Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake

git-svn-id: https://svn.eduke32.com/eduke32@1105 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2008-10-20 03:09:19 +00:00
parent 938f0c4a5d
commit d9867cfaaf
134 changed files with 16 additions and 15 deletions

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@ -32,7 +32,7 @@ OPTLEVEL?=2
# Build locations # Build locations
SRC=source SRC=source
RSRC=rsrc RSRC=rsrc
EROOT=../build EROOT=build
ESRC=$(EROOT)/src ESRC=$(EROOT)/src
EINC=$(EROOT)/include EINC=$(EROOT)/include
INC=$(SRC) INC=$(SRC)
@ -88,7 +88,8 @@ JMACTOBJ=$(OBJ)/util_lib.$o \
$(OBJ)/keyboard.$o \ $(OBJ)/keyboard.$o \
$(OBJ)/mouse.$o \ $(OBJ)/mouse.$o \
$(OBJ)/mathutil.$o \ $(OBJ)/mathutil.$o \
$(OBJ)/scriplib.$o $(OBJ)/scriplib.$o \
$(OBJ)/animlib.$o
AUDIOLIB_FX_STUB=$(OBJ)/audiolib_fxstub.$o AUDIOLIB_FX_STUB=$(OBJ)/audiolib_fxstub.$o
AUDIOLIB_MUSIC_STUB=$(OBJ)/audiolib_musicstub.$o AUDIOLIB_MUSIC_STUB=$(OBJ)/audiolib_musicstub.$o
@ -129,7 +130,6 @@ endif
GAMEOBJS=$(OBJ)/game.$o \ GAMEOBJS=$(OBJ)/game.$o \
$(OBJ)/actors.$o \ $(OBJ)/actors.$o \
$(OBJ)/anim.$o \ $(OBJ)/anim.$o \
$(OBJ)/animlib.$o \
$(OBJ)/config.$o \ $(OBJ)/config.$o \
$(OBJ)/gamedef.$o \ $(OBJ)/gamedef.$o \
$(OBJ)/gameexec.$o \ $(OBJ)/gameexec.$o \

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@ -2,7 +2,7 @@
SRC=source SRC=source
OBJ=obj_win OBJ=obj_win
EROOT=..\build EROOT=build
EINC=$(EROOT)\include EINC=$(EROOT)\include
EOBJ=eobj_win EOBJ=eobj_win
INC=$(SRC) INC=$(SRC)

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@ -178,21 +178,21 @@ ifneq (0,$(POLYMER))
endif endif
ifeq ($(PRETTY_OUTPUT),1) ifeq ($(PRETTY_OUTPUT),1)
BUILD_STARTED = printf "\033[K\033[1;36mBuild started using $(CC) $(OURCFLAGS)\033[0m\n" BUILD_STARTED = printf "\033[K\033[1;36mBuild started using \"$(CC) $(OURCFLAGS)\"\033[0m\n"
BUILD_FINISHED = printf "\033[K\033[1;36mBuild successful:\033[0m\n" BUILD_FINISHED = printf "\033[K\033[1;36mBuild successful:\033[0m\n"
COMPILE_STATUS = printf "\033[K\033[0;37mCompiling \033[1;37m$<\033[0;37m...\033[0m\r" COMPILE_STATUS = printf "\033[K\033[0;37mBuilding object \033[1;37m$@\033[0;37m...\033[0m\r"
COMPILE_OK = printf "\033[K\033[0;32mCompiled \033[1;32m$<\033[0;32m.\033[0m\n" COMPILE_OK = printf "\033[K\033[0;32mBuilt object \033[1;32m$@\033[0;32m.\033[0m\n"
COMPILE_FAILED = printf "\033[K\033[0;31mFailed compiling \033[1;31m$<\033[0;31m!\033[0m\n"; exit 1 COMPILE_FAILED = printf "\033[K\033[0;31mFailed building \033[1;31m$@\033[0;31m from\033[0m \033[1;31m$<\033[0;31m!\033[0m\n"; exit 1
LINK_STATUS = printf "\033[K\033[0;37mLinking \033[1;37m$@\033[0;37m...\033[0m\r" LINK_STATUS = printf "\033[K\033[0;37mLinking executable \033[1;37m$@\033[0;37m...\033[0m\r"
LINK_OK = printf "\033[K\033[0;32mLinked \033[1;32m$@\033[0;32m.\033[0m\n" LINK_OK = printf "\033[K\033[0;32mLinked executable \033[1;32m$@\033[0;32m.\033[0m\n"
LINK_FAILED = printf "\033[K\033[0;31mFailed linking \033[1;31m$@\033[0;31m!\033[0m\n"; exit 1 LINK_FAILED = printf "\033[K\033[0;31mFailed linking executable \033[1;31m$@\033[0;31m!\033[0m\n"; exit 1
else else
BUILD_STARTED = BUILD_STARTED =
BUILD_FINISHED = BUILD_FINISHED =
COMPILE_STATUS = COMPILE_STATUS =
COMPILE_OK = echo COMPILE_OK = true
COMPILE_FAILED = echo; exit 1 COMPILE_FAILED = false; exit 1
LINK_STATUS = LINK_STATUS =
LINK_OK = echo LINK_OK = true
LINK_FAILED = echo; exit 1 LINK_FAILED = false; exit 1
endif endif

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