mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-24 10:40:46 +00:00
Fix gcc 7.1.0 warnings
git-svn-id: https://svn.eduke32.com/eduke32@6370 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
60098c45d6
commit
dad337add8
25 changed files with 141 additions and 24 deletions
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@ -619,11 +619,15 @@ void MV_SetVoiceMixMode(VoiceNode *voice)
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switch (type)
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{
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case T_16BITSOURCE | T_LEFTQUIET: MV_LeftVolume = MV_RightVolume;
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case T_16BITSOURCE | T_LEFTQUIET:
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MV_LeftVolume = MV_RightVolume;
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fallthrough__;
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case T_16BITSOURCE | T_MONO:
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case T_16BITSOURCE | T_RIGHTQUIET: voice->mix = MV_Mix16BitMono16; break;
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case T_LEFTQUIET: MV_LeftVolume = MV_RightVolume;
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case T_LEFTQUIET:
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MV_LeftVolume = MV_RightVolume;
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fallthrough__;
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case T_MONO:
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case T_RIGHTQUIET: voice->mix = MV_Mix16BitMono; break;
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@ -227,13 +227,13 @@
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#endif
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#if __has_cpp_attribute(fallthrough)
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# define FALLTHROUGH [[fallthrough]]
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# define fallthrough__ [[fallthrough]]
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#elif __has_cpp_attribute(clang::fallthrough)
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# define FALLTHROUGH [[clang::fallthrough]]
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# define fallthrough__ [[clang::fallthrough]]
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#elif __has_cpp_attribute(gnu::fallthrough)
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# define FALLTHROUGH [[gnu::fallthrough]]
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# define fallthrough__ [[gnu::fallthrough]]
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#else
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# define FALLTHROUGH
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# define fallthrough__
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#endif
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@ -304,11 +304,13 @@ static int32_t osdcmd_vidmode(osdfuncparm_t const * const parm)
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break;
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case 4: // fs, res, bpp switch
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newfullscreen = (Batol(parm->parms[3]) != 0);
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fallthrough__;
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case 3: // res & bpp switch
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tmp = Batol(parm->parms[2]);
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if (!(tmp==8 || tmp==16 || tmp==32))
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return OSDCMD_SHOWHELP;
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newbpp = tmp;
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fallthrough__;
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#endif
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case 2: // res switch
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newx = Batol(parm->parms[0]);
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@ -3524,6 +3524,7 @@ static int32_t defsparser(scriptfile *script)
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glb->def[0].alpha = (float)(value2-a) * finv2value;
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glb->def[1].alpha = (float)a * finv2value;
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}
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fallthrough__;
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#endif
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case 0:
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numalphatabs = value;
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@ -9379,8 +9379,10 @@ int32_t loadoldboard(const char *filename, char fromwhere, vec3_t *dapos, int16_
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{
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case 5:
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convertv5sectv6(&v5sect,&v6sect);
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fallthrough__;
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case 6:
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convertv6sectv7(&v6sect,§or[i]);
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break;
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}
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}
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@ -9426,8 +9428,10 @@ int32_t loadoldboard(const char *filename, char fromwhere, vec3_t *dapos, int16_
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{
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case 5:
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convertv5wallv6(&v5wall,&v6wall,i);
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fallthrough__;
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case 6:
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convertv6wallv7(&v6wall,&wall[i]);
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break;
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}
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}
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@ -9478,8 +9482,10 @@ int32_t loadoldboard(const char *filename, char fromwhere, vec3_t *dapos, int16_
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{
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case 5:
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convertv5sprv6(&v5spr,&v6spr);
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fallthrough__;
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case 6:
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convertv6sprv7(&v6spr,&sprite[i]);
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break;
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}
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check_sprite(i);
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@ -2084,7 +2084,7 @@ void *tdefl_write_image_to_png_file_in_memory_ex(const void *pImage, int w, int
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for (y = 0; y < h; ++y)
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{
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tdefl_compress_buffer(pComp, &z, 1, TDEFL_NO_FLUSH);
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tdefl_compress_buffer(pComp, (mz_uint8 *)pImage + (flip ? (h - 1 - y) : y) * bpl, bpl, TDEFL_NO_FLUSH);
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tdefl_compress_buffer(pComp, (mz_uint8 const *)pImage + (flip ? (h - 1 - y) : y) * bpl, bpl, TDEFL_NO_FLUSH);
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}
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if (tdefl_compress_buffer(pComp, NULL, 0, TDEFL_FINISH) != TDEFL_STATUS_DONE)
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{
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@ -3176,6 +3176,7 @@ struct mz_zip_internal_state_tag
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#if defined(DEBUG) || defined(_DEBUG) || defined(NDEBUG)
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static MZ_FORCEINLINE mz_uint mz_zip_array_range_check(const mz_zip_array *pArray, mz_uint index)
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{
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pArray = pArray;
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MZ_ASSERT(index < pArray->m_size);
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return index;
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}
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@ -4805,7 +4806,7 @@ mz_zip_reader_extract_iter_state* mz_zip_reader_extract_iter_new(mz_zip_archive
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if (!((flags & MZ_ZIP_FLAG_COMPRESSED_DATA) || (!pState->file_stat.m_method)))
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{
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/* Decompression required, therefore intermediate read buffer required */
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pState->read_buf_size = MZ_MIN(pState->file_stat.m_comp_size, MZ_ZIP_MAX_IO_BUF_SIZE);
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pState->read_buf_size = MZ_MIN(pState->file_stat.m_comp_size, (mz_uint64)MZ_ZIP_MAX_IO_BUF_SIZE);
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if (NULL == (pState->pRead_buf = pZip->m_pAlloc(pZip->m_pAlloc_opaque, 1, (size_t)pState->read_buf_size)))
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{
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mz_zip_set_error(pZip, MZ_ZIP_ALLOC_FAILED);
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@ -957,6 +957,7 @@ int32_t OSD_HandleChar(char ch)
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if (--editor.pos < editor.start)
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editor.start--, editor.end--;
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fallthrough__;
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#ifndef __APPLE__
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case 127: // handled in OSD_HandleScanCode (delete)
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#endif
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@ -2125,6 +2126,7 @@ int32_t osdcmd_cvar_set(osdfuncparm_t const * const parm)
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break;
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case CVAR_INVALIDATEALL:
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gltexinvalidatetype(INVALIDATE_ALL);
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fallthrough__;
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case CVAR_INVALIDATEART:
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gltexinvalidatetype(INVALIDATE_ART);
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#ifdef POLYMER
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@ -1812,7 +1812,7 @@ static void polymost_drawpoly(vec2f_t const * const dpxy, int32_t const n, int32
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}
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else
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{
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float const al = waloff[globalpicnum] ? alphahackarray[globalpicnum] * (1.f/255.f) ? alphahackarray[globalpicnum] * (1.f/255.f):
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float const al = waloff[globalpicnum] ? alphahackarray[globalpicnum] != 0 ? alphahackarray[globalpicnum] * (1.f/255.f):
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(pth && pth->hicr && pth->hicr->alphacut >= 0.f ? pth->hicr->alphacut : 0.f) : 0.f;
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bglAlphaFunc(GL_GREATER, al);
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@ -46,7 +46,7 @@ $(DUKE3D_OBJ)/gamedef.$o: $(DUKE3D_SRC)/gamedef.cpp $(duke3d_h) $(gamedef_h) $(D
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$(DUKE3D_OBJ)/gameexec.$o: $(DUKE3D_SRC)/gameexec.cpp $(DUKE3D_SRC)/gamestructures.cpp $(duke3d_h) $(gamedef_h)
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$(DUKE3D_OBJ)/gamestructures.$o: $(DUKE3D_SRC)/gamestructures.cpp $(duke3d_h) $(gamedef_h)
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$(DUKE3D_OBJ)/gamevars.$o: $(DUKE3D_SRC)/gamevars.cpp $(DUKE3D_SRC)/gamestructures.cpp $(duke3d_h) $(gamedef_h) $(DUKE3D_SRC)/savegame.h
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$(DUKE3D_OBJ)/global.$o: $(DUKE3D_SRC)/*.cpp $(DUKE3D_SRC)/global.cpp $(duke3d_h)
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$(DUKE3D_OBJ)/global.$o: $(DUKE3D_SRC)/global.cpp $(duke3d_h)
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$(DUKE3D_OBJ)/input.$o: $(DUKE3D_SRC)/input.cpp $(duke3d_h) $(DUKE3D_SRC)/input.h
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$(DUKE3D_OBJ)/mdump.$o: $(DUKE3D_SRC)/mdump.cpp $(DUKE3D_SRC)/mdump.h
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$(DUKE3D_OBJ)/menus.$o: $(DUKE3D_SRC)/menus.cpp $(duke3d_h) $(DUKE3D_SRC)/input.h $(MACT_INC)/mouse.h $(DUKE3D_SRC)/menus.h
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@ -2973,6 +2973,7 @@ ACTOR_STATIC void G_MoveWeapons(void)
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sprite[newSprite].yrepeat = 32;
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DELETE_SPRITE_AND_CONTINUE(spriteNum);
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}
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fallthrough__;
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case SHRINKSPARK__STATIC:
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case RPG__STATIC:
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case FIRELASER__STATIC:
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@ -3448,6 +3449,7 @@ ACTOR_STATIC void G_MoveTransports(void)
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case STAT_ACTOR:
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if (sprite[sectSprite].extra > 0 && A_CheckNonTeleporting(sectSprite))
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goto JBOLT;
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fallthrough__;
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case STAT_MISC:
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case STAT_FALLER:
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case STAT_DUMMYPLAYER:
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@ -5077,9 +5079,10 @@ ACTOR_STATIC void G_MoveMisc(void) // STATNUM 5
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if (pData[1] == 5)
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A_DeleteSprite(spriteNum);
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goto next_sprite;
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fallthrough__;
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case FRAMEEFFECT1_13__STATIC:
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if (PLUTOPAK) goto next_sprite; // JBF: ideally this should never happen...
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fallthrough__;
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case FRAMEEFFECT1__STATIC:
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if (pSprite->owner >= 0)
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@ -5109,7 +5112,7 @@ ACTOR_STATIC void G_MoveMisc(void) // STATNUM 5
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sprite[g_player[playerNum].ps->i].extra -= 4;
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}
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}
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fallthrough__;
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case FIRELASER__STATIC:
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if (pSprite->extra != 5)
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pSprite->extra = 5;
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@ -5843,7 +5846,7 @@ ACTOR_STATIC void G_MoveEffectors(void) //STATNUM 3
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}
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}
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x = 0; // XXX: This assignment is dead?
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fallthrough__;
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case SE_14_SUBWAY_CAR:
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if (pSprite->owner==-1)
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@ -6499,6 +6502,7 @@ ACTOR_STATIC void G_MoveEffectors(void) //STATNUM 3
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case ST_26_SPLITTING_ST_DOOR:
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if (GetAnimationGoal(§or[pSprite->sectnum].ceilingz) >= 0)
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break;
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fallthrough__;
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default:
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G_ActivateBySector(pSprite->sectnum,spriteNum);
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pData[0] = 0;
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@ -10307,6 +10307,7 @@ void ExtPreCheckKeys(void) // just before drawrooms
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// 5-frame walk
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case 1550 : // Shark
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frames=5;
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fallthrough__;
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// 2-frame walk
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case 1445 : // duke kick
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case LIZTROOPDUCKING :
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@ -10318,7 +10319,7 @@ void ExtPreCheckKeys(void) // just before drawrooms
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case BOSS1LOB :
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case LIZTROOPSHOOT :
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if (frames==0) frames=2;
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fallthrough__;
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// 4-frame walk
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case 1491 : // duke crawl
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case LIZTROOP :
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@ -10331,15 +10332,18 @@ void ExtPreCheckKeys(void) // just before drawrooms
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case BOSS4 :
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case NEWBEAST:
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if (frames==0) frames=4;
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fallthrough__;
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case LIZTROOPJETPACK :
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case DRONE :
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case COMMANDER :
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case TANK :
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case RECON :
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if (frames==0) frames = 10;
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fallthrough__;
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case CAMERA1:
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case APLAYER :
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if (frames==0) frames=1;
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fallthrough__;
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case GREENSLIME :
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case EGG :
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case PIGCOPSTAYPUT :
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@ -10525,6 +10529,7 @@ void ExtAnalyzeSprites(int32_t ourx, int32_t oury, int32_t oura, int32_t smoothr
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// 5-frame walk
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case 1550 : // Shark
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frames=5;
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fallthrough__;
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// 2-frame walk
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case 1445 : // duke kick
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case LIZTROOPDUCKING :
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@ -10536,7 +10541,7 @@ void ExtAnalyzeSprites(int32_t ourx, int32_t oury, int32_t oura, int32_t smoothr
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case BOSS1LOB :
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case LIZTROOPSHOOT :
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if (frames==0) frames=2;
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fallthrough__;
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// 4-frame walk
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case 1491 : // duke crawl
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case LIZTROOP :
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@ -10549,16 +10554,19 @@ void ExtAnalyzeSprites(int32_t ourx, int32_t oury, int32_t oura, int32_t smoothr
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case BOSS4 :
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case NEWBEAST:
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if (frames==0) frames=4;
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fallthrough__;
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case LIZTROOPJETPACK :
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case DRONE :
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case COMMANDER :
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case TANK :
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case RECON :
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if (frames==0) frames = 10;
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fallthrough__;
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case ROTATEGUN :
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case CAMERA1:
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case APLAYER :
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if (frames==0) frames=1;
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fallthrough__;
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case GREENSLIME :
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case PIGCOPSTAYPUT :
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case LIZMANSTAYPUT:
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@ -1594,9 +1594,11 @@ int A_Spawn(int spriteNum, int tileNum)
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if (sector[sectNum].floorpicnum == FLOORSLIME || sector[sectNum].ceilingpicnum == FLOORSLIME)
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pSprite->pal = 7;
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fallthrough__;
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case DOMELITE__STATIC:
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if (pSprite->picnum == DOMELITE)
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pSprite->cstat |= 257;
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fallthrough__;
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case NEON1__STATIC:
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case NEON2__STATIC:
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case NEON3__STATIC:
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@ -1605,6 +1607,7 @@ int A_Spawn(int spriteNum, int tileNum)
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case NEON6__STATIC:
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if (pSprite->picnum != WATERSPLASH2)
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pSprite->cstat |= 257;
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fallthrough__;
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case NUKEBUTTON__STATIC:
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case JIBS1__STATIC:
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case JIBS2__STATIC:
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@ -1669,6 +1672,7 @@ int A_Spawn(int spriteNum, int tileNum)
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case FRAMEEFFECT1_13__STATIC:
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if (PLUTOPAK) break;
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fallthrough__;
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case FRAMEEFFECT1__STATIC:
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if (spriteNum >= 0)
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{
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@ -1782,6 +1786,7 @@ int A_Spawn(int spriteNum, int tileNum)
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pSprite->shade = 127;
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}
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pSprite->cstat |= 32;
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fallthrough__;
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}
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case FECES__STATIC:
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if (spriteNum >= 0)
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@ -1901,6 +1906,7 @@ int A_Spawn(int spriteNum, int tileNum)
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case PIPE6__STATIC:
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pSprite->clipdist = 32;
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pSprite->cstat |= 257;
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fallthrough__;
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case OCEANSPRITE4__STATIC:
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changespritestat(newSprite, STAT_DEFAULT);
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break;
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@ -1999,6 +2005,7 @@ int A_Spawn(int spriteNum, int tileNum)
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case PODFEM1__STATIC:
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pSprite->extra <<= 1;
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fallthrough__;
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case FEM1__STATIC:
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case FEM2__STATIC:
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case FEM3__STATIC:
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@ -2014,6 +2021,7 @@ int A_Spawn(int spriteNum, int tileNum)
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case TOUGHGAL__STATIC:
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pSprite->yvel = pSprite->hitag;
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pSprite->hitag = -1;
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fallthrough__;
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case BLOODYPOLE__STATIC:
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pSprite->cstat |= 257;
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pSprite->clipdist = 32;
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@ -2035,6 +2043,7 @@ int A_Spawn(int spriteNum, int tileNum)
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pSprite->shade = sprite[spriteNum].shade;
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pSprite->pal = g_player[P_Get(spriteNum)].ps->palookup;
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}
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fallthrough__;
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case DUKECAR__STATIC:
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case HELECOPT__STATIC:
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// if(sp->picnum == HELECOPT || sp->picnum == DUKECAR) sp->xvel = 1024;
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@ -2042,6 +2051,7 @@ int A_Spawn(int spriteNum, int tileNum)
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pSprite->extra = 1;
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pSprite->xvel = 292;
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pSprite->zvel = 360;
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fallthrough__;
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case BLIMP__STATIC:
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pSprite->cstat |= 257;
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pSprite->clipdist = 128;
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@ -2148,6 +2158,7 @@ int A_Spawn(int spriteNum, int tileNum)
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case RESPAWN__STATIC:
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pSprite->extra = 66-13;
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fallthrough__;
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case MUSICANDSFX__STATIC:
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if ((!g_netServer && ud.multimode < 2) && pSprite->pal == 1)
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{
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@ -2166,6 +2177,7 @@ int A_Spawn(int spriteNum, int tileNum)
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G_AddGameLight(0, newSprite, ((pSprite->yrepeat*tilesiz[pSprite->picnum].y)<<1), 32768, 255+(95<<8),PR_LIGHT_PRIO_MAX_GAME);
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actor[newSprite].lightcount = 2;
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}
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fallthrough__;
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#endif
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case EXPLOSION2BOT__STATIC:
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case BURNING__STATIC:
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@ -2319,6 +2331,7 @@ int A_Spawn(int spriteNum, int tileNum)
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T1(newSprite) = pSprite->z;
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T2(newSprite) = krand()&127;
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}
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fallthrough__;
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case WATERDRIPSPLASH__STATIC:
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pSprite->xrepeat = pSprite->yrepeat = 24;
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changespritestat(newSprite, STAT_STANDABLE);
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@ -2341,7 +2354,7 @@ int A_Spawn(int spriteNum, int tileNum)
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changespritestat(newSprite, STAT_MISC);
|
||||
break;
|
||||
}
|
||||
// touchplate falls through
|
||||
fallthrough__;
|
||||
case WATERBUBBLEMAKER__STATIC:
|
||||
if (EDUKE32_PREDICT_FALSE(pSprite->hitag && pSprite->picnum == WATERBUBBLEMAKER))
|
||||
{
|
||||
|
@ -2378,6 +2391,7 @@ int A_Spawn(int spriteNum, int tileNum)
|
|||
case COMMANDERSTAYPUT__STATIC:
|
||||
case BOSS4STAYPUT__STATIC:
|
||||
actor[newSprite].actorstayput = pSprite->sectnum;
|
||||
fallthrough__;
|
||||
case BOSS1__STATIC:
|
||||
case BOSS2__STATIC:
|
||||
case BOSS3__STATIC:
|
||||
|
@ -2386,6 +2400,7 @@ int A_Spawn(int spriteNum, int tileNum)
|
|||
case GREENSLIME__STATIC:
|
||||
if (pSprite->picnum == GREENSLIME)
|
||||
pSprite->extra = 1;
|
||||
fallthrough__;
|
||||
case DRONE__STATIC:
|
||||
case LIZTROOPONTOILET__STATIC:
|
||||
case LIZTROOPJUSTSIT__STATIC:
|
||||
|
@ -2666,7 +2681,7 @@ int A_Spawn(int spriteNum, int tileNum)
|
|||
}
|
||||
|
||||
pSprite->pal = 0;
|
||||
|
||||
fallthrough__;
|
||||
case ACCESSCARD__STATIC:
|
||||
|
||||
if (pSprite->picnum == ATOMICHEALTH)
|
||||
|
@ -2697,7 +2712,7 @@ int A_Spawn(int spriteNum, int tileNum)
|
|||
|
||||
case WATERFOUNTAIN__STATIC:
|
||||
SLT(newSprite) = 1;
|
||||
|
||||
fallthrough__;
|
||||
case TREE1__STATIC:
|
||||
case TREE2__STATIC:
|
||||
case TIRE__STATIC:
|
||||
|
@ -2731,6 +2746,7 @@ int A_Spawn(int spriteNum, int tileNum)
|
|||
pSprite->xvel = -8;
|
||||
A_SetSprite(newSprite,CLIPMASK0);
|
||||
}
|
||||
fallthrough__;
|
||||
case CEILINGSTEAM__STATIC:
|
||||
changespritestat(newSprite, STAT_STANDABLE);
|
||||
break;
|
||||
|
@ -2760,6 +2776,7 @@ int A_Spawn(int spriteNum, int tileNum)
|
|||
case 46:
|
||||
ror_protectedsectors[pSprite->sectnum] = 1;
|
||||
/* XXX: fall-through intended? */
|
||||
fallthrough__;
|
||||
#endif
|
||||
case SE_49_POINT_LIGHT:
|
||||
case SE_50_SPOT_LIGHT:
|
||||
|
@ -3102,6 +3119,7 @@ int A_Spawn(int spriteNum, int tileNum)
|
|||
if (sector[sectNum].lotag &&
|
||||
labs(sector[sectNum].ceilingz-pSprite->z) > 1024)
|
||||
sector[sectNum].lotag |= 32768; //If its open
|
||||
fallthrough__;
|
||||
case SE_8_UP_OPEN_DOOR_LIGHTS:
|
||||
//First, get the ceiling-floor shade
|
||||
{
|
||||
|
@ -3279,9 +3297,11 @@ int A_Spawn(int spriteNum, int tileNum)
|
|||
if (spriteNum == -1)
|
||||
spriteNum = SUBWAY;
|
||||
actor[newSprite].lastv.x = spriteNum;
|
||||
fallthrough__;
|
||||
case SE_30_TWO_WAY_TRAIN:
|
||||
if (g_netServer || numplayers > 1)
|
||||
break;
|
||||
fallthrough__;
|
||||
case SE_0_ROTATING_SECTOR:
|
||||
case SE_1_PIVOT:
|
||||
case SE_5:
|
||||
|
@ -3356,6 +3376,7 @@ int A_Spawn(int spriteNum, int tileNum)
|
|||
case CANWITHSOMETHING4__STATIC:
|
||||
case RUBBERCAN__STATIC:
|
||||
pSprite->extra = 0;
|
||||
fallthrough__;
|
||||
case EXPLODINGBARREL__STATIC:
|
||||
case HORSEONSIDE__STATIC:
|
||||
case FIREBARREL__STATIC:
|
||||
|
@ -3371,6 +3392,7 @@ int A_Spawn(int spriteNum, int tileNum)
|
|||
if (spriteNum >= 0)
|
||||
pSprite->owner = spriteNum;
|
||||
else pSprite->owner = newSprite;
|
||||
fallthrough__;
|
||||
case EGG__STATIC:
|
||||
if (ud.monsters_off == 1 && pSprite->picnum == EGG)
|
||||
{
|
||||
|
@ -3613,6 +3635,7 @@ void G_DoSpriteAnimations(int32_t ourx, int32_t oury, int32_t oura, int32_t smoo
|
|||
t->shade = -127;
|
||||
continue;
|
||||
}
|
||||
fallthrough__;
|
||||
case BULLETHOLE__STATIC:
|
||||
case CRACK1__STATIC:
|
||||
case CRACK2__STATIC:
|
||||
|
@ -3731,6 +3754,7 @@ void G_DoSpriteAnimations(int32_t ourx, int32_t oury, int32_t oura, int32_t smoo
|
|||
case FOOTPRINTS4__STATIC:
|
||||
if (t->pal == 6)
|
||||
t->shade = -127;
|
||||
fallthrough__;
|
||||
case PUKE__STATIC:
|
||||
case MONEY__STATIC:
|
||||
//case MONEY+1__STATIC:
|
||||
|
@ -4047,7 +4071,7 @@ PALONLY:
|
|||
}
|
||||
if (t->pal == 6)
|
||||
t->shade = -120;
|
||||
/* fall-through */
|
||||
fallthrough__;
|
||||
case SCRAP1__STATIC:
|
||||
case SCRAP2__STATIC:
|
||||
case SCRAP3__STATIC:
|
||||
|
@ -4067,6 +4091,7 @@ PALONLY:
|
|||
t->pal = 7;
|
||||
break;
|
||||
}
|
||||
fallthrough__;
|
||||
default:
|
||||
G_MaybeTakeOnFloorPal(t, sect);
|
||||
break;
|
||||
|
@ -4246,6 +4271,7 @@ skip:
|
|||
t->z = sprite[pSprite->owner].z-(3<<8);
|
||||
if (g_tripbombLaserMode == 2 && g_player[screenpeek].ps->heat_on == 0)
|
||||
t->yrepeat = 0;
|
||||
fallthrough__;
|
||||
case EXPLOSION2__STATIC:
|
||||
case EXPLOSION2BOT__STATIC:
|
||||
case FREEZEBLAST__STATIC:
|
||||
|
@ -4268,11 +4294,13 @@ skip:
|
|||
case FIRE__STATIC:
|
||||
case FIRE2__STATIC:
|
||||
t->cstat |= 128;
|
||||
fallthrough__;
|
||||
case BURNING__STATIC:
|
||||
case BURNING2__STATIC:
|
||||
if (sprite[pSprite->owner].picnum != TREE1 && sprite[pSprite->owner].picnum != TREE2)
|
||||
t->z = actor[t->owner].floorz;
|
||||
t->shade = -127;
|
||||
fallthrough__;
|
||||
case SMALLSMOKE__STATIC:
|
||||
t->cstat |= 8192+1024;
|
||||
break;
|
||||
|
@ -4303,6 +4331,7 @@ skip:
|
|||
break;
|
||||
case SHELL__STATIC:
|
||||
t->picnum = pSprite->picnum+(T1(i)&1);
|
||||
fallthrough__;
|
||||
case SHOTGUNSHELL__STATIC:
|
||||
t->cstat |= 12;
|
||||
if (T1(i) > 2) t->cstat &= ~16;
|
||||
|
@ -4310,6 +4339,7 @@ skip:
|
|||
break;
|
||||
case FRAMEEFFECT1_13__STATIC:
|
||||
if (PLUTOPAK) break;
|
||||
fallthrough__;
|
||||
case FRAMEEFFECT1__STATIC:
|
||||
if (pSprite->owner >= 0 && sprite[pSprite->owner].statnum < MAXSTATUS)
|
||||
{
|
||||
|
|
|
@ -1435,6 +1435,7 @@ static int32_t C_SkipComments(void)
|
|||
{
|
||||
case '\n':
|
||||
g_lineNumber++;
|
||||
fallthrough__;
|
||||
case ' ':
|
||||
case '\t':
|
||||
case '\r':
|
||||
|
@ -1491,6 +1492,7 @@ static int32_t C_SkipComments(void)
|
|||
textptr++;
|
||||
continue;
|
||||
}
|
||||
fallthrough__;
|
||||
case 0: // EOF
|
||||
return ((g_scriptPtr-apScript) > (g_scriptSize-32)) ? C_SetScriptSize(g_scriptSize<<1) : 0;
|
||||
}
|
||||
|
@ -3654,6 +3656,7 @@ DO_DEFSTATE:
|
|||
C_GetNextValue(LABEL_DEFINE);
|
||||
C_GetNextValue(LABEL_DEFINE);
|
||||
C_GetNextValue(LABEL_DEFINE);
|
||||
fallthrough__;
|
||||
case CON_ADDAMMO:
|
||||
case CON_ADDWEAPON:
|
||||
case CON_SIZETO:
|
||||
|
@ -3662,6 +3665,7 @@ DO_DEFSTATE:
|
|||
case CON_ADDINVENTORY:
|
||||
case CON_GUTS:
|
||||
C_GetNextValue(LABEL_DEFINE);
|
||||
fallthrough__;
|
||||
case CON_ESPAWN:
|
||||
case CON_ESHOOT:
|
||||
case CON_QSPAWN:
|
||||
|
@ -4059,6 +4063,7 @@ DO_DEFSTATE:
|
|||
case CON_NEXTSPRITESECT:
|
||||
case CON_SECTOROFWALL:
|
||||
C_GetNextVarType(GAMEVAR_READONLY);
|
||||
fallthrough__;
|
||||
case CON_ADDLOGVAR:
|
||||
case CON_ESHOOTVAR:
|
||||
case CON_ESPAWNVAR:
|
||||
|
@ -4103,6 +4108,7 @@ DO_DEFSTATE:
|
|||
|
||||
case CON_SQRT:
|
||||
C_GetNextVar();
|
||||
fallthrough__;
|
||||
case CON_FINDPLAYER:
|
||||
case CON_FINDOTHERPLAYER:
|
||||
case CON_DISPLAYRAND:
|
||||
|
@ -4284,6 +4290,7 @@ DO_DEFSTATE:
|
|||
return 1;
|
||||
}
|
||||
textptr++;
|
||||
fallthrough__;
|
||||
case CON_SETARRAY:
|
||||
C_GetNextLabelName();
|
||||
i=GetADefID(label+(g_labelCnt<<6));
|
||||
|
@ -4793,12 +4800,15 @@ DO_DEFSTATE:
|
|||
{
|
||||
case CON_SCREENTEXT:
|
||||
C_GetManyVars(8);
|
||||
fallthrough__;
|
||||
case CON_GAMETEXTZ:
|
||||
case CON_DIGITALNUMBERZ:
|
||||
C_GetManyVars(1);
|
||||
fallthrough__;
|
||||
case CON_GAMETEXT:
|
||||
case CON_DIGITALNUMBER:
|
||||
C_GetManyVars(6);
|
||||
fallthrough__;
|
||||
default:
|
||||
C_GetManyVars(5);
|
||||
break;
|
||||
|
@ -6282,7 +6292,7 @@ static void C_AddDefaultDefinitions(void)
|
|||
{ "GAMEARRAY_BOOLEAN", GAMEARRAY_BITMAP },
|
||||
};
|
||||
|
||||
for (int i = 0; i < ARRAY_SIZE(predefined); i++)
|
||||
for (unsigned i = 0; i < ARRAY_SIZE(predefined); i++)
|
||||
C_AddDefinition(predefined[i].token, predefined[i].val, LABEL_DEFINE);
|
||||
|
||||
C_AddDefinition("NO", 0, LABEL_DEFINE | LABEL_ACTION | LABEL_AI | LABEL_MOVE);
|
||||
|
|
|
@ -2662,6 +2662,7 @@ nullquote:
|
|||
case CON_EQSPAWNVAR:
|
||||
if (spriteNum != -1)
|
||||
A_AddToDeleteQueue(spriteNum);
|
||||
fallthrough__;
|
||||
case CON_ESPAWNVAR:
|
||||
aGameVars[g_returnVarID].global = spriteNum;
|
||||
break;
|
||||
|
@ -2693,6 +2694,7 @@ nullquote:
|
|||
case CON_EQSPAWN:
|
||||
if (spriteNum != -1)
|
||||
A_AddToDeleteQueue(spriteNum);
|
||||
fallthrough__;
|
||||
case CON_ESPAWN:
|
||||
aGameVars[g_returnVarID].global = spriteNum;
|
||||
break;
|
||||
|
@ -3851,6 +3853,7 @@ nullquote:
|
|||
break;
|
||||
}
|
||||
inputPos++;
|
||||
fallthrough__;
|
||||
case 'd':
|
||||
{
|
||||
if (argIdx >= numArgs)
|
||||
|
|
|
@ -3030,6 +3030,7 @@ repeatcase:
|
|||
C_ReportError(WARNING_OUTSIDEDRAWSPRITE);
|
||||
g_numCompilerWarnings++;
|
||||
}
|
||||
fallthrough__;
|
||||
case CON_RESETKEY:
|
||||
case CON_SETKEY:
|
||||
case CON_INSERTSPRITE:
|
||||
|
@ -3180,6 +3181,7 @@ repeatcase:
|
|||
C_CUSTOMERROR("Can define quotes only at top level.");
|
||||
return 1;
|
||||
}
|
||||
fallthrough__;
|
||||
case CON_REDEFINEQUOTE:
|
||||
if (tw == CON_DEFINEQUOTE)
|
||||
g_scriptPtr--;
|
||||
|
@ -3935,6 +3937,7 @@ void C_ReportError(int32_t iError)
|
|||
case WARNING_NAMEMATCHESVAR:
|
||||
initprintf("%s:%d: warning: symbol `%s' already used for game variable.\n",
|
||||
g_szScriptFileName, g_lineNumber, tlabel);
|
||||
break;
|
||||
case WARNING_OUTSIDEDRAWSPRITE:
|
||||
initprintf("%s:%d: warning: found `%s' outside of EVENT_ANALYZESPRITES\n",
|
||||
g_szScriptFileName,g_lineNumber,tempbuf);
|
||||
|
|
|
@ -369,6 +369,7 @@ skip_check:
|
|||
case CON_BREAK:
|
||||
vm.flags |= VMFLAG_BREAK;
|
||||
// XXX: may not be cleared subsequently?
|
||||
fallthrough__;
|
||||
case CON_ENDS:
|
||||
return 1;
|
||||
|
||||
|
@ -379,6 +380,7 @@ skip_check:
|
|||
|
||||
case CON_ENDSWITCH:
|
||||
vm.flags &= ~VMFLAG_BREAK;
|
||||
fallthrough__;
|
||||
case CON_ENDEVENT:
|
||||
insptr++;
|
||||
return 1;
|
||||
|
@ -2644,6 +2646,7 @@ badindex:
|
|||
break;
|
||||
}
|
||||
k++;
|
||||
fallthrough__;
|
||||
case 'd':
|
||||
{
|
||||
char buf[16];
|
||||
|
|
|
@ -109,7 +109,7 @@ void Gv_NewArray(const char *pszLabel, void *arrayptr, intptr_t asize, uint32_t
|
|||
{
|
||||
// the dummy array with index 0 sets the size to 0 so that accidental accesses as array
|
||||
// will complain.
|
||||
C_CUSTOMERROR("invalid array size %d. Must be between 1 and 65536", asize);
|
||||
C_CUSTOMERROR("invalid array size %d. Must be between 1 and 65536", (int)asize);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -335,6 +335,9 @@ int32_t __fastcall Gv_GetVarX(int32_t id)
|
|||
return (VM_AccessWall(0, index, memberid, 0) ^ -negateResult) + negateResult;
|
||||
case M32_TSPRITE_VAR_ID:
|
||||
return (VM_AccessTsprite(0, index, memberid, 0) ^ -negateResult) + negateResult;
|
||||
default:
|
||||
M32_ERROR("Gv_GetVarX(): WTF??");
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
case M32_FLAG_VAR:
|
||||
|
@ -445,6 +448,9 @@ void __fastcall Gv_SetVarX(int32_t id, int32_t lValue)
|
|||
case M32_TSPRITE_VAR_ID:
|
||||
VM_AccessTsprite(1, index, memberid, lValue);
|
||||
return;
|
||||
default:
|
||||
M32_ERROR("Gv_SetVarX(): WTF??");
|
||||
return;
|
||||
}
|
||||
}
|
||||
case M32_FLAG_VAR:
|
||||
|
@ -469,6 +475,7 @@ void __fastcall Gv_SetVarX(int32_t id, int32_t lValue)
|
|||
return;
|
||||
}
|
||||
}
|
||||
fallthrough__;
|
||||
case GAMEVAR_INTPTR:
|
||||
*((int32_t *)aGameVars[id].val.lValue)=(int32_t)lValue;
|
||||
return;
|
||||
|
|
|
@ -1723,6 +1723,7 @@ static void Menu_Pre(MenuID_t cm)
|
|||
case MENU_MAIN_INGAME:
|
||||
MenuEntry_DisableOnCondition(&ME_MAIN_SAVEGAME, ud.recstat == 2);
|
||||
MenuEntry_DisableOnCondition(&ME_MAIN_QUITTOTITLE, g_netServer || numplayers > 1);
|
||||
fallthrough__;
|
||||
case MENU_MAIN:
|
||||
if ((g_netServer || ud.multimode > 1) && ud.recstat != 2)
|
||||
{
|
||||
|
@ -1945,6 +1946,7 @@ static void Menu_PreDraw(MenuID_t cm, MenuEntry_t *entry, const vec2_t origin)
|
|||
{
|
||||
case MENU_MAIN_INGAME:
|
||||
l += 4;
|
||||
fallthrough__;
|
||||
case MENU_MAIN:
|
||||
rotatesprite_fs(origin.x + (MENU_MARGIN_CENTER<<16), origin.y + ((28+l)<<16), 65536L,0,INGAMEDUKETHREEDEE,0,0,10);
|
||||
if (PLUTOPAK) // JBF 20030804
|
||||
|
@ -2823,6 +2825,7 @@ static int32_t Menu_EntryOptionModify(MenuEntry_t *entry, int32_t newOption)
|
|||
{
|
||||
case 2:
|
||||
ud.weaponswitch |= 4;
|
||||
fallthrough__;
|
||||
case 1:
|
||||
ud.weaponswitch |= 1;
|
||||
break;
|
||||
|
@ -3405,6 +3408,7 @@ static void Menu_FileSelect(int32_t input)
|
|||
case MENU_NETUSERMAP:
|
||||
if ((g_netServer || ud.multimode > 1))
|
||||
Net_SendUserMapName();
|
||||
fallthrough__;
|
||||
case MENU_USERMAP:
|
||||
if (input)
|
||||
{
|
||||
|
@ -5165,6 +5169,7 @@ static MenuEntry_t *Menu_RunInput_Menu_Movement(MenuMenu_t *menu, MenuMovement_t
|
|||
{
|
||||
case MM_End:
|
||||
menu->currentEntry = menu->numEntries;
|
||||
fallthrough__;
|
||||
case MM_Up:
|
||||
do
|
||||
{
|
||||
|
@ -5177,6 +5182,7 @@ static MenuEntry_t *Menu_RunInput_Menu_Movement(MenuMenu_t *menu, MenuMovement_t
|
|||
|
||||
case MM_Home:
|
||||
menu->currentEntry = -1;
|
||||
fallthrough__;
|
||||
case MM_Down:
|
||||
do
|
||||
{
|
||||
|
@ -5229,6 +5235,7 @@ static void Menu_RunInput_EntryOptionList_Movement(MenuOption_t *object, MenuMov
|
|||
--object->options->currentEntry;
|
||||
if (object->options->currentEntry >= 0)
|
||||
break;
|
||||
fallthrough__;
|
||||
case MM_End:
|
||||
object->options->currentEntry = object->options->numOptions-1;
|
||||
break;
|
||||
|
@ -5237,6 +5244,7 @@ static void Menu_RunInput_EntryOptionList_Movement(MenuOption_t *object, MenuMov
|
|||
++object->options->currentEntry;
|
||||
if (object->options->currentEntry < object->options->numOptions)
|
||||
break;
|
||||
fallthrough__;
|
||||
case MM_Home:
|
||||
object->options->currentEntry = 0;
|
||||
break;
|
||||
|
@ -5276,6 +5284,7 @@ static int32_t Menu_RunInput_EntryOption_Movement(MenuEntry_t *entry, MenuOption
|
|||
--newValueIndex;
|
||||
if (newValueIndex >= 0)
|
||||
break;
|
||||
fallthrough__;
|
||||
case MM_AllTheWayRight:
|
||||
newValueIndex = object->options->numOptions-1;
|
||||
break;
|
||||
|
@ -5284,6 +5293,7 @@ static int32_t Menu_RunInput_EntryOption_Movement(MenuEntry_t *entry, MenuOption
|
|||
++newValueIndex;
|
||||
if (newValueIndex < object->options->numOptions)
|
||||
break;
|
||||
fallthrough__;
|
||||
case MM_AllTheWayLeft:
|
||||
newValueIndex = 0;
|
||||
break;
|
||||
|
@ -5362,6 +5372,7 @@ static void Menu_RunInput_EntryRangeInt32_Movement(MenuEntry_t *entry, MenuRange
|
|||
--newValueIndex;
|
||||
if (newValueIndex >= 0)
|
||||
break;
|
||||
fallthrough__;
|
||||
case MM_AllTheWayLeft:
|
||||
newValueIndex = 0;
|
||||
break;
|
||||
|
@ -5371,6 +5382,7 @@ static void Menu_RunInput_EntryRangeInt32_Movement(MenuEntry_t *entry, MenuRange
|
|||
++newValueIndex;
|
||||
if (newValueIndex < object->steps)
|
||||
break;
|
||||
fallthrough__;
|
||||
case MM_AllTheWayRight:
|
||||
newValueIndex = object->steps-1;
|
||||
break;
|
||||
|
@ -5418,6 +5430,7 @@ static void Menu_RunInput_EntryRangeFloat_Movement(MenuEntry_t *entry, MenuRange
|
|||
--newValueIndex;
|
||||
if (newValueIndex >= 0)
|
||||
break;
|
||||
fallthrough__;
|
||||
case MM_AllTheWayLeft:
|
||||
newValueIndex = 0;
|
||||
break;
|
||||
|
@ -5427,6 +5440,7 @@ static void Menu_RunInput_EntryRangeFloat_Movement(MenuEntry_t *entry, MenuRange
|
|||
++newValueIndex;
|
||||
if (newValueIndex < object->steps)
|
||||
break;
|
||||
fallthrough__;
|
||||
case MM_AllTheWayRight:
|
||||
newValueIndex = object->steps-1;
|
||||
break;
|
||||
|
@ -5471,6 +5485,7 @@ static void Menu_RunInput_EntryRangeDouble_Movement(/*MenuEntry_t *entry, */Menu
|
|||
--newValueIndex;
|
||||
if (newValueIndex >= 0)
|
||||
break;
|
||||
fallthrough__;
|
||||
case MM_AllTheWayLeft:
|
||||
newValueIndex = 0;
|
||||
break;
|
||||
|
@ -5480,6 +5495,7 @@ static void Menu_RunInput_EntryRangeDouble_Movement(/*MenuEntry_t *entry, */Menu
|
|||
++newValueIndex;
|
||||
if (newValueIndex < object->steps)
|
||||
break;
|
||||
fallthrough__;
|
||||
case MM_AllTheWayRight:
|
||||
newValueIndex = object->steps-1;
|
||||
break;
|
||||
|
@ -5548,6 +5564,7 @@ static void Menu_RunInput_FileSelect_Movement(MenuFileSelect_t *object, MenuMove
|
|||
object->findhigh[object->currentList] = object->findhigh[object->currentList]->prev;
|
||||
break;
|
||||
}
|
||||
fallthrough__;
|
||||
case MM_End:
|
||||
object->findhigh[object->currentList] = object->findhigh[object->currentList]->userb;
|
||||
break;
|
||||
|
@ -5560,6 +5577,7 @@ static void Menu_RunInput_FileSelect_Movement(MenuFileSelect_t *object, MenuMove
|
|||
object->findhigh[object->currentList] = object->findhigh[object->currentList]->next;
|
||||
break;
|
||||
}
|
||||
fallthrough__;
|
||||
case MM_Home:
|
||||
object->findhigh[object->currentList] = object->findhigh[object->currentList]->usera;
|
||||
break;
|
||||
|
|
|
@ -513,15 +513,19 @@ static int32_t osdcmd_spawn(osdfuncparm_t const * const parm)
|
|||
vect.y = Batol(parm->parms[5]);
|
||||
vect.z = Batol(parm->parms[6]);
|
||||
set |= 8;
|
||||
fallthrough__;
|
||||
case 4: // ang
|
||||
ang = Batol(parm->parms[3]) & 2047;
|
||||
set |= 4;
|
||||
fallthrough__;
|
||||
case 3: // cstat
|
||||
cstat = (uint16_t)Batol(parm->parms[2]);
|
||||
set |= 2;
|
||||
fallthrough__;
|
||||
case 2: // pal
|
||||
pal = (uint8_t)Batol(parm->parms[1]);
|
||||
set |= 1;
|
||||
fallthrough__;
|
||||
case 1: // tile number
|
||||
if (isdigit(parm->parms[0][0]))
|
||||
{
|
||||
|
|
|
@ -1287,7 +1287,9 @@ static int32_t A_ShootHardcoded(int spriteNum, int projecTile, int shootAng, vec
|
|||
return returnSprite;
|
||||
}
|
||||
|
||||
case FREEZEBLAST__STATIC: startPos.z += (3 << 8);
|
||||
case FREEZEBLAST__STATIC:
|
||||
startPos.z += (3 << 8);
|
||||
fallthrough__;
|
||||
case RPG__STATIC:
|
||||
{
|
||||
// XXX: "CODEDUP"
|
||||
|
@ -2282,6 +2284,7 @@ void P_DisplayWeapon(void)
|
|||
case 2:
|
||||
G_DrawWeaponTileWithID(currentWeapon << 1, weaponX + 168 - halfLookAng, weaponY + 201 - weaponYOffset,
|
||||
SHOTGUN + 2, -128, weaponBits, weaponPal, 0);
|
||||
fallthrough__;
|
||||
case 0:
|
||||
case 6:
|
||||
case 7:
|
||||
|
@ -2297,6 +2300,7 @@ void P_DisplayWeapon(void)
|
|||
|
||||
G_DrawWeaponTileWithID(currentWeapon << 1, weaponX + 178 - halfLookAng, weaponY + 194 - weaponYOffset,
|
||||
SHOTGUN + 1 + ((*(weaponFrame)-1) >> 1), -128, weaponBits, weaponPal, 0);
|
||||
fallthrough__;
|
||||
case 5:
|
||||
case 9:
|
||||
case 10:
|
||||
|
|
|
@ -1246,7 +1246,7 @@ static void prelevel(char g)
|
|||
|
||||
if (pWall->lotag && pWall->nextwall >= 0)
|
||||
wall[pWall->nextwall].lotag = pWall->lotag;
|
||||
|
||||
fallthrough__;
|
||||
case BIGFORCE__STATIC:
|
||||
animwall[g_animWallCnt].wallnum = i;
|
||||
g_animWallCnt++;
|
||||
|
|
|
@ -2262,6 +2262,7 @@ void G_BonusScreen(int32_t bonusonly)
|
|||
break;
|
||||
}
|
||||
}
|
||||
fallthrough__;
|
||||
case 1:
|
||||
case 4:
|
||||
case 5:
|
||||
|
|
|
@ -127,6 +127,7 @@ int32_t G_GetStringTile(int32_t font, char *t, int32_t f)
|
|||
break;
|
||||
default: // unknown character
|
||||
*t = ' '; // whitespace-ize
|
||||
fallthrough__;
|
||||
case '\n':
|
||||
return font;
|
||||
break;
|
||||
|
|
|
@ -1255,7 +1255,7 @@ int P_ActivateSwitch(int playerNum, int wallOrSprite, int switchType)
|
|||
|
||||
return 0;
|
||||
}
|
||||
/* fall-through (XXX: intended?) */
|
||||
fallthrough__;
|
||||
case MULTISWITCH__STATIC:
|
||||
case REST_SWITCH_CASES:
|
||||
if (G_CheckActivatorMotion(lotag))
|
||||
|
@ -2614,6 +2614,7 @@ CHECKINV1:
|
|||
|
||||
case HANDREMOTE_WEAPON:
|
||||
i = currentWeapon = HANDBOMB_WEAPON;
|
||||
fallthrough__;
|
||||
default:
|
||||
currentWeapon += weaponNum;
|
||||
break;
|
||||
|
@ -2703,6 +2704,7 @@ CHECKINV1:
|
|||
pPlayer->last_full_weapon = pPlayer->curr_weapon;
|
||||
pPlayer->show_empty_weapon = 32;
|
||||
}
|
||||
fallthrough__;
|
||||
case KNEE_WEAPON:
|
||||
case HANDREMOTE_WEAPON:
|
||||
P_AddWeapon(pPlayer, weaponNum, 1);
|
||||
|
|
|
@ -326,6 +326,7 @@ int32_t SCRIPT_ParseBuffer(int32_t scripthandle, char *data, int32_t length)
|
|||
case ParsingSectionBegin:
|
||||
currentsection = dp = sp;
|
||||
state = ParsingSectionName;
|
||||
fallthrough__;
|
||||
case ParsingSectionName:
|
||||
LETTER();
|
||||
switch (ch)
|
||||
|
@ -360,6 +361,7 @@ int32_t SCRIPT_ParseBuffer(int32_t scripthandle, char *data, int32_t length)
|
|||
EATLINE(sp);
|
||||
printf("Unexpected comment on line %d.\n", linenum);
|
||||
SETRV(-1);
|
||||
fallthrough__;
|
||||
case '\n':
|
||||
case '\r':
|
||||
// Unexpected newline
|
||||
|
@ -385,6 +387,7 @@ int32_t SCRIPT_ParseBuffer(int32_t scripthandle, char *data, int32_t length)
|
|||
case ParsingValueBegin:
|
||||
currentvalue = dp = sp;
|
||||
state = ParsingValue;
|
||||
fallthrough__;
|
||||
case ParsingValue:
|
||||
LETTER();
|
||||
switch (ch)
|
||||
|
|
Loading…
Reference in a new issue