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- interpolate p->hard_landing
for RR.
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@ -146,7 +146,7 @@ void displayweapon_r(int snum, double smoothratio)
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gun_pos -= fabs(calcSinTableValue(weapon_sway * 4.) / 512.);
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else gun_pos -= fabs(calcSinTableValue(weapon_sway / 2.) / 1024.);
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gun_pos -= (p->hard_landing<<3);
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gun_pos -= (p->ohard_landing + fmulscale16(p->hard_landing - p->ohard_landing, smoothratio)) * 8.;
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if(p->last_weapon >= 0)
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cw = p->last_weapon;
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