mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-11 07:11:39 +00:00
A couple of trivial stylistic changes.
git-svn-id: https://svn.eduke32.com/eduke32@3694 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
c298c56652
commit
dac18a99e9
3 changed files with 13 additions and 16 deletions
|
@ -2977,16 +2977,11 @@ ACTOR_STATIC void G_MoveWeapons(void)
|
|||
|
||||
A_GetZLimits(i);
|
||||
|
||||
switch (DYNAMICTILEMAP(s->picnum))
|
||||
if (s->picnum == RPG && actor[i].picnum != BOSS2 && s->xrepeat >= 10 &&
|
||||
sector[s->sectnum].lotag != ST_2_UNDERWATER)
|
||||
{
|
||||
case RPG__STATIC:
|
||||
if (DYNAMICTILEMAP(s->picnum) == RPG__STATIC && actor[i].picnum != BOSS2 &&
|
||||
s->xrepeat >= 10 && sector[s->sectnum].lotag != ST_2_UNDERWATER)
|
||||
{
|
||||
j = A_Spawn(i,SMALLSMOKE);
|
||||
sprite[j].z += (1<<8);
|
||||
}
|
||||
break;
|
||||
j = A_Spawn(i,SMALLSMOKE);
|
||||
sprite[j].z += (1<<8);
|
||||
}
|
||||
|
||||
{
|
||||
|
@ -3069,7 +3064,8 @@ ACTOR_STATIC void G_MoveWeapons(void)
|
|||
{
|
||||
j &= (MAXWALLS-1);
|
||||
|
||||
if (s->picnum != RPG && s->picnum != FREEZEBLAST && s->picnum != SPIT && (wall[j].overpicnum == MIRROR || wall[j].picnum == MIRROR))
|
||||
if (s->picnum != RPG && s->picnum != FREEZEBLAST && s->picnum != SPIT &&
|
||||
(wall[j].overpicnum == MIRROR || wall[j].picnum == MIRROR))
|
||||
{
|
||||
Proj_BounceOffWall(s, j);
|
||||
s->owner = i;
|
||||
|
@ -3143,7 +3139,6 @@ ACTOR_STATIC void G_MoveWeapons(void)
|
|||
sprite[k].cstat |= 8;
|
||||
sprite[k].z += (48<<8);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if (s->xrepeat >= 10)
|
||||
|
@ -3174,7 +3169,6 @@ ACTOR_STATIC void G_MoveWeapons(void)
|
|||
sprite[k].cstat |= 8;
|
||||
sprite[k].z += (72<<8);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -7346,7 +7346,7 @@ FOUNDCHEAT:
|
|||
|
||||
if (k != CHEAT_COMEGETSOME)
|
||||
{
|
||||
P_DoQuote(QUOTE_CHEAT_GODMODE_ON,g_player[myconnectindex].ps);
|
||||
P_DoQuote(QUOTE_CHEAT_GODMODE_ON, g_player[myconnectindex].ps);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -7355,21 +7355,22 @@ FOUNDCHEAT:
|
|||
S_PlaySound(DUKE_GETWEAPON2);
|
||||
P_DoQuote(QUOTE_RESERVED4, g_player[myconnectindex].ps);
|
||||
G_CheatGetInv();
|
||||
|
||||
for (weapon = PISTOL_WEAPON; weapon < MAX_WEAPONS; weapon++)
|
||||
g_player[myconnectindex].ps->gotweapon |= (1<<weapon);
|
||||
|
||||
for (weapon = PISTOL_WEAPON; weapon < (MAX_WEAPONS); weapon++)
|
||||
for (weapon = PISTOL_WEAPON; weapon < MAX_WEAPONS; weapon++)
|
||||
P_AddAmmo(weapon, g_player[myconnectindex].ps, g_player[myconnectindex].ps->max_ammo_amount[weapon]);
|
||||
|
||||
g_player[myconnectindex].ps->got_access = 7;
|
||||
}
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
sprite[pi].extra = g_player[myconnectindex].ps->max_player_health;
|
||||
actor[pi].extra = -1;
|
||||
g_player[myconnectindex].ps->last_extra = g_player[myconnectindex].ps->max_player_health;
|
||||
P_DoQuote(QUOTE_CHEAT_GODMODE_OFF,g_player[myconnectindex].ps);
|
||||
P_DoQuote(QUOTE_CHEAT_GODMODE_OFF, g_player[myconnectindex].ps);
|
||||
}
|
||||
|
||||
sprite[pi].extra = g_player[myconnectindex].ps->max_player_health;
|
||||
|
|
|
@ -4770,7 +4770,9 @@ void P_ProcessInput(int32_t snum)
|
|||
P_QuickKill(p);
|
||||
else if (p->falling_counter > 9)
|
||||
{
|
||||
// Falling damage.
|
||||
s->extra -= p->falling_counter-(krand()&3);
|
||||
|
||||
if (s->extra <= 0)
|
||||
{
|
||||
A_PlaySound(SQUISHED,p->i);
|
||||
|
|
Loading…
Reference in a new issue