADZONE;
}
bool IsAxisMapDefault(int axis)
{
if(axis >= 5)
return Axes[axis].GameAxis == JOYAXIS_None;
return Axes[axis].GameAxis == DefaultAxes[axis];
}
bool IsAxisScaleDefault(int axis)
{
return Axes[axis].Multiplier == 1.0f;
}
void SetDefaultConfig()
{
for(int i = 0;i < GetNumAxes();i++)
{
AxisInfo info;
if(i < NumAxes)
info.Name.Format("Axis %d", i+1);
else
info.Name.Format("Hat %d (%c)", (i-NumAxes)/2 + 1, (i-NumAxes)%2 == 0 ? 'x' : 'y');
info.DeadZone = MIN_DEADZONE;
info.Multiplier = 1.0f;
info.Value = 0.0;
info.ButtonValue = 0;
if(i >= 5)
info.GameAxis = JOYAXIS_None;
else
info.GameAxis = DefaultAxes[i];
Axes.Push(info);
}
}
FString GetIdentifier()
{
char id[16];
snprintf(id, countof(id), "JS:%d", DeviceIndex);
return id;
}
void AddAxes(float axes[NUM_JOYAXIS])
{
// Add to game axes.
for (int i = 0; i < GetNumAxes(); ++i)
{
if(Axes[i].GameAxis != JOYAXIS_None)
axes[Axes[i].GameAxis] -= float(Axes[i].Value * Multiplier * Axes[i].Multiplier);
}
}
void ProcessInput()
{
uint8_t buttonstate;
for (int i = 0; i < NumAxes; ++i)
{
buttonstate = 0;
Axes[i].Value = SDL_JoystickGetAxis(Device, i)/32767.0;
Axes[i].Value = Joy_RemoveDeadZone(Axes[i].Value, Axes[i].DeadZone, &buttonstate);
// Map button to axis
// X and Y are handled differently so if we have 2 or more axes then we'll use that code instead.
if (NumAxes == 1 || (i >= 2 && i < NUM_JOYAXISBUTTONS))
{
Joy_GenerateButtonEvents(Axes[i].ButtonValue, buttonstate, 2, KEY_JOYAXIS1PLUS + i*2);
Axes[i].ButtonValue = buttonstate;
}
}
if(NumAxes > 1)
{
buttonstate = Joy_XYAxesToButtons(Axes[0].Value, Axes[1].Value);
Joy_GenerateButtonEvents(Axes[0].ButtonValue, buttonstate, 4, KEY_JOYAXIS1PLUS);
Axes[0].ButtonValue = buttonstate;
}
// Map POV hats to buttons and axes. Why axes? Well apparently I have
// a gamepad where the left control stick is a POV hat (instead of the
// d-pad like you would expect, no that's pressure sensitive). Also
// KDE's joystick dialog maps them to axes as well.
for (int i = 0; i < NumHats; ++i)
{
AxisInfo &x = Axes[NumAxes + i*2];
AxisInfo &y = Axes[NumAxes + i*2 + 1];
buttonstate = SDL_JoystickGetHat(Device, i);
// If we're going to assume that we can pass SDL's value into
// Joy_GenerateButtonEvents then we might as well assume the format here.
if(buttonstate & 0x1) // Up
y.Value = -1.0;
else if(buttonstate & 0x4) // Down
y.Value = 1.0;
else
y.Value = 0.0;
if(buttonstate & 0x2) // Left
x.Value = 1.0;
else if(buttonstate & 0x8) // Right
x.Value = -1.0;
else
x.Value = 0.0;
if(i < 4)
{
Joy_GenerateButtonEvents(x.ButtonValue, buttonstate, 4, KEY_JOYPOV1_UP + i*4);
x.ButtonValue = buttonstate;
}
}
}
protected:
struct AxisInfo
{
FString Name;
float DeadZone;
float Multiplier;
EJoyAxis GameAxis;
double Value;
uint8_t ButtonValue;
};
static const EJoyAxis DefaultAxes[5];
int DeviceIndex;
SDL_Joystick *Device;
float Multiplier;
TArray<AxisInfo> Axes;
int NumAxes;
int NumHats;
};
const EJoyAxis SDLInputJoystick::DefaultAxes[5] = {JOYAXIS_Side, JOYAXIS_Forward, JOYAXIS_Pitch, JOYAXIS_Yaw, JOYAXIS_Up};
class SDLInputJoystickManager
{
public:
SDLInputJoystickManager()
{
for(int i = 0;i < SDL_NumJoysticks();i++)
{
SDLInputJoystick *device = new SDLInputJoystick(i);
if(device->IsValid())
Joysticks.Push(device);
else
delete device;
}
}
~SDLInputJoystickManager()
{
for(unsigned int i = 0;i < Joysticks.Size();i++)
delete Joysticks[i];
}
void AddAxes(float axes[NUM_JOYAXIS])
{
for(unsigned int i = 0;i < Joysticks.Size();i++)
Joysticks[i]->AddAxes(axes);
}
void GetDevices(TArray<IJoystickConfig *> &sticks)
{
for(unsigned int i = 0;i < Joysticks.Size();i++)
{
M_LoadJoystickConfig(Joysticks[i]);
sticks.Push(Joysticks[i]);
}
}
void ProcessInput() const
{
for(unsigned int i = 0;i < Joysticks.Size();++i)
Joysticks[i]->ProcessInput();
}
protected:
TArray<SDLInputJoystick *> Joysticks;
};
static SDLInputJoystickManager *JoystickManager;
void I_StartupJoysticks()
{
if(SDL_InitSubSystem(SDL_INIT_JOYSTICK) >= 0)
JoystickManager = new SDLInputJoystickManager();
}
void I_ShutdownInput()
{
if(JoystickManager)
{
delete JoystickManager;
SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
}
}
void I_GetJoysticks(TArray<IJoystickConfig *> &sticks)
{
sticks.Clear();
JoystickManager->GetDevices(sticks);
}
void I_GetAxes(float axes[NUM_JOYAXIS])
{
for (int i = 0; i < NUM_JOYAXIS; ++i)
{
axes[i] = 0;
}
if (use_joystick)
{
JoystickManager->AddAxes(axes);
}
}
void I_ProcessJoysticks()
{
if (use_joystick && JoystickManager)
JoystickManager->ProcessInput();
}
IJoystickConfig *I_UpdateDeviceList()
{
return NULL;
}

View file

@ -21,10 +21,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//-------------------------------------------------------------------------
#include "gamecontrol.h"
#include "keyboard.h"
#include "mouse.h"
#include "joystick.h"
#include "control.h"
#include "input.h"
#include "inputstate.h"
@ -41,14 +37,15 @@ int32_t I_CheckAllInput(void)
return
inputState.keyBufferWaiting()
|| inputState.MouseGetButtons()
|| JOYSTICK_GetButtons();
//|| JOYSTICK_GetButtons()
;
}
void I_ClearAllInput(void)
{
inputState.keyFlushChars();
inputState.ClearKeysDown();
inputState.MouseClearAllButtonss();
JOYSTICK_ClearAllButtons();
//JOYSTICK_ClearAllButtons();
buttonMap.ResetButtonStates();
}
@ -59,7 +56,7 @@ int32_t I_TextSubmit(void)
inputState.GetKeyStatus(sc_Enter)
|| inputState.GetKeyStatus(sc_kpad_Enter)
|| mouseInactiveConditional(inputState.MouseGetButtons()&LEFT_MOUSE)
|| (JOYSTICK_GetGameControllerButtons()&(1<<GAMECONTROLLER_BUTTON_A));
/*|| (JOYSTICK_GetGameControllerButtons()&(1<<GAMECONTROLLER_BUTTON_A))*/;
}
void I_TextSubmitClear(void)
@ -68,7 +65,7 @@ void I_TextSubmitClear(void)
inputState.ClearKeyStatus(sc_kpad_Enter);
inputState.ClearKeyStatus(sc_Enter);
inputState.MouseClearButton(LEFT_MOUSE);
JOYSTICK_ClearGameControllerButton(1<<GAMECONTROLLER_BUTTON_A);
//JOYSTICK_ClearGameControllerButton(1<<GAMECONTROLLER_BUTTON_A);
}
int32_t I_AdvanceTrigger(void)
@ -89,7 +86,7 @@ int32_t I_ReturnTrigger(void)
return
inputState.GetKeyStatus(sc_Escape)
|| (inputState.MouseGetButtons()&RIGHT_MOUSE)
|| (JOYSTICK_GetGameControllerButtons()&(1<<GAMECONTROLLER_BUTTON_B));
/*|| (JOYSTICK_GetGameControllerButtons()&(1<<GAMECONTROLLER_BUTTON_B))*/;
}
void I_ReturnTriggerClear(void)
@ -97,7 +94,7 @@ void I_ReturnTriggerClear(void)
inputState.keyFlushChars();
inputState.ClearKeyStatus(sc_Escape);
inputState.MouseClearButton(RIGHT_MOUSE);
JOYSTICK_ClearGameControllerButton(1<<GAMECONTROLLER_BUTTON_B);
//JOYSTICK_ClearGameControllerButton(1<<GAMECONTROLLER_BUTTON_B);
}
int32_t I_GeneralTrigger(void)
@ -108,7 +105,7 @@ int32_t I_GeneralTrigger(void)
|| buttonMap.ButtonDown(gamefunc_Open)
|| mouseInactiveConditional(buttonMap.ButtonDown(gamefunc_Fire))
|| buttonMap.ButtonDown(gamefunc_Crouch)
|| (JOYSTICK_GetGameControllerButtons()&(1<<GAMECONTROLLER_BUTTON_START));
/*|| (JOYSTICK_GetGameControllerButtons()&(1<<GAMECONTROLLER_BUTTON_START))*/;
}
void I_GeneralTriggerClear(void)
@ -118,7 +115,7 @@ void I_GeneralTriggerClear(void)
buttonMap.ClearButton(gamefunc_Open);
buttonMap.ClearButton(gamefunc_Fire);
buttonMap.ClearButton(gamefunc_Crouch);
JOYSTICK_ClearGameControllerButton(1<<GAMECONTROLLER_BUTTON_START);
//JOYSTICK_ClearGameControllerButton(1<<GAMECONTROLLER_BUTTON_START);
}
@ -126,14 +123,14 @@ int32_t I_EscapeTrigger(void)
{
return
inputState.GetKeyStatus(sc_Escape)
|| (JOYSTICK_GetGameControllerButtons()&(1<<GAMECONTROLLER_BUTTON_START));
/*|| (JOYSTICK_GetGameControllerButtons()&(1<<GAMECONTROLLER_BUTTON_START))*/;
}
void I_EscapeTriggerClear(void)
{
inputState.keyFlushChars();
inputState.ClearKeyStatus(sc_Escape);
JOYSTICK_ClearGameControllerButton(1<<GAMECONTROLLER_BUTTON_START);
//JOYSTICK_ClearGameControllerButton(1<<GAMECONTROLLER_BUTTON_START);
}

View file

@ -0,0 +1,331 @@
/*
**
**
**---------------------------------------------------------------------------
** Copyright 2005-2016 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
// HEADER FILES ------------------------------------------------------------
#include <math.h>
#include "vectors.h"
#include "m_joy.h"
#include "gameconfigfile.h"
#include "d_event.h"
// MACROS ------------------------------------------------------------------
// TYPES -------------------------------------------------------------------
// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
// EXTERNAL DATA DECLARATIONS ----------------------------------------------
#if 0
EXTERN_CVAR(Bool, joy_ps2raw)
EXTERN_CVAR(Bool, joy_dinput)
EXTERN_CVAR(Bool, joy_xinput)
#endif
// PUBLIC DATA DEFINITIONS -------------------------------------------------
CUSTOM_CVAR(Bool, use_joystick, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG|CVAR_NOINITCALL)
{
#if 0//def _WIN32
joy_ps2raw.Callback();
joy_dinput.Callback();
joy_xinput.Callback();
#endif
}
// PRIVATE DATA DEFINITIONS ------------------------------------------------
// Bits 0 is X+, 1 is X-, 2 is Y+, and 3 is Y-.
static uint8_t JoyAngleButtons[8] = { 1, 1+4, 4, 2+4, 2, 2+8, 8, 1+8 };
// CODE --------------------------------------------------------------------
//==========================================================================
//
// IJoystickConfig - Virtual Destructor
//
//==========================================================================
IJoystickConfig::~IJoystickConfig()
{
}
//==========================================================================
//
// M_SetJoystickConfigSection
//
// Sets up the config for reading or writing this controller's axis config.
//
//==========================================================================
static bool M_SetJoystickConfigSection(IJoystickConfig *joy, bool create)
{
FString id = "Joy:";
id += joy->GetIdentifier();
return GameConfig->SetSection(id, create);
}
//==========================================================================
//
// M_LoadJoystickConfig
//
//==========================================================================
bool M_LoadJoystickConfig(IJoystickConfig *joy)
{
char key[32];
const char *value;
int axislen;
int numaxes;
joy->SetDefaultConfig();
if (!M_SetJoystickConfigSection(joy, false))
{
return false;
}
value = GameConfig->GetValueForKey("Sensitivity");
if (value != NULL)
{
joy->SetSensitivity((float)atof(value));
}
numaxes = joy->GetNumAxes();
for (int i = 0; i < numaxes; ++i)
{
axislen = snprintf(key, countof(key), "Axis%u", i);
snprintf(key + axislen, countof(key) - axislen, "deadzone");
value = GameConfig->GetValueForKey(key);
if (value != NULL)
{
joy->SetAxisDeadZone(i, (float)atof(value));
}
snprintf(key + axislen, countof(key) - axislen, "scale");
value = GameConfig->GetValueForKey(key);
if (value != NULL)
{
joy->SetAxisScale(i, (float)atof(value));
}
snprintf(key + axislen, countof(key) - axislen, "map");
value = GameConfig->GetValueForKey(key);
if (value != NULL)
{
EJoyAxis gameaxis = (EJoyAxis)atoi(value);
if (gameaxis < JOYAXIS_None || gameaxis >= NUM_JOYAXIS)
{
gameaxis = JOYAXIS_None;
}
joy->SetAxisMap(i, gameaxis);
}
}
return true;
}
//==========================================================================
//
// M_SaveJoystickConfig
//
// Only saves settings that are not at their defaults.
//
//==========================================================================
void M_SaveJoystickConfig(IJoystickConfig *joy)
{
char key[32], value[32];
int axislen, numaxes;
if (M_SetJoystickConfigSection(joy, true))
{
GameConfig->ClearCurrentSection();
if (!joy->IsSensitivityDefault())
{
snprintf(value, countof(value), "%g", joy->GetSensitivity());
GameConfig->SetValueForKey("Sensitivity", value);
}
numaxes = joy->GetNumAxes();
for (int i = 0; i < numaxes; ++i)
{
axislen = snprintf(key, countof(key), "Axis%u", i);
if (!joy->IsAxisDeadZoneDefault(i))
{
snprintf(key + axislen, countof(key) - axislen, "deadzone");
snprintf(value, countof(value), "%g", joy->GetAxisDeadZone(i));
GameConfig->SetValueForKey(key, value);
}
if (!joy->IsAxisScaleDefault(i))
{
snprintf(key + axislen, countof(key) - axislen, "scale");
snprintf(value, countof(value), "%g", joy->GetAxisScale(i));
GameConfig->SetValueForKey(key, value);
}
if (!joy->IsAxisMapDefault(i))
{
snprintf(key + axislen, countof(key) - axislen, "map");
snprintf(value, countof(value), "%d", joy->GetAxisMap(i));
GameConfig->SetValueForKey(key, value);
}
}
// If the joystick is entirely at its defaults, delete this section
// so that we don't write out a lone section header.
if (GameConfig->SectionIsEmpty())
{
GameConfig->DeleteCurrentSection();
}
}
}
//===========================================================================
//
// Joy_RemoveDeadZone
//
//===========================================================================
double Joy_RemoveDeadZone(double axisval, double deadzone, uint8_t *buttons)
{
uint8_t butt;
// Cancel out deadzone.
if (fabs(axisval) < deadzone)
{
axisval = 0;
butt = 0;
}
// Make the dead zone the new 0.
else if (axisval < 0)
{
axisval = (axisval + deadzone) / (1.0 - deadzone);
butt = 2; // button minus
}
else
{
axisval = (axisval - deadzone) / (1.0 - deadzone);
butt = 1; // button plus
}
if (buttons != NULL)
{
*buttons = butt;
}
return axisval;
}
//===========================================================================
//
// Joy_XYAxesToButtons
//
// Given two axes, returns a button set for them. They should have already
// been sent through Joy_RemoveDeadZone. For axes that share the same
// physical stick, the angle the stick forms should determine whether or
// not the four component buttons are present. Going by deadzone alone gives
// you huge areas where you have to buttons pressed and thin strips where
// you only have one button pressed. For DirectInput gamepads, there is
// not much standard for how the right stick is presented, so we can only
// do this for the left stick for those, since X and Y axes are pretty
// standard. For XInput and Raw PS2 controllers, both sticks are processed
// through here.
//
//===========================================================================
int Joy_XYAxesToButtons(double x, double y)
{
if (x == 0 && y == 0)
{
return 0;
}
double rad = atan2(y, x);
if (rad < 0)
{
rad += 2*pi::pi();
}
// The circle is divided into eight segments for corresponding
// button combinations. Each segment is pi/4 radians wide. We offset
// by half this so that the segments are centered around the ideal lines
// their buttons represent instead of being right on the lines.
rad += pi::pi()/8; // Offset
rad *= 4/pi::pi(); // Convert range from [0,2pi) to [0,8)
return JoyAngleButtons[int(rad) & 7];
}
//===========================================================================
//
// Joy_GenerateButtonEvents
//
// Provided two bitmasks for a set of buttons, generates events to reflect
// any changes from the old to new set, where base is the key for bit 0,
// base+1 is the key for bit 1, etc.
//
//===========================================================================
void Joy_GenerateButtonEvents(int oldbuttons, int newbuttons, int numbuttons, int base)
{
int changed = oldbuttons ^ newbuttons;
if (changed != 0)
{
event_t ev = { 0, 0, 0, 0, 0, 0, 0 };
int mask = 1;
for (int j = 0; j < numbuttons; mask <<= 1, ++j)
{
if (changed & mask)
{
ev.data1 = base + j;
ev.type = (newbuttons & mask) ? EV_KeyDown : EV_KeyUp;
D_PostEvent(&ev);
}
}
}
}
void Joy_GenerateButtonEvents(int oldbuttons, int newbuttons, int numbuttons, const int *keys)
{
int changed = oldbuttons ^ newbuttons;
if (changed != 0)
{
event_t ev = { 0, 0, 0, 0, 0, 0, 0 };
int mask = 1;
for (int j = 0; j < numbuttons; mask <<= 1, ++j)
{
if (changed & mask)
{
ev.data1 = keys[j];
ev.type = (newbuttons & mask) ? EV_KeyDown : EV_KeyUp;
D_PostEvent(&ev);
}
}
}
}

View file

@ -0,0 +1,65 @@
#ifndef M_JOY_H
#define M_JOY_H
#include <stdint.h>
#include "tarray.h"
#include "c_cvars.h"
enum EJoyAxis
{
JOYAXIS_None = -1,
JOYAXIS_Yaw,
JOYAXIS_Pitch,
JOYAXIS_Forward,
JOYAXIS_Side,
JOYAXIS_Up,
// JOYAXIS_Roll, // Ha ha. No roll for you.
NUM_JOYAXIS,
};
// Generic configuration interface for a controller.
struct IJoystickConfig
{
virtual ~IJoystickConfig() = 0;
virtual FString GetName() = 0;
virtual float GetSensitivity() = 0;
virtual void SetSensitivity(float scale) = 0;
virtual int GetNumAxes() = 0;
virtual float GetAxisDeadZone(int axis) = 0;
virtual EJoyAxis GetAxisMap(int axis) = 0;
virtual const char *GetAxisName(int axis) = 0;
virtual float GetAxisScale(int axis) = 0;
virtual void SetAxisDeadZone(int axis, float zone) = 0;
virtual void SetAxisMap(int axis, EJoyAxis gameaxis) = 0;
virtual void SetAxisScale(int axis, float scale) = 0;
// Used by the saver to not save properties that are at their defaults.
virtual bool IsSensitivityDefault() = 0;
virtual bool IsAxisDeadZoneDefault(int axis) = 0;
virtual bool IsAxisMapDefault(int axis) = 0;
virtual bool IsAxisScaleDefault(int axis) = 0;
virtual void SetDefaultConfig() = 0;
virtual FString GetIdentifier() = 0;
};
EXTERN_CVAR(Bool, use_joystick);
bool M_LoadJoystickConfig(IJoystickConfig *joy);
void M_SaveJoystickConfig(IJoystickConfig *joy);
void Joy_GenerateButtonEvents(int oldbuttons, int newbuttons, int numbuttons, int base);
void Joy_GenerateButtonEvents(int oldbuttons, int newbuttons, int numbuttons, const int *keys);
int Joy_XYAxesToButtons(double x, double y);
double Joy_RemoveDeadZone(double axisval, double deadzone, uint8_t *buttons);
// These ought to be provided by a system-specific i_input.cpp.
void I_GetAxes(float axes[NUM_JOYAXIS]);
void I_GetJoysticks(TArray<IJoystickConfig *> &sticks);
IJoystickConfig *I_UpdateDeviceList();
extern void UpdateJoystickMenu(IJoystickConfig *);
#endif

View file

@ -83,6 +83,8 @@ void InputState::AddEvent(const event_t *ev)
case KEY_MOUSE4 : mouseSetBit(THUMB_MOUSE, ev->type == EV_KeyDown); break;
case KEY_MWHEELUP: mouseSetBit(WHEELUP_MOUSE, ev->type == EV_KeyDown); break;
case KEY_MWHEELDOWN: mouseSetBit(WHEELDOWN_MOUSE, ev->type == EV_KeyDown); break;
case KEY_MWHEELLEFT: mouseSetBit(WHEELLEFT_MOUSE, ev->type == EV_KeyDown); break;
case KEY_MWHEELRIGHT: mouseSetBit(WHEELRIGHT_MOUSE, ev->type == EV_KeyDown); break;
case KEY_MOUSE5: mouseSetBit(THUMB2_MOUSE, ev->type == EV_KeyDown); break;
default: break;
}

View file

@ -7,6 +7,8 @@
#include "c_buttons.h"
#include "d_event.h"
#include "osd.h"
#include "m_joy.h"
#include "gamecvars.h"
extern char appactive;
@ -21,8 +23,6 @@ enum
MAXMOUSEBUTTONS = 10,
};
extern bool CONTROL_BindsEnabled;
extern bool g_mouseGrabbed;
extern bool g_mouseEnabled;
extern bool g_mouseInsideWindow;
@ -39,6 +39,8 @@ enum EMouseBits
WHEELUP_MOUSE = 16,
WHEELDOWN_MOUSE= 32,
THUMB2_MOUSE = 64,
WHEELLEFT_MOUSE = 128,
WHEELRIGHT_MOUSE = 256,
};
enum
@ -135,8 +137,6 @@ public:
void SetBindsEnabled(bool on)
{
// This just forwards the setting
CONTROL_BindsEnabled = on;
}
bool keyBufferWaiting()
@ -296,6 +296,12 @@ public:
{
g_mouseAbs = { x, y };
}
bool gamePadActive()
{
// fixme: This needs to be tracked.
return false;
}
int32_t MouseGetButtons(void) { return mouseReadButtons(); }
inline void MouseClearButton(int32_t b) { g_mouseBits &= ~b; }
inline void MouseClearAllButtonss(void) { g_mouseBits = 0; }
@ -311,7 +317,28 @@ public:
};
extern InputState inputState;
inline void CONTROL_GetInput(ControlInfo* info)
{
memset(info, 0, sizeof(ControlInfo));
if (in_mouse)
inputState.GetMouseDelta(info);
if (in_joystick)
{
// Handle joysticks/game controllers.
float joyaxes[NUM_JOYAXIS];
I_GetAxes(joyaxes);
info->dyaw += joyaxes[JOYAXIS_Yaw];
info->dx += joyaxes[JOYAXIS_Side];
info->dz += joyaxes[JOYAXIS_Forward];
info->dpitch += joyaxes[JOYAXIS_Pitch];
}
}

View file

@ -42,11 +42,11 @@
#include "c_bind.h"
#include "d_event.h"
#include "d_gui.h"
#include "input/m_joy.h"
#define NO_IMP
#include "optionmenuitems.h"
#if 0 // This requires the entire ZDoom backend to work.
static TArray<IJoystickConfig *> Joysticks;
IJoystickConfig *SELECTED_JOYSTICK;
@ -245,10 +245,10 @@ public:
mJoy = joy;
}
bool Activate()
bool Activate(FName caller) override
{
UpdateJoystickConfigMenu(mJoy);
return FOptionMenuItemSubmenu::Activate();
return FOptionMenuItemSubmenu::Activate(caller);
}
};
@ -273,51 +273,50 @@ FOptionMenuDescriptor *UpdateJoystickConfigMenu(IJoystickConfig *joy)
}
if (joy == NULL)
{
opt->mTitle = "Configure Controller";
it = new FOptionMenuItemStaticText("Invalid controller specified for menu", false);
opt->mTitle = "$JOYMNU_TITLE";
it = new FOptionMenuItemStaticText("$JOYMNU_INVALID");
opt->mItems.Push(it);
}
else
{
opt->mTitle.Format("Configure %s", joy->GetName().GetChars());
opt->mTitle.Format("%s", joy->GetName().GetChars());
SELECTED_JOYSTICK = joy;
it = new FOptionMenuSliderJoySensitivity("Overall sensitivity", 0, 2, 0.1, 3);
it = new FOptionMenuSliderJoySensitivity("$JOYMNU_OVRSENS", 0, 2, 0.1, 3);
opt->mItems.Push(it);
it = new FOptionMenuItemStaticText(" ", false);
it = new FOptionMenuItemStaticText(" ");
opt->mItems.Push(it);
if (joy->GetNumAxes() > 0)
{
it = new FOptionMenuItemStaticText("Axis Configuration", true);
it = new FOptionMenuItemStaticText("$JOYMNU_AXIS");
opt->mItems.Push(it);
for (int i = 0; i < joy->GetNumAxes(); ++i)
{
it = new FOptionMenuItemStaticText(" ", false);
it = new FOptionMenuItemStaticText(" ");
opt->mItems.Push(it);
it = new FOptionMenuItemJoyMap(joy->GetAxisName(i), i, "JoyAxisMapNames", false);
opt->mItems.Push(it);
it = new FOptionMenuSliderJoyScale("Overall sensitivity", i, 0, 4, 0.1, 3);
it = new FOptionMenuSliderJoyScale("$JOYMNU_OVRSENS", i, 0, 4, 0.1, 3);
opt->mItems.Push(it);
it = new FOptionMenuItemInverter("Invert", i, false);
it = new FOptionMenuItemInverter("$JOYMNU_INVERT", i, false);
opt->mItems.Push(it);
it = new FOptionMenuSliderJoyDeadZone("Dead Zone", i, 0, 0.9, 0.05, 3);
it = new FOptionMenuSliderJoyDeadZone("$JOYMNU_DEADZONE", i, 0, 0.9, 0.05, 3);
opt->mItems.Push(it);
}
}
else
{
it = new FOptionMenuItemStaticText("No configurable axes", false);
it = new FOptionMenuItemStaticText("$JOYMNU_NOAXES");
opt->mItems.Push(it);
}
}
opt->mScrollPos = 0;
opt->mSelectedItem = -1;
opt->mIndent = 0;
opt->mPosition = -25;
opt->CalcIndent();
return opt;
}
@ -333,6 +332,7 @@ void UpdateJoystickMenu(IJoystickConfig *selected)
{
FOptionMenuDescriptor *opt = (FOptionMenuDescriptor *)*desc;
FOptionMenuItem *it;
for(unsigned i=0;i<opt->mItems.Size();i++)
{
delete opt->mItems[i];
@ -360,9 +360,9 @@ void UpdateJoystickMenu(IJoystickConfig *selected)
}
// Todo: Block joystick for changing this one.
it = new FOptionMenuItemOption("Enable controller support", "use_joystick", "YesNo", NULL, false);
it = new FOptionMenuItemOption("$JOYMNU_ENABLE", "use_joystick", "YesNo", NULL, false);
opt->mItems.Push(it);
#ifdef _WIN32
#if 0//def _WIN32
it = new FOptionMenuItemOption("Enable DirectInput controllers", "joy_dinput", "YesNo", NULL, false);
opt->mItems.Push(it);
it = new FOptionMenuItemOption("Enable XInput controllers", "joy_xinput", "YesNo", NULL, false);
@ -371,24 +371,24 @@ void UpdateJoystickMenu(IJoystickConfig *selected)
opt->mItems.Push(it);
#endif
it = new FOptionMenuItemStaticText(" ", false);
it = new FOptionMenuItemStaticText(" ");
opt->mItems.Push(it);
if (Joysticks.Size() == 0)
{
it = new FOptionMenuItemStaticText("No controllers detected", false);
it = new FOptionMenuItemStaticText("$JOYMNU_NOCON");
opt->mItems.Push(it);
if (!use_joystick)
{
it = new FOptionMenuItemStaticText("Controller support must be", false);
it = new FOptionMenuItemStaticText("$JOYMNU_DISABLED1");
opt->mItems.Push(it);
it = new FOptionMenuItemStaticText("enabled to detect any", false);
it = new FOptionMenuItemStaticText("$JOYMNU_DISABLED1");
opt->mItems.Push(it);
}
}
else
{
it = new FOptionMenuItemStaticText("Configure controllers:", false);
it = new FOptionMenuItemStaticText("$JOYMNU_CONFIG");
opt->mItems.Push(it);
for (int i = 0; i < (int)Joysticks.Size(); ++i)
@ -417,7 +417,7 @@ void UpdateJoystickMenu(IJoystickConfig *selected)
if (i == (int)Joysticks.Size())
{
SELECTED_JOYSTICK = NULL;
if (DMenu::CurrentMenu != NULL && DMenu::CurrentMenu->IsKindOf(RUNTIME_CLASS(DJoystickConfigMenu)))
if (DMenu::CurrentMenu != NULL && dynamic_cast<DJoystickConfigMenu*>(DMenu::CurrentMenu))
{
DMenu::CurrentMenu->Close();
}
@ -425,4 +425,9 @@ void UpdateJoystickMenu(IJoystickConfig *selected)
}
}
#endif
static TMenuClassDescriptor<DJoystickConfigMenu> _im("JoystickConfigMenu");
void RegisterJoystickMenus()
{
menuClasses.Push(&_im);
}

View file

@ -53,6 +53,7 @@
#include "build.h"
#include "baselayer.h"
#include "statistics.h"
#include "input/m_joy.h"
void RegisterDukeMenus();
void RegisterRedneckMenus();
@ -60,6 +61,8 @@ void RegisterBloodMenus();
void RegisterSWMenus();
void RegisterLoadsaveMenus();
void RegisterOptionMenus();
void RegisterJoystickMenus();
void UpdateJoystickMenu(IJoystickConfig* joy);
extern bool rotatesprite_2doverride;
bool help_disabled, credits_disabled;
int g_currentMenu; // accessible by CON scripts - contains the current menu's script ID if defined or INT_MAX if none given.
@ -953,8 +956,10 @@ void M_Init (void)
RegisterSWMenus();
RegisterLoadsaveMenus();
RegisterOptionMenus();
RegisterJoystickMenus();
timerSetCallback(M_Ticker);
M_ParseMenuDefs();
UpdateJoystickMenu(nullptr);
}

View file

@ -43,4 +43,7 @@ xx(EndgameMenu)
xx(Mididevices)
xx(Aldevices)
xx(Alresamplers)
xx(AdvSoundOptions)
xx(AdvSoundOptions)
xx(JoystickConfigMenu)
xx(JoystickOptions)

View file

@ -14,7 +14,6 @@ endif()
include_directories(
${CMAKE_CURRENT_SOURCE_DIR}/../build/include
${CMAKE_CURRENT_SOURCE_DIR}/../mact/include
${CMAKE_CURRENT_SOURCE_DIR}/../audiolib/include
${CMAKE_CURRENT_SOURCE_DIR}/../libsmackerdec/include
${CMAKE_CURRENT_SOURCE_DIR}/../thirdparty/include
@ -25,6 +24,7 @@ include_directories(
${CMAKE_CURRENT_SOURCE_DIR}/../common/fonts
${CMAKE_CURRENT_SOURCE_DIR}/../common/2d
${CMAKE_CURRENT_SOURCE_DIR}/../common/music
${CMAKE_CURRENT_SOURCE_DIR}/../common/input
${CMAKE_CURRENT_SOURCE_DIR}/../platform
)

View file

@ -26,7 +26,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "renderlayer.h"
#include "duke3d.h"
#include "animlib.h"
#include "mouse.h"
#include "compat.h"
#include "input.h"

View file

@ -30,7 +30,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "cache1d.h"
#include "compat.h"
#include "fx_man.h"
#include "keyboard.h"
#include "pragmas.h"
#include "polymost.h"
#include "gamecvars.h"
@ -112,7 +111,6 @@ EDUKE32_STATIC_ASSERT(7 <= MAXTILES-MAXUSERTILES);
#include "actors.h"
#include "common_game.h"
#include "config.h"
#include "control.h"
#include "gamecontrol.h"
#include "game.h"
#include "gamedef.h"

View file

@ -5434,7 +5434,6 @@ static void G_Cleanup(void)
void G_Shutdown(void)
{
S_SoundShutdown();
CONTROL_Shutdown();
engineUnInit();
G_Cleanup();
}

View file

@ -1548,7 +1548,7 @@ int32_t __fastcall VM_GetUserdef(int32_t labelNum, int const lParm2)
case USERDEFS_DRAW_Y: labelNum = rotatesprite_y_offset; break;
case USERDEFS_DRAW_YXASPECT: labelNum = rotatesprite_yxaspect; break;
case USERDEFS_FOV: labelNum = r_fov; break;
case USERDEFS_GAMEPADACTIVE: labelNum = (CONTROL_LastSeenInput == LastSeenInput::Joystick); break;
case USERDEFS_GAMEPADACTIVE: labelNum = inputState.gamePadActive(); break;
default: EDUKE32_UNREACHABLE_SECTION(labelNum = -1; break);
}

View file

@ -1,339 +0,0 @@
GNU GENERAL PUBLIC LICENSE
Version 2, June 1991
Copyright (C) 1989, 1991 Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The licenses for most software are designed to take away your
freedom to share and change it. By contrast, the GNU General Public
License is intended to guarantee your freedom to share and change free
software--to make sure the software is free for all its users. This
General Public License applies to most of the Free Software
Foundation's software and to any other program whose authors commit to
using it. (Some other Free Software Foundation software is covered by
the GNU Lesser General Public License instead.) You can apply it to
your programs, too.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
this service if you wish), that you receive source code or can get it
if you want it, that you can change the software or use pieces of it
in new free programs; and that you know you can do these things.
To protect your rights, we need to make restrictions that forbid
anyone to deny you these rights or to ask you to surrender the rights.
These restrictions translate to certain responsibilities for you if you
distribute copies of the software, or if you modify it.
For example, if you distribute copies of such a program, whether
gratis or for a fee, you must give the recipients all the rights that
you have. You must make sure that they, too, receive or can get the
source code. And you must show them these terms so they know their
rights.
We protect your rights with two steps: (1) copyright the software, and
(2) offer you this license which gives you legal permission to copy,
distribute and/or modify the software.
Also, for each author's protection and ours, we want to make certain
that everyone understands that there is no warranty for this free
software. If the software is modified by someone else and passed on, we
want its recipients to know that what they have is not the original, so
that any problems introduced by others will not reflect on the original
authors' reputations.
Finally, any free program is threatened constantly by software
patents. We wish to avoid the danger that redistributors of a free
program will individually obtain patent licenses, in effect making the
program proprietary. To prevent this, we have made it clear that any
patent must be licensed for everyone's free use or not licensed at all.
The precise terms and conditions for copying, distribution and
modification follow.
GNU GENERAL PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. This License applies to any program or other work which contains
a notice placed by the copyright holder saying it may be distributed
under the terms of this General Public License. The "Program", below,
refers to any such program or work, and a "work based on the Program"
means either the Program or any derivative work under copyright law:
that is to say, a work containing the Program or a portion of it,
either verbatim or with modifications and/or translated into another
language. (Hereinafter, translation is included without limitation in
the term "modification".) Each licensee is addressed as "you".
Activities other than copying, distribution and modification are not
covered by this License; they are outside its scope. The act of
running the Program is not restricted, and the output from the Program
is covered only if its contents constitute a work based on the
Program (independent of having been made by running the Program).
Whether that is true depends on what the Program does.
1. You may copy and distribute verbatim copies of the Program's
source code as you receive it, in any medium, provided that you
conspicuously and appropriately publish on each copy an appropriate
copyright notice and disclaimer of warranty; keep intact all the
notices that refer to this License and to the absence of any warranty;
and give any other recipients of the Program a copy of this License
along with the Program.
You may charge a fee for the physical act of transferring a copy, and
you may at your option offer warranty protection in exchange for a fee.
2. You may modify your copy or copies of the Program or any portion
of it, thus forming a work based on the Program, and copy and
distribute such modifications or work under the terms of Section 1
above, provided that you also meet all of these conditions:
a) You must cause the modified files to carry prominent notices
stating that you changed the files and the date of any change.
b) You must cause any work that you distribute or publish, that in
whole or in part contains or is derived from the Program or any
part thereof, to be licensed as a whole at no charge to all third
parties under the terms of this License.
c) If the modified program normally reads commands interactively
when run, you must cause it, when started running for such
interactive use in the most ordinary way, to print or display an
announcement including an appropriate copyright notice and a
notice that there is no warranty (or else, saying that you provide
a warranty) and that users may redistribute the program under
these conditions, and telling the user how to view a copy of this
License. (Exception: if the Program itself is interactive but
does not normally print such an announcement, your work based on
the Program is not required to print an announcement.)
These requirements apply to the modified work as a whole. If
identifiable sections of that work are not derived from the Program,
and can be reasonably considered independent and separate works in
themselves, then this License, and its terms, do not apply to those
sections when you distribute them as separate works. But when you
distribute the same sections as part of a whole which is a work based
on the Program, the distribution of the whole must be on the terms of
this License, whose permissions for other licensees extend to the
entire whole, and thus to each and every part regardless of who wrote it.
Thus, it is not the intent of this section to claim rights or contest
your rights to work written entirely by you; rather, the intent is to
exercise the right to control the distribution of derivative or
collective works based on the Program.
In addition, mere aggregation of another work not based on the Program
with the Program (or with a work based on the Program) on a volume of
a storage or distribution medium does not bring the other work under
the scope of this License.
3. You may copy and distribute the Program (or a work based on it,
under Section 2) in object code or executable form under the terms of
Sections 1 and 2 above provided that you also do one of the following:
a) Accompany it with the complete corresponding machine-readable
source code, which must be distributed under the terms of Sections
1 and 2 above on a medium customarily used for software interchange; or,
b) Accompany it with a written offer, valid for at least three
years, to give any third party, for a charge no more than your
cost of physically performing source distribution, a complete
machine-readable copy of the corresponding source code, to be
distributed under the terms of Sections 1 and 2 above on a medium
customarily used for software interchange; or,
c) Accompany it with the information you received as to the offer
to distribute corresponding source code. (This alternative is
allowed only for noncommercial distribution and only if you
received the program in object code or executable form with such
an offer, in accord with Subsection b above.)
The source code for a work means the preferred form of the work for
making modifications to it. For an executable work, complete source
code means all the source code for all modules it contains, plus any
associated interface definition files, plus the scripts used to
control compilation and installation of the executable. However, as a
special exception, the source code distributed need not include
anything that is normally distributed (in either source or binary
form) with the major components (compiler, kernel, and so on) of the
operating system on which the executable runs, unless that component
itself accompanies the executable.
If distribution of executable or object code is made by offering
access to copy from a designated place, then offering equivalent
access to copy the source code from the same place counts as
distribution of the source code, even though third parties are not
compelled to copy the source along with the object code.
4. You may not copy, modify, sublicense, or distribute the Program
except as expressly provided under this License. Any attempt
otherwise to copy, modify, sublicense or distribute the Program is
void, and will automatically terminate your rights under this License.
However, parties who have received copies, or rights, from you under
this License will not have their licenses terminated so long as such
parties remain in full compliance.
5. You are not required to accept this License, since you have not
signed it. However, nothing else grants you permission to modify or
distribute the Program or its derivative works. These actions are
prohibited by law if you do not accept this License. Therefore, by
modifying or distributing the Program (or any work based on the
Program), you indicate your acceptance of this License to do so, and
all its terms and conditions for copying, distributing or modifying
the Program or works based on it.
6. Each time you redistribute the Program (or any work based on the
Program), the recipient automatically receives a license from the
original licensor to copy, distribute or modify the Program subject to
these terms and conditions. You may not impose any further
restrictions on the recipients' exercise of the rights granted herein.
You are not responsible for enforcing compliance by third parties to
this License.
7. If, as a consequence of a court judgment or allegation of patent
infringement or for any other reason (not limited to patent issues),
conditions are imposed on you (whether by court order, agreement or
otherwise) that contradict the conditions of this License, they do not
excuse you from the conditions of this License. If you cannot
distribute so as to satisfy simultaneously your obligations under this
License and any other pertinent obligations, then as a consequence you
may not distribute the Program at all. For example, if a patent
license would not permit royalty-free redistribution of the Program by
all those who receive copies directly or indirectly through you, then
the only way you could satisfy both it and this License would be to
refrain entirely from distribution of the Program.
If any portion of this section is held invalid or unenforceable under
any particular circumstance, the balance of the section is intended to
apply and the section as a whole is intended to apply in other
circumstances.
It is not the purpose of this section to induce you to infringe any
patents or other property right claims or to contest validity of any
such claims; this section has the sole purpose of protecting the
integrity of the free software distribution system, which is
implemented by public license practices. Many people have made
generous contributions to the wide range of software distributed
through that system in reliance on consistent application of that
system; it is up to the author/donor to decide if he or she is willing
to distribute software through any other system and a licensee cannot
impose that choice.
This section is intended to make thoroughly clear what is believed to
be a consequence of the rest of this License.
8. If the distribution and/or use of the Program is restricted in
certain countries either by patents or by copyrighted interfaces, the
original copyright holder who places the Program under this License
may add an explicit geographical distribution limitation excluding
those countries, so that distribution is permitted only in or among
countries not thus excluded. In such case, this License incorporates
the limitation as if written in the body of this License.
9. The Free Software Foundation may publish revised and/or new versions
of the General Public License from time to time. Such new versions will
be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.
Each version is given a distinguishing version number. If the Program
specifies a version number of this License which applies to it and "any
later version", you have the option of following the terms and conditions
either of that version or of any later version published by the Free
Software Foundation. If the Program does not specify a version number of
this License, you may choose any version ever published by the Free Software
Foundation.
10. If you wish to incorporate parts of the Program into other free
programs whose distribution conditions are different, write to the author
to ask for permission. For software which is copyrighted by the Free
Software Foundation, write to the Free Software Foundation; we sometimes
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of preserving the free status of all derivatives of our free software and
of promoting the sharing and reuse of software generally.
NO WARRANTY
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
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TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
REPAIR OR CORRECTION.
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
POSSIBILITY OF SUCH DAMAGES.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
convey the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
Also add information on how to contact you by electronic and paper mail.
If the program is interactive, make it output a short notice like this
when it starts in an interactive mode:
Gnomovision version 69, Copyright (C) year name of author
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, the commands you use may
be called something other than `show w' and `show c'; they could even be
mouse-clicks or menu items--whatever suits your program.
You should also get your employer (if you work as a programmer) or your
school, if any, to sign a "copyright disclaimer" for the program, if
necessary. Here is a sample; alter the names:
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
`Gnomovision' (which makes passes at compilers) written by James Hacker.
<signature of Ty Coon>, 1 April 1989
Ty Coon, President of Vice
This General Public License does not permit incorporating your program into
proprietary programs. If your program is a subroutine library, you may
consider it more useful to permit linking proprietary applications with the
library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License.

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@ -1,173 +0,0 @@
//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2003 - 3D Realms Entertainment
This file is NOT part of Duke Nukem 3D version 1.5 - Atomic Edition
However, it is either an older version of a file that is, or is
some test code written during the development of Duke Nukem 3D.
This file is provided purely for educational interest.
Duke Nukem 3D is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
*/
//-------------------------------------------------------------------------
//****************************************************************************
//
// Private header for CONTROL.C
//
//****************************************************************************
#pragma once
#ifndef control_private_h_
#define control_private_h_
#include "compat.h"
#include "keyboard.h"
//****************************************************************************
//
// DEFINES
//
//****************************************************************************
#define AXISUNDEFINED 0x7f
#define BUTTONUNDEFINED 0x7f
#define KEYUNDEFINED 0x7f
#define THRESHOLD (0x200 * 32767 / 10000)
#define MINTHRESHOLD (0x80 * 32767 / 10000)
#define DEFAULTMOUSESENSITIVITY 4 // 0x7000+MINIMUMMOUSESENSITIVITY
#define INSTANT_ONOFF 0
#define TOGGLE_ONOFF 1
#define MAXCONTROLVALUE 0x7fff
// Number of Mouse buttons
//#define MAXMOUSEBUTTONS 10
// Number of JOY buttons
// KEEPINSYNC duke3d/src/gamedefs.h, build/src/sdlayer.cpp
#define MAXJOYBUTTONS 32
#define MAXJOYBUTTONSANDHATS (MAXJOYBUTTONS+4)
// Number of JOY axes
// KEEPINSYNC duke3d/src/gamedefs.h, build/src/sdlayer.cpp
#define MAXJOYAXES 9
#define MAXJOYDIGITAL (MAXJOYAXES*2)
// NORMAL axis scale
#define NORMALAXISSCALE 65536
#define LIMITCONTROL(x) (*x = clamp(*x, -MAXCONTROLVALUE, MAXCONTROLVALUE))
//****************************************************************************
//
// TYPEDEFS
//
//****************************************************************************
typedef enum
{
motion_Left = -1,
motion_Up = -1,
motion_None = 0,
motion_Right = 1,
motion_Down = 1
} motion;
typedef struct
{
int32_t joyMinX;
int32_t joyMinY;
int32_t threshMinX;
int32_t threshMinY;
int32_t threshMaxX;
int32_t threshMaxY;
int32_t joyMaxX;
int32_t joyMaxY;
int32_t joyMultXL;
int32_t joyMultYL;
int32_t joyMultXH;
int32_t joyMultYH;
} JoystickDef;
// int32_t ThrottleMin;
// int32_t RudderMin;
// int32_t ThrottlethreshMin;
// int32_t RudderthreshMin;
// int32_t ThrottlethreshMax;
// int32_t RudderthreshMax;
// int32_t ThrottleMax;
// int32_t RudderMax;
// int32_t ThrottleMultL;
// int32_t RudderMultL;
// int32_t ThrottleMultH;
// int32_t RudderMultH;
typedef struct
{
uint8_t active;
uint8_t used;
uint8_t toggle;
uint8_t buttonheld;
int32_t cleared;
} controlflags;
typedef struct
{
kb_scancode key1;
kb_scancode key2;
} controlkeymaptype;
typedef struct
{
uint8_t singleclicked;
uint8_t doubleclicked;
uint16_t extra;
} controlbuttontype;
typedef struct
{
uint8_t analogmap;
uint8_t minmap;
uint8_t maxmap;
uint8_t extra;
} controlaxismaptype;
typedef struct
{
int32_t analog;
int8_t digital;
int8_t digitalClearedN, digitalClearedP;
} controlaxistype;
//***************************************************************************
//
// PROTOTYPES
//
//***************************************************************************
#endif

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@ -1,169 +0,0 @@
//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2003 - 3D Realms Entertainment
This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
Duke Nukem 3D is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
Original Source: 1996 - Todd Replogle
Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
Modifications for JonoF's port by Jonathon Fowler (jf@jonof.id.au)
*/
//-------------------------------------------------------------------------
//***************************************************************************
//
// Public header for CONTROL.C.
//
//***************************************************************************
#pragma once
#ifndef control_public_h_
#define control_public_h_
#include "tarray.h"
#include "inputstate.h"
//***************************************************************************
//
// DEFINES
//
//***************************************************************************
//***************************************************************************
//
// TYPEDEFS
//
//***************************************************************************
typedef enum
{
axis_up,
axis_down,
axis_left,
axis_right
} axisdirection;
typedef enum
{
analog_turning=0,
analog_strafing=1,
analog_lookingupanddown=2,
analog_elevation=3,
analog_rolling=4,
analog_moving=5,
analog_maxtype
} analogcontrol;
typedef enum
{
controltype_keyboard,
controltype_keyboardandmouse,
controltype_keyboardandjoystick
} controltype;
typedef enum
{
controldevice_keyboard,
controldevice_mouse,
controldevice_joystick
} controldevice;
enum GameControllerButton : int
{
GAMECONTROLLER_BUTTON_INVALID = -1,
GAMECONTROLLER_BUTTON_A,
GAMECONTROLLER_BUTTON_B,
GAMECONTROLLER_BUTTON_X,
GAMECONTROLLER_BUTTON_Y,
GAMECONTROLLER_BUTTON_BACK,
GAMECONTROLLER_BUTTON_GUIDE,
GAMECONTROLLER_BUTTON_START,
GAMECONTROLLER_BUTTON_LEFTSTICK,
GAMECONTROLLER_BUTTON_RIGHTSTICK,
GAMECONTROLLER_BUTTON_LEFTSHOULDER,
GAMECONTROLLER_BUTTON_RIGHTSHOULDER,
GAMECONTROLLER_BUTTON_DPAD_UP,
GAMECONTROLLER_BUTTON_DPAD_DOWN,
GAMECONTROLLER_BUTTON_DPAD_LEFT,
GAMECONTROLLER_BUTTON_DPAD_RIGHT,
GAMECONTROLLER_BUTTON_MAX
};
enum GameControllerAxis : int
{
GAMECONTROLLER_AXIS_INVALID = -1,
GAMECONTROLLER_AXIS_LEFTX,
GAMECONTROLLER_AXIS_LEFTY,
GAMECONTROLLER_AXIS_RIGHTX,
GAMECONTROLLER_AXIS_RIGHTY,
GAMECONTROLLER_AXIS_TRIGGERLEFT,
GAMECONTROLLER_AXIS_TRIGGERRIGHT,
GAMECONTROLLER_AXIS_MAX
};
enum class LastSeenInput : unsigned char
{
Keyboard,
Joystick,
};
//***************************************************************************
//
// GLOBALS
//
//***************************************************************************
extern bool CONTROL_Started;
extern bool CONTROL_MousePresent;
extern bool CONTROL_JoyPresent;
extern bool CONTROL_MouseEnabled;
extern bool CONTROL_JoystickEnabled;
extern LastSeenInput CONTROL_LastSeenInput;
//***************************************************************************
//
// PROTOTYPES
//
//***************************************************************************
void CONTROL_ClearAssignments( void );
void CONTROL_GetInput( ControlInfo *info );
bool CONTROL_Startup(controltype which, int32_t ( *TimeFunction )( void ), int32_t ticspersecond);
void CONTROL_Shutdown( void );
void CONTROL_MapAnalogAxis(int whichaxis, int whichanalog, controldevice device);
void CONTROL_MapDigitalAxis(int32_t whichaxis, int32_t whichfunction, int32_t direction, controldevice device);
void CONTROL_SetAnalogAxisScale(int32_t whichaxis, int32_t axisscale, controldevice device);
void CONTROL_SetAnalogAxisInvert(int32_t whichaxis, int32_t invert, controldevice device);
void CONTROL_ScanForControllers(void);
int32_t CONTROL_GetGameControllerDigitalAxisPos(int32_t axis);
int32_t CONTROL_GetGameControllerDigitalAxisNeg(int32_t axis);
void CONTROL_ClearGameControllerDigitalAxisPos(int32_t axis);
void CONTROL_ClearGameControllerDigitalAxisNeg(int32_t axis);
////////// KEY/MOUSE BIND STUFF //////////
////////////////////
#endif

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@ -1,31 +0,0 @@
#ifndef __joystick_h
#define __joystick_h
#define HAT_CENTERED 0x00
#define HAT_UP 0x01
#define HAT_RIGHT 0x02
#define HAT_DOWN 0x04
#define HAT_LEFT 0x08
#define HAT_RIGHTUP (HAT_RIGHT|HAT_UP)
#define HAT_RIGHTDOWN (HAT_RIGHT|HAT_DOWN)
#define HAT_LEFTUP (HAT_LEFT|HAT_UP)
#define HAT_LEFTDOWN (HAT_LEFT|HAT_DOWN)
int32_t JOYSTICK_GetButtons( void );
int32_t JOYSTICK_GetGameControllerButtons( void );
int32_t JOYSTICK_ClearButton( int32_t b );
void JOYSTICK_ClearGameControllerButton( int32_t b );
void JOYSTICK_ClearAllButtons( void );
int32_t JOYSTICK_GetHat( int32_t h );
void JOYSTICK_ClearHat( int32_t h );
void JOYSTICK_ClearAllHats( void );
int32_t JOYSTICK_GetAxis( int32_t a );
void JOYSTICK_ClearAxis( int32_t a );
void JOYSTICK_ClearAllAxes( void );
#endif /* __joystick_h */

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@ -1,554 +0,0 @@
/*
* control.c
* MACT library controller handling
*
* Derived from MACT386.LIB disassembly by Jonathon Fowler
*
*/
#include "_control.h"
#include "baselayer.h"
#include "compat.h"
#include "control.h"
#include "joystick.h"
#include "keyboard.h"
#include "mouse.h"
#include "osd.h"
#include "gamecvars.h"
#include "pragmas.h"
bool CONTROL_Started = false;
bool CONTROL_MouseEnabled = false;
bool CONTROL_MousePresent = false;
bool CONTROL_JoyPresent = false;
bool CONTROL_JoystickEnabled = false;
LastSeenInput CONTROL_LastSeenInput;
static int32_t CONTROL_NumMouseButtons = 0;
static int32_t CONTROL_NumJoyButtons = 0;
static int32_t CONTROL_NumJoyAxes = 0;
// static controlkeymaptype CONTROL_KeyMapping[CONTROL_NUM_FLAGS];
static controlaxismaptype CONTROL_JoyAxesMap[MAXJOYAXES];
static controlaxistype CONTROL_JoyAxes[MAXJOYAXES];
static controlaxistype CONTROL_LastJoyAxes[MAXJOYAXES];
static int32_t CONTROL_JoyAxesScale[MAXJOYAXES];
static int8_t CONTROL_JoyAxesInvert[MAXJOYAXES];
static controlbuttontype CONTROL_JoyButtonMapping[MAXJOYBUTTONS];
static int32_t CONTROL_JoyButtonClicked[MAXJOYBUTTONS];
static int32_t CONTROL_JoyButtonClickedState[MAXJOYBUTTONS];
static int32_t CONTROL_JoyButtonClickedTime[MAXJOYBUTTONS];
static int32_t CONTROL_JoyButtonState[MAXJOYBUTTONS];
static uint8_t CONTROL_JoyButtonClickedCount[MAXJOYBUTTONS];
static int32_t(*ExtGetTime)(void);
//static int32_t ticrate;
static uint8_t CONTROL_DoubleClickSpeed;
int32_t CONTROL_ButtonFlags[NUMKEYS];
bool CONTROL_BindsEnabled = 0;
#define CONTROL_CheckRange(which) ((unsigned)which >= (unsigned)NUMKEYS)
static int32_t CONTROL_GetTime(void)
{
static int32_t t = 0;
t += 5;
return t;
}
void CONTROL_MapAnalogAxis(int whichaxis, int whichanalog, controldevice device)
{
controlaxismaptype *set;
if ((unsigned)whichanalog >= (unsigned)analog_maxtype && whichanalog != -1)
{
//Error("CONTROL_MapAnalogAxis: analog function %d out of valid range for %d analog functions.",
// whichanalog, analog_maxtype);
return;
}
switch (device)
{
case controldevice_joystick:
if ((unsigned)whichaxis >= (unsigned)MAXJOYAXES)
{
//Error("CONTROL_MapAnalogAxis: axis %d out of valid range for %d joystick axes.",
// whichaxis, MAXJOYAXES);
return;
}
set = CONTROL_JoyAxesMap;
break;
default:
//Error("CONTROL_MapAnalogAxis: invalid controller device type");
return;
}
set[whichaxis].analogmap = whichanalog;
}
void CONTROL_SetAnalogAxisScale(int32_t whichaxis, int32_t axisscale, controldevice device)
{
int32_t *set;
switch (device)
{
case controldevice_joystick:
if ((unsigned) whichaxis >= (unsigned) MAXJOYAXES)
{
//Error("CONTROL_SetAnalogAxisScale: axis %d out of valid range for %d joystick axes.",
// whichaxis, MAXJOYAXES);
return;
}
set = CONTROL_JoyAxesScale;
break;
default:
//Error("CONTROL_SetAnalogAxisScale: invalid controller device type");
return;
}
set[whichaxis] = axisscale;
}
void CONTROL_SetAnalogAxisInvert(int32_t whichaxis, int32_t invert, controldevice device)
{
int8_t * set;
switch (device)
{
case controldevice_joystick:
if ((unsigned) whichaxis >= (unsigned) MAXJOYAXES)
{
//Error("CONTROL_SetAnalogAxisInvert: axis %d out of valid range for %d joystick axes.",
// whichaxis, MAXJOYAXES);
return;
}
set = CONTROL_JoyAxesInvert;
break;
default:
//Error("CONTROL_SetAnalogAxisInvert: invalid controller device type");
return;
}
set[whichaxis] = invert;
}
void CONTROL_MapDigitalAxis(int32_t whichaxis, int32_t whichfunction, int32_t direction, controldevice device)
{
controlaxismaptype *set;
if (CONTROL_CheckRange(whichfunction)) whichfunction = AXISUNDEFINED;
switch (device)
{
case controldevice_joystick:
if ((unsigned) whichaxis >= (unsigned) MAXJOYAXES)
{
//Error("CONTROL_MapDigitalAxis: axis %d out of valid range for %d joystick axes.",
// whichaxis, MAXJOYAXES);
return;
}
set = CONTROL_JoyAxesMap;
break;
default:
//Error("CONTROL_MapDigitalAxis: invalid controller device type");
return;
}
switch (direction) // JBF: this is all very much a guess. The ASM puzzles me.
{
case axis_up:
case axis_left:
set[whichaxis].minmap = whichfunction;
break;
case axis_down:
case axis_right:
set[whichaxis].maxmap = whichfunction;
break;
default:
break;
}
}
void CONTROL_ClearAssignments(void)
{
memset(CONTROL_JoyAxes, 0, sizeof(CONTROL_JoyAxes));
memset(CONTROL_JoyAxesInvert, 0, sizeof(CONTROL_JoyAxesInvert));
memset(CONTROL_JoyAxesMap, AXISUNDEFINED, sizeof(CONTROL_JoyAxesMap));
memset(CONTROL_JoyButtonMapping, BUTTONUNDEFINED, sizeof(CONTROL_JoyButtonMapping));
memset(CONTROL_LastJoyAxes, 0, sizeof(CONTROL_LastJoyAxes));
}
static int DoGetDeviceButtons(
int32_t buttons, int32_t tm,
int32_t NumButtons,
int32_t *DeviceButtonState,
int32_t *ButtonClickedTime,
int32_t *ButtonClickedState,
int32_t *ButtonClicked,
uint8_t *ButtonClickedCount
)
{
int32_t i=NumButtons-1;
int retval = 0;
for (; i>=0; i--)
{
int const bs = (buttons >> i) & 1;
DeviceButtonState[i] = bs;
ButtonClickedState[i] = FALSE;
if (bs)
{
retval = 1;
if (ButtonClicked[i] == FALSE)
{
ButtonClicked[i] = TRUE;
if (ButtonClickedCount[i] == 0 || tm > ButtonClickedTime[i])
{
ButtonClickedTime[i] = tm + CONTROL_DoubleClickSpeed;
ButtonClickedCount[i] = 1;
}
else if (tm < ButtonClickedTime[i])
{
ButtonClickedState[i] = TRUE;
ButtonClickedTime[i] = 0;
ButtonClickedCount[i] = 2;
}
}
else if (ButtonClickedCount[i] == 2)
{
ButtonClickedState[i] = TRUE;
}
continue;
}
if (ButtonClickedCount[i] == 2)
ButtonClickedCount[i] = 0;
ButtonClicked[i] = FALSE;
}
return retval;
}
static void CONTROL_GetDeviceButtons(void)
{
int32_t const t = ExtGetTime();
if (CONTROL_JoystickEnabled)
{
int retval = DoGetDeviceButtons(
JOYSTICK_GetButtons(), t,
CONTROL_NumJoyButtons,
CONTROL_JoyButtonState,
CONTROL_JoyButtonClickedTime,
CONTROL_JoyButtonClickedState,
CONTROL_JoyButtonClicked,
CONTROL_JoyButtonClickedCount
);
if (retval)
CONTROL_LastSeenInput = LastSeenInput::Joystick;
}
}
static int CONTROL_DigitizeAxis(int axis, controldevice device)
{
controlaxistype *set, *lastset;
switch (device)
{
case controldevice_joystick:
set = CONTROL_JoyAxes;
lastset = CONTROL_LastJoyAxes;
break;
default: return 0;
}
set[axis].digitalClearedN = lastset[axis].digitalClearedN;
set[axis].digitalClearedP = lastset[axis].digitalClearedP;
if (set[axis].analog > 0)
{
set[axis].digitalClearedN = 0;
if (set[axis].analog > THRESHOLD || (set[axis].analog > MINTHRESHOLD && lastset[axis].digital == 1))
set[axis].digital = 1;
else
set[axis].digitalClearedP = 0;
return 1;
}
else if (set[axis].analog < 0)
{
set[axis].digitalClearedP = 0;
if (set[axis].analog < -THRESHOLD || (set[axis].analog < -MINTHRESHOLD && lastset[axis].digital == -1))
set[axis].digital = -1;
else
set[axis].digitalClearedN = 0;
return 1;
}
else
{
set[axis].digitalClearedN = 0;
set[axis].digitalClearedP = 0;
}
return 0;
}
static void CONTROL_ScaleAxis(int axis, controldevice device)
{
controlaxistype *set;
int32_t *scale;
int8_t * invert;
switch (device)
{
case controldevice_joystick:
set = CONTROL_JoyAxes;
scale = CONTROL_JoyAxesScale;
invert = CONTROL_JoyAxesInvert;
break;
default: return;
}
int const invertResult = !!invert[axis];
set[axis].analog = (mulscale16(set[axis].analog, scale[axis]) ^ -invertResult) + invertResult;
}
static void CONTROL_ApplyAxis(int axis, ControlInfo *info, controldevice device)
{
controlaxistype *set;
controlaxismaptype *map;
switch (device)
{
case controldevice_joystick:
set = CONTROL_JoyAxes;
map = CONTROL_JoyAxesMap;
break;
default: return;
}
switch (map[axis].analogmap)
{
case analog_turning: info->dyaw += set[axis].analog; break;
case analog_strafing: info->dx += set[axis].analog; break;
case analog_lookingupanddown: info->dpitch += set[axis].analog; break;
case analog_elevation: info->dy += set[axis].analog; break;
case analog_rolling: info->droll += set[axis].analog; break;
case analog_moving: info->dz += set[axis].analog; break;
default: break;
}
}
static void CONTROL_PollDevices(ControlInfo *info)
{
memset(info, 0, sizeof(ControlInfo));
if (CONTROL_MouseEnabled)
inputState.GetMouseDelta(info);
if (CONTROL_JoystickEnabled)
{
Bmemcpy(CONTROL_LastJoyAxes, CONTROL_JoyAxes, sizeof(CONTROL_JoyAxes));
memset(CONTROL_JoyAxes, 0, sizeof(CONTROL_JoyAxes));
for (int i=joystick.numAxes-1; i>=0; i--)
{
CONTROL_JoyAxes[i].analog = joystick.pAxis[i];
if (CONTROL_DigitizeAxis(i, controldevice_joystick))
CONTROL_LastSeenInput = LastSeenInput::Joystick;
CONTROL_ScaleAxis(i, controldevice_joystick);
LIMITCONTROL(&CONTROL_JoyAxes[i].analog);
CONTROL_ApplyAxis(i, info, controldevice_joystick);
}
}
CONTROL_GetDeviceButtons();
}
static int CONTROL_HandleAxisFunction(int32_t *p1, controlaxistype *axes, controlaxismaptype *axismap, int numAxes)
{
int axis = numAxes - 1;
int retval = 0;
do
{
if (!axes[axis].digital)
continue;
int const j = (axes[axis].digital < 0) ? axismap[axis].minmap : axismap[axis].maxmap;
if (j != AXISUNDEFINED)
{
p1[j] = 1;
retval = 1;
}
}
while (axis--);
return retval;
}
static void CONTROL_AxisFunctionState(int32_t *p1)
{
if (CONTROL_NumJoyAxes)
{
if (CONTROL_HandleAxisFunction(p1, CONTROL_JoyAxes, CONTROL_JoyAxesMap, CONTROL_NumJoyAxes))
CONTROL_LastSeenInput = LastSeenInput::Joystick;
}
}
static void CONTROL_ButtonFunctionState(int32_t *p1)
{
if (CONTROL_NumJoyButtons)
{
int i=CONTROL_NumJoyButtons-1, j;
int retval = 0;
do
{
j = CONTROL_JoyButtonMapping[i].doubleclicked;
if (j != KEYUNDEFINED)
{
auto const state = CONTROL_JoyButtonClickedState[i];
p1[j] |= state;
retval |= state;
}
j = CONTROL_JoyButtonMapping[i].singleclicked;
if (j != KEYUNDEFINED)
{
auto const state = CONTROL_JoyButtonState[i];
p1[j] |= state;
retval |= state;
}
}
while (i--);
if (retval)
CONTROL_LastSeenInput = LastSeenInput::Joystick;
}
}
int32_t CONTROL_GetGameControllerDigitalAxisPos(int32_t axis)
{
if (!joystick.isGameController)
return 0;
return CONTROL_JoyAxes[axis].digital > 0 && !CONTROL_JoyAxes[axis].digitalClearedP;
}
int32_t CONTROL_GetGameControllerDigitalAxisNeg(int32_t axis)
{
if (!joystick.isGameController)
return 0;
return CONTROL_JoyAxes[axis].digital < 0 && !CONTROL_JoyAxes[axis].digitalClearedN;
}
void CONTROL_ClearGameControllerDigitalAxisPos(int32_t axis)
{
if (!joystick.isGameController)
return;
CONTROL_JoyAxes[axis].digitalClearedP = 1;
}
void CONTROL_ClearGameControllerDigitalAxisNeg(int32_t axis)
{
if (!joystick.isGameController)
return;
CONTROL_JoyAxes[axis].digitalClearedN = 1;
}
static void CONTROL_GetFunctionInput(void)
{
CONTROL_ButtonFunctionState(CONTROL_ButtonFlags);
CONTROL_AxisFunctionState(CONTROL_ButtonFlags);
}
void CONTROL_GetInput(ControlInfo *info)
{
CONTROL_PollDevices(info);
CONTROL_GetFunctionInput();
inputchecked = 1;
}
static void CONTROL_ResetJoystickValues()
{
CONTROL_NumJoyAxes = min(MAXJOYAXES, joystick.numAxes);
CONTROL_NumJoyButtons = min(MAXJOYBUTTONS, joystick.numButtons + 4 * (joystick.numHats > 0));
CONTROL_JoystickEnabled = CONTROL_JoyPresent = !!((inputdevices & 4) >> 2);
}
void CONTROL_ScanForControllers()
{
joyScanDevices();
CONTROL_ResetJoystickValues();
}
bool CONTROL_Startup(controltype which, int32_t(*TimeFunction)(void), int32_t ticspersecond)
{
UNREFERENCED_PARAMETER(which);
if (CONTROL_Started) return false;
ExtGetTime = TimeFunction ? TimeFunction : CONTROL_GetTime;
// what the fuck???
CONTROL_DoubleClickSpeed = (ticspersecond * 57) / 100;
if (CONTROL_DoubleClickSpeed <= 0)
CONTROL_DoubleClickSpeed = 1;
if (initinput())
return true;
CONTROL_NumMouseButtons = MAXMOUSEBUTTONS;
mouseInit();
CONTROL_MousePresent = ((inputdevices & 2) == 2);
CONTROL_MouseEnabled = CONTROL_MousePresent;
CONTROL_ResetJoystickValues();
CONTROL_Started = TRUE;
return false;
}
void CONTROL_Shutdown(void)
{
if (!CONTROL_Started)
return;
mouseUninit();
uninitinput();
CONTROL_Started = FALSE;
}

View file

@ -1,128 +0,0 @@
/*
* joystick.c
* MACT library -to- Build Port Joystick Glue
*
* by Hendricks266
*
* We needed raw joystick access for the Wii port.
* We only had raw mouse and keyboard access.
* I made raw joystick access.
*
*/
//-------------------------------------------------------------------------
/*
Duke Nukem Copyright (C) 1996, 2003 3D Realms Entertainment
This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
Duke Nukem 3D is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#include "compat.h"
#include "joystick.h"
#include "baselayer.h"
#include "keyboard.h"
#include "_control.h"
int32_t JOYSTICK_GetButtons(void)
{
int32_t buttons;
joyReadButtons(&buttons);
if (joystick.numHats > 0)
{
int32_t hat = JOYSTICK_GetHat(0);
if (hat != 0)
buttons |= hat << min(MAXJOYBUTTONS, joystick.numButtons);
}
return buttons;
}
int32_t JOYSTICK_GetGameControllerButtons(void)
{
if (!joystick.isGameController)
return 0;
int32_t buttons;
joyReadButtons(&buttons);
return buttons;
}
int32_t JOYSTICK_ClearButton(int32_t b)
{
return (joystick.bits &= ~b);
}
void JOYSTICK_ClearGameControllerButton(int32_t b)
{
if (!joystick.isGameController)
return;
joystick.bits &= ~b;
}
void JOYSTICK_ClearAllButtons(void)
{
joystick.bits = 0;
}
int32_t JOYSTICK_GetHat(int32_t h)
{
if (h>=0 && h<joystick.numHats)
{
if (joystick.pHat[h] == -1)
return (HAT_CENTERED);
else
{
static const int32_t hatstate[] = { HAT_UP, HAT_RIGHTUP, HAT_RIGHT, HAT_RIGHTDOWN, HAT_DOWN, HAT_LEFTDOWN, HAT_LEFT, HAT_LEFTUP };
int32_t val;
// thanks SDL for this much more sensible method
val = ((joystick.pHat[0] + 4500 / 2) % 36000) / 4500;
if (val < 8)
return hatstate[val];
}
}
return 0;
}
void JOYSTICK_ClearHat(int32_t h)
{
if (h>=0 && h<joystick.numHats)
joystick.pHat[h] = -1;
}
void JOYSTICK_ClearAllHats(void)
{
int32_t h;
for (h=0; h<joystick.numHats; ++h)
joystick.pHat[h] = -1;
}
int32_t JOYSTICK_GetAxis(int32_t a)
{
return ((a>=0 && a<joystick.numAxes)?joystick.pAxis[a]:0);
}
void JOYSTICK_ClearAxis(int32_t a)
{
if (a>=0 && a<joystick.numAxes)
joystick.pAxis[a] = 0;
}
void JOYSTICK_ClearAllAxes(void)
{
int32_t a;
for (a=0; a<joystick.numAxes; ++a)
joystick.pAxis[a] = 0;
}

View file

@ -34,12 +34,9 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#define NEED_COMMCTRL_H
#define ONLY_USERDEFS
#include "_control.h"
#include "build.h"
#include "cache1d.h"
#include "compat.h"
#include "control.h"
#include "keyboard.h"
#include "startwin.game.h"
#include "windows_inc.h"
#include "gamecontrol.h"

View file

@ -14,7 +14,6 @@ endif()
include_directories(
${CMAKE_CURRENT_SOURCE_DIR}/../build/include
${CMAKE_CURRENT_SOURCE_DIR}/../mact/include
${CMAKE_CURRENT_SOURCE_DIR}/../audiolib/include
${CMAKE_CURRENT_SOURCE_DIR}/../libsmackerdec/include
${CMAKE_CURRENT_SOURCE_DIR}/../thirdparty/include
@ -25,6 +24,7 @@ include_directories(
${CMAKE_CURRENT_SOURCE_DIR}/../common/fonts
${CMAKE_CURRENT_SOURCE_DIR}/../common/2d
${CMAKE_CURRENT_SOURCE_DIR}/../common/music
${CMAKE_CURRENT_SOURCE_DIR}/../common/input
${CMAKE_CURRENT_SOURCE_DIR}/../platform
)

View file

@ -26,7 +26,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "renderlayer.h"
#include "duke3d.h"
#include "animlib.h"
#include "mouse.h"
#include "compat.h"
#include "input.h"

View file

@ -31,7 +31,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "compat.h"
#include "fx_man.h"
#include "keyboard.h"
#include "pragmas.h"
#include "polymost.h"
@ -115,7 +114,6 @@ END_RR_NS
#include "actors.h"
#include "common_game.h"
#include "config.h"
#include "control.h"
#include "gamecontrol.h"
#include "game.h"
#include "gamedef.h"

View file

@ -1,4 +1,4 @@
//-------------------------------------------------------------------------
//-------------------------------------------------------------------------
/*
Copyright (C) 2016 EDuke32 developers and contributors
@ -160,6 +160,14 @@ enum gametokens
T_TEXTUREFILTER,
};
static void gameTimerHandler(void)
{
S_Cleanup();
MUSIC_Update();
G_HandleSpecialKeys();
}
void G_HandleSpecialKeys(void)
{
// we need CONTROL_GetInput in order to pick up joystick button presses
@ -6836,7 +6844,6 @@ static void G_Cleanup(void)
void G_Shutdown(void)
{
S_SoundShutdown();
CONTROL_Shutdown();
G_SetFog(0);
engineUnInit();
G_Cleanup();
@ -7076,6 +7083,7 @@ static void G_Startup(void)
set_memerr_handler(&G_HandleMemErr);
timerInit(TICRATE);
timerSetCallback(gameTimerHandler);
G_CompileScripts();
@ -7611,54 +7619,62 @@ MAIN_LOOP_RESTART:
OSD_DispatchQueued();
static bool frameJustDrawn;
char gameUpdate = false;
double const gameUpdateStartTime = timerGetHiTicks();
if (((g_netClient || g_netServer) || !(g_player[myconnectindex].ps->gm & (MODE_MENU|MODE_DEMO))) && totalclock >= ototalclock+TICSPERFRAME)
{
//if (g_networkMode != NET_DEDICATED_SERVER)
//{
// if (RRRA && g_player[myconnectindex].ps->on_motorcycle)
// P_GetInputMotorcycle(myconnectindex);
// else if (RRRA && g_player[myconnectindex].ps->on_boat)
// P_GetInputBoat(myconnectindex);
// else
// P_GetInput(myconnectindex);
//}
//Bmemcpy(&inputfifo[0][myconnectindex], &localInput, sizeof(input_t));
S_Update();
do
{
if (ready2send == 0) break;
Net_GetInput();
//if (g_networkMode != NET_DEDICATED_SERVER)
//{
// if (RRRA && g_player[myconnectindex].ps->on_motorcycle)
// P_GetInputMotorcycle(myconnectindex);
// else if (RRRA && g_player[myconnectindex].ps->on_boat)
// P_GetInputBoat(myconnectindex);
// else
// P_GetInput(myconnectindex);
//}
ototalclock += TICSPERFRAME;
//Bmemcpy(&inputfifo[0][myconnectindex], &localInput, sizeof(input_t));
int const moveClock = (int) totalclock;
if (!frameJustDrawn)
break;
if (((ud.show_help == 0 && !GUICapture && (g_player[myconnectindex].ps->gm&MODE_MENU) != MODE_MENU) || ud.recstat == 2 || (g_netServer || ud.multimode > 1)) &&
(g_player[myconnectindex].ps->gm&MODE_GAME))
{
G_MoveLoop();
}
frameJustDrawn = false;
if (totalclock - moveClock >= TICSPERFRAME)
{
// computing a tic takes longer than a tic, so we're slowing
// the game down. rather than tightly spinning here, go draw
// a frame since we're fucked anyway
break;
}
}
while (((g_netClient || g_netServer) || !(g_player[myconnectindex].ps->gm & (MODE_MENU|MODE_DEMO))) && totalclock >= ototalclock+TICSPERFRAME);
do
{
if (ready2send == 0) break;
Net_GetInput();
gameUpdate = true;
g_gameUpdateTime = timerGetHiTicks()-gameUpdateStartTime;
if (g_gameUpdateAvgTime < 0.f)
g_gameUpdateAvgTime = g_gameUpdateTime;
g_gameUpdateAvgTime = ((GAMEUPDATEAVGTIMENUMSAMPLES-1.f)*g_gameUpdateAvgTime+g_gameUpdateTime)/((float) GAMEUPDATEAVGTIMENUMSAMPLES);
ototalclock += TICSPERFRAME;
int const moveClock = (int) totalclock;
if (((ud.show_help == 0 && !GUICapture && (g_player[myconnectindex].ps->gm&MODE_MENU) != MODE_MENU) || ud.recstat == 2 || (g_netServer || ud.multimode > 1)) &&
(g_player[myconnectindex].ps->gm&MODE_GAME))
{
G_MoveLoop();
S_Update();
}
if (totalclock - moveClock >= TICSPERFRAME)
{
// computing a tic takes longer than a tic, so we're slowing
// the game down. rather than tightly spinning here, go draw
// a frame since we're fucked anyway
break;
}
}
while (((g_netClient || g_netServer) || !(g_player[myconnectindex].ps->gm & (MODE_MENU|MODE_DEMO))) && totalclock >= ototalclock+TICSPERFRAME);
gameUpdate = true;
g_gameUpdateTime = timerGetHiTicks()-gameUpdateStartTime;
if (g_gameUpdateAvgTime < 0.f)
g_gameUpdateAvgTime = g_gameUpdateTime;
g_gameUpdateAvgTime = ((GAMEUPDATEAVGTIMENUMSAMPLES-1.f)*g_gameUpdateAvgTime+g_gameUpdateTime)/((float) GAMEUPDATEAVGTIMENUMSAMPLES);
} while(0);
}
G_DoCheats();
@ -7690,6 +7706,8 @@ MAIN_LOOP_RESTART:
{
g_gameUpdateAndDrawTime = g_beforeSwapTime/* timerGetHiTicks()*/ - gameUpdateStartTime;
}
frameJustDrawn = true;
}
if (g_player[myconnectindex].ps->gm&MODE_DEMO)

View file

@ -2531,10 +2531,6 @@ void Net_ReceiveDisconnect(ENetEvent *event)
void Net_GetPackets(void)
{
MUSIC_Update();
G_HandleSpecialKeys();
if (g_netDisconnect)
{
Net_Disconnect();

View file

@ -3495,9 +3495,12 @@ default_case:
SA(spriteNum) = (sprite[dmgSrc].ang + 1024) & 2047;
sprite[spriteNum].xvel = -(sprite[dmgSrc].extra << 2);
int16_t sectNum = SECT(spriteNum);
pushmove((vec3_t *)&sprite[spriteNum], &sectNum, 128L, (4L << 8), (4L << 8), CLIPMASK0);
if (sectNum != SECT(spriteNum) && (unsigned)sectNum < MAXSECTORS)
changespritesect(spriteNum, sectNum);
if ((unsigned)sectNum < MAXSECTORS)
{
pushmove((vec3_t *)&sprite[spriteNum], &sectNum, 128L, (4L << 8), (4L << 8), CLIPMASK0);
if (sectNum != SECT(spriteNum) && (unsigned)sectNum < MAXSECTORS)
changespritesect(spriteNum, sectNum);
}
}
if (sprite[spriteNum].statnum == STAT_ZOMBIEACTOR)

View file

@ -14,7 +14,6 @@ endif()
include_directories(
${CMAKE_CURRENT_SOURCE_DIR}/../build/include
${CMAKE_CURRENT_SOURCE_DIR}/../mact/include
${CMAKE_CURRENT_SOURCE_DIR}/../audiolib/include
${CMAKE_CURRENT_SOURCE_DIR}/../libsmackerdec/include
${CMAKE_CURRENT_SOURCE_DIR}/../thirdparty/include
@ -25,6 +24,7 @@ include_directories(
${CMAKE_CURRENT_SOURCE_DIR}/../common/fonts
${CMAKE_CURRENT_SOURCE_DIR}/../common/2d
${CMAKE_CURRENT_SOURCE_DIR}/../common/music
${CMAKE_CURRENT_SOURCE_DIR}/../common/input
${CMAKE_CURRENT_SOURCE_DIR}/../platform
)

View file

@ -33,9 +33,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
#include "fx_man.h"
#include "music.h"
#include "gamedefs.h"
#include "keyboard.h"
#include "control.h"
#include "config.h"
#include "sounds.h"
#include "gamecontrol.h"

View file

@ -43,7 +43,6 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
#include "mytypes.h"
#include "text.h"
#include "control.h"
#include "gamecontrol.h"
#include "gstrings.h"
//#include "inv.h"

View file

@ -33,9 +33,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
#include "settings.h"
#include "mytypes.h"
#include "gamedefs.h"
#include "keyboard.h"
#include "gamecontrol.h"
#include "control.h"
#include "fx_man.h"
#include "sounds.h"
#include "config.h"

View file

@ -30,8 +30,6 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
#include "compat.h"
#include "gamecontrol.h"
#include "keyboard.h"
#include "control.h"
BEGIN_SW_NS

View file

@ -45,7 +45,6 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
#include "common_game.h"
#include "gamecontrol.h"
#include "control.h"
#include "trigger.h"
#include "savedef.h"

View file

@ -33,12 +33,10 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "weapon.h"
#include "player.h"
#include "jsector.h"
#include "control.h"
#include "menus.h"
#include "sw_strs.h"
#include "pal.h"
#include "demo.h"
#include "input.h"
#include "keydef.h"
#include "gamecontrol.h"

View file

@ -37,7 +37,6 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
#include "network.h"
#include "mytypes.h"
#include "control.h"
#include "gamecontrol.h"
#include "demo.h"

View file

@ -40,7 +40,6 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
#include "jsector.h"
#include "mytypes.h"
#include "control.h"
#include "gamecontrol.h"
#include "network.h"
#include "pal.h"

View file

@ -68,7 +68,6 @@ Things required to make savegames work:
#include "menus.h"
#include "control.h"
#include "gamecontrol.h"
#include "gamedefs.h"
#include "config.h"
@ -85,7 +84,6 @@ Things required to make savegames work:
#include "light.h"
#include "track.h"
#include "jsector.h"
#include "keyboard.h"
#include "text.h"
#include "music.h"

View file

@ -41,7 +41,6 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
#include "mmulti.h"
#include "mytypes.h"
#include "keyboard.h"
#include "sounds.h"
#include "settings.h"
#include "pragmas.h"

View file

@ -43,7 +43,6 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
#include "common_game.h"
#include "gamecontrol.h"
#include "control.h"
#include "trigger.h"
#include "savedef.h"

View file

@ -38,7 +38,6 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
#include "weapon.h"
#include "player.h"
#include "jsector.h"
#include "control.h"
#include "menus.h"
#include "sw_strs.h"
#include "pal.h"

View file

@ -42,7 +42,6 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
#include "common_game.h"
#include "gamecontrol.h"
#include "control.h"
#include "trigger.h"
#include "savedef.h"

View file

@ -33,14 +33,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
#include "names2.h"
#include "panel.h"
#include "game.h"
//#include "quake.h"
//#include "jsector.h"
//#include "mytypes.h"
//#include "control.h"
//#include "gamecontrol.h"
#include "network.h"
//#include "symutil.h"
BEGIN_SW_NS

View file

@ -33,9 +33,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
#include "fx_man.h"
#include "music.h"
#include "gamedefs.h"
#include "keyboard.h"
#include "control.h"
#include "config.h"
#include "sounds.h"
#include "gamecontrol.h"

View file

@ -945,29 +945,12 @@ OptionMenu "MouseOptions" //protected
//
//-------------------------------------------------------------------------------------------
OptionMenu "JoystickOptions"//Defaults" //protected
OptionMenu "JoystickOptions" //protected
{
Title "$JOYMNU_OPTIONS"
Option "$JOYMNU_ENABLE", "use_joystick", "YesNo"
Option "$JOYMNU_NOMENU", "m_blockcontrollers", "YesNo"
/*IfOption(Windows)
{
Option "$JOYMNU_DINPUT", "joy_dinput", "YesNo"
Option "$JOYMNU_XINPUT", "joy_xinput", "YesNo"
Option "$JOYMNU_PS2", "joy_ps2raw", "YesNo"
}*/
StaticText ""
StaticTextSwitchable "$JOYMNU_NOCON", "$JOYMNU_CONFIG", "ConfigureMessage"
StaticTextSwitchable " ", "$JOYMNU_DISABLED1", "ConnectMessage1"
StaticTextSwitchable " ", "$JOYMNU_DISABLED2", "ConnectMessage2"
// The rest will be filled in by joystick code if devices get connected or disconnected
// This will be filled in by joystick code if devices get connected or disconnected
}
OptionMenu "JoystickOptions1" //protected
{
Title "$JOYMNU_OPTIONS"
}
OptionValue "JoyAxisMapNames"
{