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Winlayer: Bound code with USE_GLEXT where missed in r5526.
Also make some dead GL debugging code not dead during debug builds. git-svn-id: https://svn.eduke32.com/eduke32@5550 1a8010ca-5511-0410-912e-c29ae57300e0
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c52b90a0a2
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1 changed files with 6 additions and 2 deletions
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@ -1715,7 +1715,7 @@ int32_t setvideomode(int32_t x, int32_t y, int32_t c, int32_t fs)
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if (gammabrightness && setgamma() < 0) gammabrightness = 0;
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if (gammabrightness && setgamma() < 0) gammabrightness = 0;
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}
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}
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#ifdef USE_OPENGL
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#if defined USE_OPENGL && defined USE_GLEXT
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if (hGLWindow && glinfo.vsync) bwglSwapIntervalEXT(vsync_render);
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if (hGLWindow && glinfo.vsync) bwglSwapIntervalEXT(vsync_render);
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#endif
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#endif
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if (inp) AcquireInputDevices(1);
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if (inp) AcquireInputDevices(1);
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@ -1752,7 +1752,9 @@ void setvsync(int32_t sync)
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return;
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return;
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}
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}
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vsync_render = sync;
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vsync_render = sync;
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# ifdef USE_GLEXT
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bwglSwapIntervalEXT(sync);
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bwglSwapIntervalEXT(sync);
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# endif
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}
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}
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static void cdsenummodes(void)
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static void cdsenummodes(void)
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@ -2760,9 +2762,10 @@ static int32_t SetupOpenGL(int32_t width, int32_t height, int32_t bitspp)
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loadglextensions();
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loadglextensions();
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# if defined DEBUGGINGAIDS && defined USE_GLEXT
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// We should really be checking for the new WGL extension string instead
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// We should really be checking for the new WGL extension string instead
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// Enable this to leverage ARB_debug_output
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// Enable this to leverage ARB_debug_output
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if (bwglCreateContextAttribsARB && 0) {
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if (bwglCreateContextAttribsARB) {
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HGLRC debuggingContext = hGLRC;
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HGLRC debuggingContext = hGLRC;
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// This corresponds to WGL_CONTEXT_FLAGS_ARB set to WGL_CONTEXT_DEBUG_BIT_ARB
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// This corresponds to WGL_CONTEXT_FLAGS_ARB set to WGL_CONTEXT_DEBUG_BIT_ARB
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@ -2783,6 +2786,7 @@ static int32_t SetupOpenGL(int32_t width, int32_t height, int32_t bitspp)
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loadglextensions();
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loadglextensions();
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}
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}
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}
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}
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# endif
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polymost_glreset();
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polymost_glreset();
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