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sounds.c: check the sound number before accessing arrays with it; always do
this in "(unsigned)i < bound" fashion. git-svn-id: https://svn.eduke32.com/eduke32@2245 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 7 additions and 5 deletions
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@ -351,7 +351,7 @@ int32_t S_LoadSound(uint32_t num)
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{
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int32_t fp = -1, l;
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if ((int32_t)num > g_maxSoundPos || ud.config.SoundToggle == 0 || ud.config.FXDevice < 0) return 0;
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if (num > (unsigned)g_maxSoundPos || ud.config.SoundToggle == 0 || ud.config.FXDevice < 0) return 0;
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if (g_sounds[num].filename == NULL && g_sounds[num].filename1 == NULL)
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{
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@ -385,7 +385,7 @@ int32_t S_PlaySound3D(int32_t num, int32_t i, const vec3_t *pos)
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int32_t cs;
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int32_t voice, sndang, ca, pitch;
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if (num > g_maxSoundPos ||
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if ((unsigned)num > (unsigned)g_maxSoundPos ||
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ud.config.FXDevice < 0 ||
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((g_sounds[num].m&8) && ud.lockout) ||
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ud.config.SoundToggle == 0 ||
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@ -548,14 +548,16 @@ int32_t S_PlaySound(int32_t num)
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if (ud.config.FXDevice < 0) return -1;
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if (ud.config.SoundToggle==0) return -1;
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if (!(ud.config.VoiceToggle&1) && (g_sounds[num].m&4)) return -1;
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if ((g_sounds[num].m&8) && ud.lockout) return -1;
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if (FX_VoiceAvailable(g_sounds[num].pr) == 0) return -1;
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if (num > g_maxSoundPos || (g_sounds[num].filename == NULL && g_sounds[num].filename1 == NULL))
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if ((unsigned)num > (unsigned)g_maxSoundPos || (g_sounds[num].filename == NULL && g_sounds[num].filename1 == NULL))
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{
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OSD_Printf("WARNING: invalid sound #%d\n",num);
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return -1;
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}
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if ((g_sounds[num].m&8) && ud.lockout) return -1;
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if (FX_VoiceAvailable(g_sounds[num].pr) == 0) return -1;
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pitch = (cx = klabs(g_sounds[num].pe-g_sounds[num].ps)) ?
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(g_sounds[num].ps < g_sounds[num].pe ? g_sounds[num].ps :
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g_sounds[num].pe) + rand()%cx : g_sounds[num].ps;
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