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Duke3d: mark compiled CON_MOVE/CON_AI/CON_ACTION with a trailing value
This is so I can tell the difference between actor .t_data[] values that are actually set to something defined in CON versus bullshit arbitrary internal usage of the same variable, which I need for a future commit.
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e353d38665
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1 changed files with 6 additions and 11 deletions
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@ -2629,9 +2629,9 @@ DO_DEFSTATE:
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}
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for (k=j; k>=0; k--)
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{
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scriptWriteValue(0);
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}
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scriptWriteValue(CON_MOVE);
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}
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continue;
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@ -2764,18 +2764,13 @@ DO_DEFSTATE:
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C_BitOrNextValue(&k);
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C_FinishBitOr(k);
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j = 666;
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break;
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}
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}
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if (j == 666)
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continue;
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for (k=j; k<3; k++)
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{
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scriptWriteValue(0);
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}
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scriptWriteValue(CON_AI);
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}
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continue;
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@ -2824,9 +2819,9 @@ DO_DEFSTATE:
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C_GetNextValue(LABEL_DEFINE);
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}
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for (k=j; k>=0; k--)
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{
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scriptWriteValue(0);
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}
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scriptWriteValue(CON_ACTION);
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}
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continue;
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