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More whitespace... I really need to remember to run "astyle" /before/ committing
git-svn-id: https://svn.eduke32.com/eduke32@50 1a8010ca-5511-0410-912e-c29ae57300e0
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2 changed files with 13 additions and 13 deletions
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@ -944,7 +944,7 @@ void menus(void)
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menutext(160,24,0,0,"ADULT MODE");
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menutext(160,24,0,0,"ADULT MODE");
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x = probe(60,50+16,16,2);
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x = probe(60,50+16,16,2);
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if(x == -1) { cmenu(201); probey = 4; break; }
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if(x == -1) { cmenu(201); probey = 4; break; }
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menutext(c,50+16,SHX(-2),PHX(-2),"ADULT MODE");
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menutext(c,50+16,SHX(-2),PHX(-2),"ADULT MODE");
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menutext(c,50+16+16,SHX(-3),PHX(-3),"ENTER PASSWORD");
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menutext(c,50+16+16,SHX(-3),PHX(-3),"ENTER PASSWORD");
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@ -1969,14 +1969,14 @@ void DoFire(short snum)
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p->visibility = 0;
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p->visibility = 0;
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}
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}
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/* if( //!(aplWeaponFlags[p->curr_weapon][snum] & WEAPON_FLAG_CHECKATRELOAD) &&
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/* if( //!(aplWeaponFlags[p->curr_weapon][snum] & WEAPON_FLAG_CHECKATRELOAD) &&
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aplWeaponReload[p->curr_weapon][snum] > aplWeaponTotalTime[p->curr_weapon][snum]
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aplWeaponReload[p->curr_weapon][snum] > aplWeaponTotalTime[p->curr_weapon][snum]
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&& p->ammo_amount[p->curr_weapon] > 0
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&& p->ammo_amount[p->curr_weapon] > 0
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&& (aplWeaponClip[p->curr_weapon][snum])
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&& (aplWeaponClip[p->curr_weapon][snum])
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&& ((p->ammo_amount[p->curr_weapon]%(aplWeaponClip[p->curr_weapon][snum]))==0))
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&& ((p->ammo_amount[p->curr_weapon]%(aplWeaponClip[p->curr_weapon][snum]))==0))
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{
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{
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p->kickback_pic=aplWeaponTotalTime[p->curr_weapon][snum];
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p->kickback_pic=aplWeaponTotalTime[p->curr_weapon][snum];
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} */
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} */
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}
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}
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}
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}
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@ -4848,8 +4848,8 @@ SHOOTINCODE:
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if ((*kb) >= aplWeaponTotalTime[p->curr_weapon][snum])
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if ((*kb) >= aplWeaponTotalTime[p->curr_weapon][snum])
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{
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{
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if(/*!(aplWeaponFlags[p->curr_weapon][snum] & WEAPON_FLAG_CHECKATRELOAD) && */ p->reloading == 1 ||
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if(/*!(aplWeaponFlags[p->curr_weapon][snum] & WEAPON_FLAG_CHECKATRELOAD) && */ p->reloading == 1 ||
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(aplWeaponReload[p->curr_weapon][snum] > aplWeaponTotalTime[p->curr_weapon][snum] && p->ammo_amount[p->curr_weapon] > 0
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(aplWeaponReload[p->curr_weapon][snum] > aplWeaponTotalTime[p->curr_weapon][snum] && p->ammo_amount[p->curr_weapon] > 0
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&& (aplWeaponClip[p->curr_weapon][snum]) && (((p->ammo_amount[p->curr_weapon]%(aplWeaponClip[p->curr_weapon][snum]))==0))))
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&& (aplWeaponClip[p->curr_weapon][snum]) && (((p->ammo_amount[p->curr_weapon]%(aplWeaponClip[p->curr_weapon][snum]))==0))))
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{
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{
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int i;
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int i;
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i=aplWeaponReload[p->curr_weapon][snum] - aplWeaponTotalTime[p->curr_weapon][snum];
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i=aplWeaponReload[p->curr_weapon][snum] - aplWeaponTotalTime[p->curr_weapon][snum];
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@ -4875,7 +4875,7 @@ SHOOTINCODE:
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else
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else
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{
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{
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if (aplWeaponFlags[p->curr_weapon][snum] & WEAPON_FLAG_AUTOMATIC &&
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if (aplWeaponFlags[p->curr_weapon][snum] & WEAPON_FLAG_AUTOMATIC &&
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(aplWeaponWorksLike[p->curr_weapon][snum]==KNEE_WEAPON?1:p->ammo_amount[p->curr_weapon] > 0))
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(aplWeaponWorksLike[p->curr_weapon][snum]==KNEE_WEAPON?1:p->ammo_amount[p->curr_weapon] > 0))
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{
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{
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if( sb_snum&(1<<2) )
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if( sb_snum&(1<<2) )
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{
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{
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@ -4889,7 +4889,7 @@ SHOOTINCODE:
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}
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}
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}
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}
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else if ( *kb > aplWeaponFireDelay[p->curr_weapon][snum] && (*kb) < aplWeaponTotalTime[p->curr_weapon][snum]
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else if ( *kb > aplWeaponFireDelay[p->curr_weapon][snum] && (*kb) < aplWeaponTotalTime[p->curr_weapon][snum]
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&& (aplWeaponWorksLike[p->curr_weapon][snum] & KNEE_WEAPON ? 1 : p->ammo_amount[p->curr_weapon] > 0))
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&& (aplWeaponWorksLike[p->curr_weapon][snum] & KNEE_WEAPON ? 1 : p->ammo_amount[p->curr_weapon] > 0))
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{
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{
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if ( aplWeaponFlags[p->curr_weapon][snum] & WEAPON_FLAG_AUTOMATIC)
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if ( aplWeaponFlags[p->curr_weapon][snum] & WEAPON_FLAG_AUTOMATIC)
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{
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{
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