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Fix a bug in r5826 regarding display of the WWII GI rocket launcher.
git-svn-id: https://svn.eduke32.com/eduke32@5851 1a8010ca-5511-0410-912e-c29ae57300e0
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d466b2ae51
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1 changed files with 11 additions and 23 deletions
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@ -2069,28 +2069,6 @@ static int P_DisplayAccess(int accessShade)
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static int32_t fistPos;
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void P_WW2GIDisplayWeapon(DukePlayer_t * const pPlayer, int weaponNum, int *weaponYOffset)
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{
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const uint8_t *const weaponFrame = &pPlayer->kickback_pic;
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switch (weaponNum)
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{
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case RPG_WEAPON:
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{
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int const totalTime = PWEAPON(screenpeek, pPlayer->curr_weapon, TotalTime);
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if (*weaponFrame >= totalTime)
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{
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int const reloadTime = PWEAPON(screenpeek, pPlayer->curr_weapon, Reload);
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*weaponYOffset -= (*weaponFrame < ((reloadTime - totalTime) / 2 + totalTime))
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? 10 * ((*weaponFrame) - totalTime) // down
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: *weaponYOffset -= 10 * (reloadTime - (*weaponFrame)); // up
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}
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}
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break;
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}
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}
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void P_DisplayWeapon(void)
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{
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DukePlayer_t *const pPlayer = g_player[screenpeek].ps;
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@ -2247,7 +2225,17 @@ void P_DisplayWeapon(void)
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G_DrawWeaponTileWithID(currentWeapon << 1, weaponX + 164, (weaponY << 1) + 176 - weaponYOffset,
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RPGGUN + ((*weaponFrame) >> 1), weaponShade, weaponBits, weaponPal, 0);
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else if (WW2GI)
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P_WW2GIDisplayWeapon(pPlayer, currentWeapon, &weaponYOffset);
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{
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int const totalTime = PWEAPON(screenpeek, pPlayer->curr_weapon, TotalTime);
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if (*weaponFrame >= totalTime)
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{
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int const reloadTime = PWEAPON(screenpeek, pPlayer->curr_weapon, Reload);
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weaponYOffset -= (*weaponFrame < ((reloadTime - totalTime) / 2 + totalTime))
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? 10 * ((*weaponFrame) - totalTime) // down
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: 10 * (reloadTime - (*weaponFrame)); // up
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}
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}
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}
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G_DrawWeaponTileWithID(currentWeapon, weaponX + 164, (weaponY << 1) + 176 - weaponYOffset, RPGGUN, weaponShade,
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