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Add mhkreset maphack command
Thanks to LeoD. git-svn-id: https://svn.eduke32.com/eduke32@8644 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 20 additions and 0 deletions
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@ -54,6 +54,7 @@ int32_t engineLoadMHK(const char *filename)
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T_MDPOSITIONZOFF,
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T_AWAY1,
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T_AWAY2,
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T_MHKRESET,
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T_LIGHT,
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};
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@ -87,6 +88,7 @@ int32_t engineLoadMHK(const char *filename)
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{ "mdpositionzoff", T_MDPOSITIONZOFF },
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{ "away1", T_AWAY1 },
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{ "away2", T_AWAY2 },
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{ "mhkreset", T_MHKRESET },
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{ "light", T_LIGHT },
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{ NULL, -1 }
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};
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@ -322,6 +324,24 @@ int32_t engineLoadMHK(const char *filename)
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}
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spriteext[whichsprite].flags |= SPREXT_AWAY2;
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break;
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case T_MHKRESET: // mhkreset
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{
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if (whichsprite < 0)
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{
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// no sprite directive preceeding
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initprintf("Ignoring mhkreset directive because of absent/invalid sprite number on line %s:%d\n",
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script->filename, scriptfile_getlinum(script, cmdtokptr));
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break;
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}
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auto pSpriteExt = &spriteext[whichsprite];
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pSpriteExt->angoff = 0;
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pSpriteExt->flags &= ~(SPREXT_NOTMD|SPREXT_NOMDANIM|SPREXT_AWAY1|SPREXT_AWAY2);
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pSpriteExt->pitch = 0;
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pSpriteExt->roll = 0;
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pSpriteExt->pivot_offset = {};
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pSpriteExt->position_offset = {};
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break;
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}
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#ifdef POLYMER
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case T_LIGHT: // light sector x y z range r g b radius faderadius angle horiz minshade maxshade priority tilenum
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{
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