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- SW: Remove gi->FreeGameData()
from game as its inside code wasn't freeing game data but level data already freed in gi->FreeLevelData()
.
* This was causing `GameMain()` to try to call `TerminateLevel()` after tile data had been freed, causing a hard stop. * Fixes #464.
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2 changed files with 0 additions and 6 deletions
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@ -754,11 +754,6 @@ GameStats GameInterface::getStats()
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return { pp->Kills, TotalKillable, pp->SecretsFound, LevelSecrets, PlayClock / 120, 0 };
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return { pp->Kills, TotalKillable, pp->SecretsFound, LevelSecrets, PlayClock / 120, 0 };
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}
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}
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void GameInterface::FreeGameData()
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{
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TerminateLevel();
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}
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void GameInterface::FreeLevelData()
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void GameInterface::FreeLevelData()
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{
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{
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TerminateLevel();
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TerminateLevel();
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@ -2237,7 +2237,6 @@ struct GameInterface : public ::GameInterface
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void LoadGameTextures();
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void LoadGameTextures();
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void loadPalette();
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void loadPalette();
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void clearlocalinputstate() override;
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void clearlocalinputstate() override;
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void FreeGameData() override;
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void FreeLevelData() override;
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void FreeLevelData() override;
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bool GenerateSavePic() override;
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bool GenerateSavePic() override;
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void MenuSound(EMenuSounds snd) override;
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void MenuSound(EMenuSounds snd) override;
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