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- actor iterators for movefx and its RRRA subfunction.
This commit is contained in:
parent
801e94ca54
commit
d95131cb4d
3 changed files with 18 additions and 20 deletions
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@ -552,28 +552,26 @@ void moveplayers(void)
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void movefx(void)
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void movefx(void)
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{
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{
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int i, j, p;
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int p;
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int x, ht;
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int x, ht;
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StatIterator iti(STAT_FX);
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DukeStatIterator iti(STAT_FX);
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while ((i = iti.NextIndex()) >= 0)
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while (auto act = iti.Next())
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{
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{
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auto spri = &sprite[i];
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auto spri = &act->s;
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auto act = &hittype[i];
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switch (spri->picnum)
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switch (spri->picnum)
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{
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{
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case RESPAWN:
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case RESPAWN:
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if (spri->extra == 66)
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if (spri->extra == 66)
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{
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{
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j = fi.spawn(i, spri->hitag);
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auto j = spawn(act, spri->hitag);
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if (isRRRA())
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if (isRRRA())
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{
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{
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respawn_rrra(i, j);
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respawn_rrra(act, j);
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}
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}
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else
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else
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{
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{
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deletesprite(i);
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deletesprite(act);
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}
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}
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}
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}
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else if (spri->extra > (66 - 13))
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else if (spri->extra > (66 - 13))
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@ -592,7 +590,7 @@ void movefx(void)
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if (spri->lotag >= 1000 && spri->lotag < 2000)
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if (spri->lotag >= 1000 && spri->lotag < 2000)
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{
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{
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x = ldist(&sprite[ps[screenpeek].i], spri);
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x = ldist(ps[screenpeek].GetActor(), act);
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if (x < ht && act->temp_data[0] == 0)
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if (x < ht && act->temp_data[0] == 0)
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{
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{
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FX_SetReverb(spri->lotag - 1000);
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FX_SetReverb(spri->lotag - 1000);
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@ -607,21 +605,21 @@ void movefx(void)
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}
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}
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else if (spri->lotag < 999 && (unsigned)sector[spri->sectnum].lotag < ST_9_SLIDING_ST_DOOR && snd_ambience && sector[spri->sectnum].floorz != sector[spri->sectnum].ceilingz)
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else if (spri->lotag < 999 && (unsigned)sector[spri->sectnum].lotag < ST_9_SLIDING_ST_DOOR && snd_ambience && sector[spri->sectnum].floorz != sector[spri->sectnum].ceilingz)
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{
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{
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auto flags = S_GetUserFlags(spri->lotag);
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int flags = S_GetUserFlags(spri->lotag);
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if (flags & SF_MSFX)
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if (flags & SF_MSFX)
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{
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{
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int x = dist(&sprite[ps[screenpeek].i], spri);
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int x = dist(ps[screenpeek].GetActor(), act);
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if (x < ht && act->temp_data[0] == 0)
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if (x < ht && act->temp_data[0] == 0)
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{
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{
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// Start playing an ambience sound.
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// Start playing an ambience sound.
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S_PlayActorSound(spri->lotag, i, CHAN_AUTO, CHANF_LOOP);
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S_PlayActorSound(spri->lotag, act, CHAN_AUTO, CHANF_LOOP);
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act->temp_data[0] = 1; // AMBIENT_SFX_PLAYING
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act->temp_data[0] = 1; // AMBIENT_SFX_PLAYING
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}
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}
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else if (x >= ht && act->temp_data[0] == 1)
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else if (x >= ht && act->temp_data[0] == 1)
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{
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{
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// Stop playing ambience sound because we're out of its range.
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// Stop playing ambience sound because we're out of its range.
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S_StopSound(spri->lotag, i);
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S_StopSound(spri->lotag, act);
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}
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}
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}
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}
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@ -784,10 +784,10 @@ int ifhitbyweapon_r(int sn)
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//
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//
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//---------------------------------------------------------------------------
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//---------------------------------------------------------------------------
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void respawn_rrra(int i, int j)
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void respawn_rrra(DDukeActor* oldact, DDukeActor* newact)
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{
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{
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auto newspr = &sprite[j];
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auto newspr = &newact->s;
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newspr->pal = sprite[i].pal;
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newspr->pal = oldact->s.pal;
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if (newspr->picnum == MAMA)
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if (newspr->picnum == MAMA)
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{
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{
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if (newspr->pal == 30)
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if (newspr->pal == 30)
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@ -823,10 +823,10 @@ void respawn_rrra(int i, int j)
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if (newspr->pal != 6)
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if (newspr->pal != 6)
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{
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{
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deletesprite(i);
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deletesprite(oldact);
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return;
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return;
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}
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}
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sprite[i].extra = (66 - 13);
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oldact->s.extra = (66 - 13);
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newspr->pal = 0;
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newspr->pal = 0;
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}
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}
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@ -91,7 +91,7 @@ void handle_se35(int i, int SMALLSMOKE, int EXPLOSION2);
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void handle_se128(int i);
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void handle_se128(int i);
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void handle_se130(int i, int countmax, int EXPLOSION2);
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void handle_se130(int i, int countmax, int EXPLOSION2);
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void respawn_rrra(int i, int j);
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void respawn_rrra(DDukeActor* oldact, DDukeActor* newact);
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int dodge(spritetype*);
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int dodge(spritetype*);
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void alterang(int a, int g_i, int g_p);
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void alterang(int a, int g_i, int g_p);
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