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Fix two overheadmap-related crashes.
git-svn-id: https://svn.eduke32.com/eduke32@1872 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 38 additions and 9 deletions
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@ -2232,7 +2232,7 @@ static int32_t owallmost(int16_t *mostbuf, int32_t w, int32_t z)
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{
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{
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int32_t bad, inty, xcross, y, yinc;
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int32_t bad, inty, xcross, y, yinc;
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int32_t s1, s2, s3, s4, ix1, ix2, iy1, iy2, t;
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int32_t s1, s2, s3, s4, ix1, ix2, iy1, iy2, t;
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int32_t i;
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int32_t i, tmp;
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z <<= 7;
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z <<= 7;
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s1 = mulscale20(globaluclip,yb1[w]); s2 = mulscale20(globaluclip,yb2[w]);
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s1 = mulscale20(globaluclip,yb1[w]); s2 = mulscale20(globaluclip,yb2[w]);
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@ -2297,10 +2297,17 @@ static int32_t owallmost(int16_t *mostbuf, int32_t w, int32_t z)
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}
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}
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y = (scale(z,xdimenscale,iy1)<<4);
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y = (scale(z,xdimenscale,iy1)<<4);
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// PK 20110423: 'fix' for crash in 2d map view -----------|
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// ...only with NOASM=1 apparently :( v
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//// enable for paranoia:
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yinc = ((scale(z,xdimenscale,iy2)<<4)-y) / ((ix2-ix1!=-1) ? (ix2-ix1+1) : 1);
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// ix1 = clamp(ix1, 0, xres-1);
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qinterpolatedown16short((intptr_t)&mostbuf[ix1],ix2-ix1+1,y+(globalhoriz<<16),yinc);
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// ix2 = clamp(ix2, 0, xres-1);
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// if (ix2-ix1 < 0)
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// swaplong(&ix1, &ix2);
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// PK 20110423: a bit consistency checking is a good thing:
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tmp = (ix2-ix1 >= 0) ? (ix2-ix1+1) : 1;
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yinc = ((scale(z,xdimenscale,iy2)<<4)-y) / tmp;
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qinterpolatedown16short((intptr_t)&mostbuf[ix1],tmp,y+(globalhoriz<<16),yinc);
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if (mostbuf[ix1] < 0) mostbuf[ix1] = 0;
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if (mostbuf[ix1] < 0) mostbuf[ix1] = 0;
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if (mostbuf[ix1] > ydimen) mostbuf[ix1] = ydimen;
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if (mostbuf[ix1] > ydimen) mostbuf[ix1] = ydimen;
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@ -2319,6 +2326,7 @@ static int32_t wallmost(int16_t *mostbuf, int32_t w, int32_t sectnum, char dasta
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int32_t bad, i, j, t, y, z, inty, intz, xcross, yinc, fw;
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int32_t bad, i, j, t, y, z, inty, intz, xcross, yinc, fw;
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int32_t x1, y1, z1, x2, y2, z2, xv, yv, dx, dy, dasqr, oz1, oz2;
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int32_t x1, y1, z1, x2, y2, z2, xv, yv, dx, dy, dasqr, oz1, oz2;
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int32_t s1, s2, s3, s4, ix1, ix2, iy1, iy2;
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int32_t s1, s2, s3, s4, ix1, ix2, iy1, iy2;
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int32_t tmp;
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//char datempbuf[256];
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//char datempbuf[256];
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if (dastat == 0)
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if (dastat == 0)
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@ -2457,10 +2465,17 @@ static int32_t wallmost(int16_t *mostbuf, int32_t w, int32_t sectnum, char dasta
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}
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}
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y = (scale(z1,xdimenscale,iy1)<<4);
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y = (scale(z1,xdimenscale,iy1)<<4);
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// PK 20110423: 'fix' for crash in 2d map view ------------|
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// ...only with NOASM=1 apparently :( v
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//// enable for paranoia:
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yinc = ((scale(z2,xdimenscale,iy2)<<4)-y) / ((ix2-ix1!=-1) ? (ix2-ix1+1) : 1);
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// ix1 = clamp(ix1, 0, xres-1);
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qinterpolatedown16short((intptr_t)&mostbuf[ix1],ix2-ix1+1,y+(globalhoriz<<16),yinc);
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// ix2 = clamp(ix2, 0, xres-1);
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// if (ix2-ix1 < 0)
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// swaplong(&ix1, &ix2);
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// PK 20110423: a bit consistency checking is a good thing:
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tmp = (ix2-ix1 >= 0) ? (ix2-ix1+1) : 1;
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yinc = ((scale(z2,xdimenscale,iy2)<<4)-y) / tmp;
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qinterpolatedown16short((intptr_t)&mostbuf[ix1],tmp,y+(globalhoriz<<16),yinc);
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if (mostbuf[ix1] < 0) mostbuf[ix1] = 0;
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if (mostbuf[ix1] < 0) mostbuf[ix1] = 0;
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if (mostbuf[ix1] > ydimen) mostbuf[ix1] = ydimen;
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if (mostbuf[ix1] > ydimen) mostbuf[ix1] = ydimen;
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@ -7004,7 +7019,14 @@ void drawrooms(int32_t daposx, int32_t daposy, int32_t daposz,
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if (inpreparemirror)
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if (inpreparemirror)
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{
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{
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// numbunches==0 can happen if the mirror is far away... the game code decides
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// to draw it, but scansector gets zero bunches. Result: big screwup!
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// Leave inpreparesector as is, it's restored by completemirror.
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if (numbunches==0)
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return;
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inpreparemirror = 0;
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inpreparemirror = 0;
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mirrorsx1 = xdimen-1; mirrorsx2 = 0;
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mirrorsx1 = xdimen-1; mirrorsx2 = 0;
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for (i=numscans-1; i>=0; i--)
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for (i=numscans-1; i>=0; i--)
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{
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{
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@ -7641,6 +7663,13 @@ void drawmapview(int32_t dax, int32_t day, int32_t zoome, int16_t ang)
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if ((picanm[globalpicnum]&192) != 0) globalpicnum += animateoffs((int16_t)globalpicnum,s);
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if ((picanm[globalpicnum]&192) != 0) globalpicnum += animateoffs((int16_t)globalpicnum,s);
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if (waloff[globalpicnum] == 0) loadtile(globalpicnum);
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if (waloff[globalpicnum] == 0) loadtile(globalpicnum);
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globalbufplc = waloff[globalpicnum];
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globalbufplc = waloff[globalpicnum];
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// 'loading' the tile doesn't actually guarantee that it's there afterwards.
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// This can really happen when drawing the second frame of a floor-aligned
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// 'storm icon' sprite (4894+1)
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if (!globalbufplc)
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continue;
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if ((sector[spr->sectnum].ceilingstat&1) > 0)
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if ((sector[spr->sectnum].ceilingstat&1) > 0)
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globalshade = ((int32_t)sector[spr->sectnum].ceilingshade);
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globalshade = ((int32_t)sector[spr->sectnum].ceilingshade);
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else
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else
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