From d869e612e40299f0b89ee5c9867b0b67057e1531 Mon Sep 17 00:00:00 2001 From: terminx Date: Tue, 19 Mar 2019 17:09:36 +0000 Subject: [PATCH] Fix stupid typo in hardcoded Duke3D actor git-svn-id: https://svn.eduke32.com/eduke32@7426 1a8010ca-5511-0410-912e-c29ae57300e0 --- source/duke3d/src/actors.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/duke3d/src/actors.cpp b/source/duke3d/src/actors.cpp index 6c073a735..019dc15f9 100644 --- a/source/duke3d/src/actors.cpp +++ b/source/duke3d/src/actors.cpp @@ -5275,7 +5275,7 @@ ACTOR_STATIC void G_MoveMisc(void) // STATNUM 5 { pSprite->xvel = (krand()&7)+(sintable[T1(spriteNum)&2047]>>9); T1(spriteNum) += (krand()&63); - if ((T1(spriteNum)&2047) > 512 && (T1(spriteNum)&2047) < 1596) + if ((T1(spriteNum)&2047) > 512 && (T1(spriteNum)&2047) < 1536) { if (sector[sectNum].lotag == ST_2_UNDERWATER) {