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Engine: Remove the LUNATIC-specific definitions
of engine_main_arrays_are_static, engine_v8 and Mulscale. # Conflicts: # source/build/src/engine.cpp
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2 changed files with 0 additions and 13 deletions
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@ -1207,12 +1207,6 @@ extern int skiptile;
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static vec2_t const zerovec = { 0, 0 };
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#ifdef LUNATIC
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extern const int32_t engine_main_arrays_are_static;
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extern const int32_t engine_v8;
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int32_t Mulscale(int32_t a, int32_t b, int32_t sh);
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#endif
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static FORCE_INLINE CONSTEXPR int inside_p(int32_t const x, int32_t const y, int const sectnum) { return (sectnum >= 0 && inside(x, y, sectnum) == 1); }
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#define SET_AND_RETURN(Lval, Rval) \
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@ -4313,13 +4313,6 @@ int32_t ksqrt(uint32_t num)
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return nsqrtasm(num);
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}
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#ifdef LUNATIC
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int32_t Mulscale(int32_t a, int32_t b, int32_t sh)
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{
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return mulscale(a, b, sh);
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}
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#endif
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// Gets the BUILD unit height and z offset of a sprite.
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// Returns the z offset, 'height' may be NULL.
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int32_t spriteheightofsptr(uspriteptr_t spr, int32_t *height, int32_t alsotileyofs)
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