mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-25 03:00:46 +00:00
Optimize some of the frequently used CON commands that have nasty overhead
git-svn-id: https://svn.eduke32.com/eduke32@428 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
cb90dc8c83
commit
d93dde5a59
8 changed files with 804 additions and 952 deletions
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@ -1069,7 +1069,7 @@ static void moveplayers(void) //Players
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otherx = 0;
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}
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execute(&i,&s->yvel,&otherx);
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execute(i,s->yvel,otherx);
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if (ud.multimode > 1)
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if (sprite[ps[otherp].i].extra > 0)
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@ -2302,11 +2302,11 @@ CLEAR_THE_BOLT:
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case STEAM__STATIC:
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case CEILINGSTEAM__STATIC:
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p = findplayer(s, &x);
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execute(&i,&p,&x);
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execute(i,p,x);
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goto BOLT;
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case WATERBUBBLEMAKER__STATIC:
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p = findplayer(s, &x);
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execute(&i,&p,&x);
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execute(i,p,x);
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goto BOLT;
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}
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@ -2772,7 +2772,7 @@ static void moveweapons(void)
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if (thisprojectile[i].workslike & PROJECTILE_FLAG_HITSCAN)
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{
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p = findplayer(s,&x);
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execute(&i,&p,&x);
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execute(i,p,x);
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goto BOLT;
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}
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@ -3133,7 +3133,7 @@ static void moveweapons(void)
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case SHOTSPARK1__STATIC:
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p = findplayer(s,&x);
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execute(&i,&p,&x);
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execute(i,p,x);
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goto BOLT;
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}
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}
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@ -4808,7 +4808,7 @@ DETONATEB:
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p = findplayer(s,&x);
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execute(&i,&p,&x);
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execute(i,p,x);
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BOLT:
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@ -5249,7 +5249,7 @@ static void moveexplosions(void) // STATNUM 5
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case TRANSPORTERSTAR__STATIC:
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case TRANSPORTERBEAM__STATIC:
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p = findplayer(s,&x);
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execute(&i,&p,&x);
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execute(i,p,x);
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goto BOLT;
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case SHELL__STATIC:
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@ -716,8 +716,8 @@ int32 CONFIG_ReadSetup(void)
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ps[0].auto_aim = AutoAim;
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SCRIPT_GetNumber(scripthandle, "Controls","WeaponSwitchMode",&ud.weaponswitch);
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ps[0].weaponswitch = ud.weaponswitch;
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#ifdef _WIN32
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#ifdef _WIN32
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SCRIPT_GetNumber(scripthandle, "Updates", "CheckForUpdates", &checkforupdates);
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SCRIPT_GetNumber(scripthandle, "Updates", "LastUpdateCheck", &lastupdatecheck);
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#endif
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@ -122,7 +122,7 @@ extern void getglobalz(short sActor);
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extern void makeitfall(short sActor);
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extern void loadefs(char *fn);
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extern short furthestangle(short sActor,short angs);
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extern void execute(const short *sActor,const short *sPlayer,const long *lDist);
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extern void execute(int iActor,int iPlayer,long lDist);
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extern void overwritesprite(long thex,long they,short tilenum,signed char shade,char stat,char dapalnum);
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extern inline int gametext(int x,int y,char *t,char s,short dabits);
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extern inline int gametextpal(int x,int y,char *t,char s,char p);
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@ -1539,7 +1539,7 @@ void myosx(long x, long y, short tilenum, signed char shade, char orientation)
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void myospalx(long x, long y, short tilenum, signed char shade, char orientation, char p)
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{
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int a = 0;
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if (orientation&4)
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a = 1024;
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@ -1689,32 +1689,32 @@ static void weapon_amounts(struct player_struct *p,long x,long y,long u)
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if (p->subweapon&(1<<GROW_WEAPON))
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weaponnum(SHRINKER_WEAPON,x+39,y+12,
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p->ammo_amount[GROW_WEAPON],max_ammo_amount[GROW_WEAPON],
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(!p->gotweapon[GROW_WEAPON]*9)+12-18*
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(cw == GROW_WEAPON));
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p->ammo_amount[GROW_WEAPON],max_ammo_amount[GROW_WEAPON],
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(!p->gotweapon[GROW_WEAPON]*9)+12-18*
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(cw == GROW_WEAPON));
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else
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weaponnum(SHRINKER_WEAPON,x+39,y+12,
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p->ammo_amount[SHRINKER_WEAPON],max_ammo_amount[SHRINKER_WEAPON],
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(!p->gotweapon[SHRINKER_WEAPON]*9)+12-18*
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(cw == SHRINKER_WEAPON));
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p->ammo_amount[SHRINKER_WEAPON],max_ammo_amount[SHRINKER_WEAPON],
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(!p->gotweapon[SHRINKER_WEAPON]*9)+12-18*
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(cw == SHRINKER_WEAPON));
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}
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if (u&256)
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{
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if (u != -1) patchstatusbar(158,178,162+29,178+6); //original code: (166,178,166+8,178+6);
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weaponnum(DEVISTATOR_WEAPON,x+70,y,
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p->ammo_amount[DEVISTATOR_WEAPON],max_ammo_amount[DEVISTATOR_WEAPON],
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(!p->gotweapon[DEVISTATOR_WEAPON]*9)+12-18*
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(cw == DEVISTATOR_WEAPON));
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p->ammo_amount[DEVISTATOR_WEAPON],max_ammo_amount[DEVISTATOR_WEAPON],
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(!p->gotweapon[DEVISTATOR_WEAPON]*9)+12-18*
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(cw == DEVISTATOR_WEAPON));
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}
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if (u&512)
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{
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if (u != -1) patchstatusbar(158,184,162+29,184+6); //original code: (166,184,166+8,184+6);
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weaponnum(TRIPBOMB_WEAPON,x+70,y+6,
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p->ammo_amount[TRIPBOMB_WEAPON],max_ammo_amount[TRIPBOMB_WEAPON],
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(!p->gotweapon[TRIPBOMB_WEAPON]*9)+12-18*
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(cw == TRIPBOMB_WEAPON));
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p->ammo_amount[TRIPBOMB_WEAPON],max_ammo_amount[TRIPBOMB_WEAPON],
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(!p->gotweapon[TRIPBOMB_WEAPON]*9)+12-18*
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(cw == TRIPBOMB_WEAPON));
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}
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if (u&65536L)
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@ -1722,9 +1722,9 @@ static void weapon_amounts(struct player_struct *p,long x,long y,long u)
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if (u != -1) patchstatusbar(158,190,162+29,190+6); //original code: (166,190,166+8,190+6);
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weaponnum(-1,x+70,y+12,
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p->ammo_amount[FREEZE_WEAPON],max_ammo_amount[FREEZE_WEAPON],
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(!p->gotweapon[FREEZE_WEAPON]*9)+12-18*
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(cw == FREEZE_WEAPON));
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p->ammo_amount[FREEZE_WEAPON],max_ammo_amount[FREEZE_WEAPON],
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(!p->gotweapon[FREEZE_WEAPON]*9)+12-18*
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(cw == FREEZE_WEAPON));
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}
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}
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@ -7203,9 +7203,9 @@ FOUNDCHEAT:
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switch (k)
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{
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case CHEAT_WEAPONS:
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j = 0;
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if (VOLUMEONE)
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j = 6;
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@ -7353,10 +7353,10 @@ FOUNDCHEAT:
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case CHEAT_STUFF:
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j = 0;
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if (VOLUMEONE)
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j = 6;
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for (weapon = PISTOL_WEAPON;weapon < MAX_WEAPONS-j;weapon++)
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ps[myconnectindex].gotweapon[weapon] = 1;
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@ -7398,7 +7398,7 @@ FOUNDCHEAT:
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levnume--;
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if ((VOLUMEONE && volnume > 0) || volnume > num_volumes-1 ||
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levnume >= MAXLEVELS || level_file_names[volnume*MAXLEVELS+levnume] == NULL)
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levnume >= MAXLEVELS || level_file_names[volnume*MAXLEVELS+levnume] == NULL)
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{
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ps[myconnectindex].cheat_phase = 0;
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KB_FlushKeyBoardQueue();
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@ -9694,10 +9694,10 @@ void app_main(int argc,char **argv)
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i=wm_ynbox("Automatic Release Notification",
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"Would you like EDuke32 to automatically check for new releases "
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"at startup?");
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checkforupdates = 0;
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checkforupdates = 0;
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if (i) checkforupdates = 1;
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}
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if (checkforupdates == 1)
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{
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if (time(NULL) - lastupdatecheck > UPDATEINTERVAL)
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@ -9709,24 +9709,24 @@ void app_main(int argc,char **argv)
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if (atol(tempbuf) > BUILDDATE)
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{
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if (wm_ynbox("EDuke32","A new version of EDuke32 is available. "
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"Browse to http://eduke32.sourceforge.net now?"))
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"Browse to http://eduke32.sourceforge.net now?"))
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{
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SHELLEXECUTEINFOA sinfo;
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SHELLEXECUTEINFOA sinfo;
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char *p = "http://eduke32.sourceforge.net";
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Bmemset(&sinfo, 0, sizeof(sinfo));
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sinfo.cbSize = sizeof(sinfo);
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sinfo.fMask = SEE_MASK_CLASSNAME;
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sinfo.lpVerb = "open";
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sinfo.lpFile = p;
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sinfo.nShow = SW_SHOWNORMAL;
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sinfo.lpClass = "http";
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if(!ShellExecuteExA(&sinfo))
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initprintf("update: error launching browser!\n");
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Bmemset(&sinfo, 0, sizeof(sinfo));
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sinfo.cbSize = sizeof(sinfo);
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sinfo.fMask = SEE_MASK_CLASSNAME;
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sinfo.lpVerb = "open";
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sinfo.lpFile = p;
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sinfo.nShow = SW_SHOWNORMAL;
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sinfo.lpClass = "http";
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if (!ShellExecuteExA(&sinfo))
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initprintf("update: error launching browser!\n");
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CONFIG_SetupMouse();
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CONFIG_SetupJoystick();
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CONFIG_WriteSetup();
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CONFIG_WriteSetup();
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gameexit(" ");
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}
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}
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File diff suppressed because it is too large
Load diff
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@ -167,7 +167,7 @@ static int probe_(int type,int x,int y,int i,int n)
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onbar = 0;
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KB_ClearKeyDown(sc_Escape);
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sound(EXITMENUSOUND);
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MOUSE_ClearButton(RIGHT_MOUSE);
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MOUSE_ClearButton(RIGHT_MOUSE);
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return(-1);
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}
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else
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@ -348,7 +348,7 @@ static void bar_(int type, int x,int y,short *p,short dainc,char damodify,short
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KB_ClearKeyDown(sc_RightArrow);
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KB_ClearKeyDown(sc_kpad_6);
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MOUSE_ClearButton(WHEELDOWN_MOUSE);
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mii = 0;
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mii = 0;
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*p += dainc;
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if (*p > 63)
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*p = 63;
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@ -494,7 +494,7 @@ static void dispnames(void)
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minitext(c,48+(12*x),ud.savegame[x],2,10+16);
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}
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void clearfilenames(void)
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static void clearfilenames(void)
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{
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klistfree(finddirs);
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klistfree(findfiles);
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@ -1376,8 +1376,8 @@ void menus(void)
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break;
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}
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probe(186,124+9,0,0);
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probe(186,124+9,0,0);
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if (KB_KeyPressed(sc_N) || KB_KeyPressed(sc_Escape) || RMB)
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{
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KB_ClearKeyDown(sc_N);
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@ -1391,7 +1391,9 @@ void menus(void)
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ready2send = 1;
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totalclock = ototalclock;
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}
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} else {
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}
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else
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{
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cmenu(300);
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probey = last_threehundred;
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}
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@ -1500,7 +1502,7 @@ void menus(void)
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}
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x = probe(0,0,0,1);
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if (x == -1)
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{
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cmenu(0);
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@ -2546,9 +2548,9 @@ cheat_for_port_credits:
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"Display other player IDs",
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"-",
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"Show startup window",
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#ifdef _WIN32
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#ifdef _WIN32
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"Release notification",
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#else
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#else
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"-",
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"-",
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#endif
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@ -2647,7 +2649,7 @@ cheat_for_port_credits:
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modval(0,1,(int *)&ForceSetup,1,probey==io);
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gametextpal(d,yy, ForceSetup ? "On" : "Off", MENUHIGHLIGHT(io), 0);
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break;
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#ifdef _WIN32
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#ifdef _WIN32
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case 7:
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i = checkforupdates;
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if (x==io) checkforupdates = 1-checkforupdates;
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@ -2659,7 +2661,7 @@ cheat_for_port_credits:
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case 8:
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#else
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case 7:
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#endif
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#endif
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if (x==io) cmenu(200);
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break;
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default:
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@ -4529,9 +4531,9 @@ VOLUME_ALL_40x:
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resetinventory(c);
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}
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mpchangemap(ud.m_volume_number,ud.m_level_number);
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if (voting == myconnectindex)
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adduserquote("VOTE SUCCEEDED");
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@ -5517,7 +5517,7 @@ void computergetinput(long snum, input *syn)
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if (goalsprite[snum] < 0 || !cansee(x1,y1,z1-(32<<8),damysect,sprite[goalsprite[snum]].x,sprite[goalsprite[snum]].y,sprite[goalsprite[snum]].z-(4<<8),i))
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{
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int bestsprite = -1, spritescore = 0;
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for (k=0;k<16;k++)
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{
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i = (rand()%numsectors);
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@ -5531,7 +5531,7 @@ void computergetinput(long snum, input *syn)
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{
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spritescore = getspritescore(snum,sprite[j].picnum);
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bestsprite = j;
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}
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}
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// break;
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}
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}
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@ -5561,7 +5561,7 @@ void computergetinput(long snum, input *syn)
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goalspritescore[snum] = 0;
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goalsprite[snum] = -1;
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}
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}
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}
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x3 = p->posx;
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y3 = p->posy;
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@ -1162,7 +1162,7 @@ void newgame(char vn,char ln,char sk)
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getpackets();
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}
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}
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globalskillsound = -1;
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waitforeverybody();
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@ -1230,7 +1230,7 @@ void newgame(char vn,char ln,char sk)
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}
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p->last_weapon = -1;
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}
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display_mirror = 0;
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if (ud.multimode > 1)
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@ -1538,15 +1538,15 @@ extern int gotvote[MAXPLAYERS], votes[MAXPLAYERS], voting, vote_map, vote_episod
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static void getlevelfromfilename(const char *fn, char *volume, char *level)
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{
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for ((*volume)=0;(*volume)<MAXVOLUMES;(*volume)++)
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for (*volume=0;*volume<MAXVOLUMES;(*volume)++)
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{
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for ((*level)=0;(*level)<MAXLEVELS;(*level)++)
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for (*level=0;*level<MAXLEVELS;(*level)++)
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{
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if (level_file_names[((*volume)*MAXLEVELS)+(*level)] != NULL)
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if (!Bstrcasecmp(fn, level_file_names[((*volume)*MAXLEVELS)+(*level)]))
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if (level_file_names[(*volume*MAXLEVELS)+*level] != NULL)
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if (!Bstrcasecmp(fn, level_file_names[(*volume*MAXLEVELS)+*level]))
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break;
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}
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if ((*level) != MAXLEVELS)
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if (*level != MAXLEVELS)
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break;
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}
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}
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