From d82b7ff51c087f705a39d30731c1cfa45cc75b0c Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Tue, 7 Sep 2021 21:28:47 +0200 Subject: [PATCH] - Exhumed: renamed disassembly variable. --- source/games/exhumed/src/object.cpp | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/source/games/exhumed/src/object.cpp b/source/games/exhumed/src/object.cpp index b73c04415..86c8840fe 100644 --- a/source/games/exhumed/src/object.cpp +++ b/source/games/exhumed/src/object.cpp @@ -126,7 +126,7 @@ struct slideData short nChannel; short field_2a; short field_4a; - short field_6a; + short nSprite; short field_8a; int field_0; @@ -328,7 +328,7 @@ FSerializer& Serialize(FSerializer& arc, const char* keyname, slideData& w, slid ("channel", w.nChannel) ("at2a", w.field_2a) ("at4a", w.field_4a) - ("at6a", w.field_6a) + ("at6a", w.nSprite) ("at8a", w.field_8a) .EndObject(); } @@ -1112,7 +1112,7 @@ int BuildSlide(int nChannel, int nStartWall, int nWall1, int ecx, int nWall2, in int nSprite = insertsprite(nSector, 899); - SlideData[nSlide].field_6a = nSprite; + SlideData[nSlide].nSprite = nSprite; sprite[nSprite].cstat = 0x8000; sprite[nSprite].x = wall[nStartWall].x; sprite[nSprite].y = wall[nStartWall].y; @@ -1155,7 +1155,7 @@ void FuncSlide(int a, int, int nRun) if (SlideData[nSlide].field_8a != sRunChannels[nChannel].c) { - D3PlayFX(StaticSound[kSound23], SlideData[nSlide].field_6a); + D3PlayFX(StaticSound[kSound23], SlideData[nSlide].nSprite); SlideData[nSlide].field_8a = sRunChannels[nChannel].c; } @@ -1181,7 +1181,7 @@ void FuncSlide(int a, int, int nRun) int var_24 = nSeekB; dragpoint(SlideData[nSlide].field_4, x, y, 0); - movesprite(SlideData[nSlide].field_6a, var_34 << 14, var_2C << 14, 0, 0, 0, CLIPMASK1); + movesprite(SlideData[nSlide].nSprite, var_34 << 14, var_2C << 14, 0, 0, 0, CLIPMASK1); if (var_34 == 0) { @@ -1284,7 +1284,7 @@ void FuncSlide(int a, int, int nRun) runlist_SubRunRec(SlideData[nSlide].field_4a); SlideData[nSlide].field_4a = -1; - D3PlayFX(StaticSound[nStopSound], SlideData[nSlide].field_6a); + D3PlayFX(StaticSound[nStopSound], SlideData[nSlide].nSprite); runlist_ReadyChannel(nChannel); }