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Duke3d_w32 netcode... this compiles but doesn't work yet
git-svn-id: https://svn.eduke32.com/eduke32@362 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
5ebab8df83
commit
d7d9e82be0
6 changed files with 1754 additions and 15 deletions
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@ -84,7 +84,7 @@ ENGINEOBJS+= \
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$(OBJ)/lzf_c.$o \
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$(OBJ)/lzf_d.$o \
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$(OBJ)/md4.$o \
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$(OBJ)/mmulti.$o \
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$(OBJ)/mmultirm.$o \
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$(OBJ)/osd.$o \
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$(OBJ)/pragmas.$o \
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$(OBJ)/scriptfile.$o \
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@ -18,6 +18,7 @@ $(OBJ)/lzwnew.$o: $(SRC)/lzwnew.c
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$(OBJ)/md4.$o: $(SRC)/md4.c $(INC)/md4.h $(INC)/compat.h
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$(OBJ)/mmulti_null.$o: $(SRC)/mmulti_null.c $(INC)/mmulti.h
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$(OBJ)/mmulti.$o: $(SRC)/mmulti.c
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$(OBJ)/mmultirm.$o: $(SRC)/mmultirm.c
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$(OBJ)/osd.$o: $(SRC)/osd.c $(INC)/build.h $(INC)/osd.h $(INC)/compat.h $(INC)/baselayer.h
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$(OBJ)/pragmas.$o: $(SRC)/pragmas.c $(INC)/compat.h
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$(OBJ)/scriptfile.$o: $(SRC)/scriptfile.c $(INC)/scriptfile.h $(INC)/cache1d.h $(INC)/compat.h
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@ -2477,6 +2477,7 @@ mdmodel *mdload (const char *filnam)
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switch (B_LITTLE32(i))
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{
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case 0x32504449:
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initprintf("Warning: model '%s' is version IDP2; wanted version IDP3\n",filnam);
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vm = (mdmodel*)md2load(fil,filnam); break; //IDP2
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case 0x33504449:
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vm = (mdmodel*)md3load(fil); break; //IDP3
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1724
polymer/build/src/mmultirm.c
Executable file
1724
polymer/build/src/mmultirm.c
Executable file
File diff suppressed because it is too large
Load diff
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@ -224,7 +224,7 @@ extern void printstr(short x,short y,char string[],char attribute);
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extern void Logo(void);
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extern void loadtmb(void);
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extern void compilecons(void);
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extern void Startup(void);
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extern void Startup(long argc, char **argv);
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extern void getnames(void);
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extern int main(int argc,char **argv);
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extern char opendemoread(char which_demo);
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@ -121,6 +121,8 @@ char user_quote[MAXUSERQUOTES][178];
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#define MAXCACHE1DSIZE (32*1048576)
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#endif
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#define RMNET 1
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long tempwallptr;
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long nonsharedtimer;
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@ -482,6 +484,7 @@ void getpackets(void)
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if (numplayers < 2) return;
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while ((packbufleng = getpacket(&other,packbuf)) > 0)
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{
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initprintf("RECEIVED PACKET: type: %d : len %d\n", packbuf[0], packbufleng);
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switch (packbuf[0])
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{
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case 254:
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@ -895,6 +898,7 @@ void getpackets(void)
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case 250:
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playerreadyflag[other]++;
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initprintf("Player %ld is ready...\n", other);
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break;
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case 255:
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gameexit(" ");
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@ -8411,9 +8415,12 @@ void checkcommandline(int argc,char **argv)
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NoSetup = TRUE;
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if (argc > i+1)
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{
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#ifndef RMNET
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CommandNet = argv[i+1];
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#endif
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i++;
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}
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#ifndef RMNET
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if (CommandNet)
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{
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if (load_rancid_net(CommandNet) != -1)
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@ -8500,6 +8507,7 @@ void checkcommandline(int argc,char **argv)
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netparam[j] = (char *)&rancid_local_port_string;
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}
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}
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#endif
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i++;
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continue;
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}
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@ -9175,7 +9183,7 @@ void sanitizegametype()
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extern int startwin_run(void);
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void Startup(void)
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void Startup(long argc, char **argv)
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{
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int i;
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@ -9281,8 +9289,10 @@ void Startup(void)
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tilesizx[MIRROR] = tilesizy[MIRROR] = 0;
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for (i=0;i<MAXPLAYERS;i++) playerreadyflag[i] = 0;
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for (i=0;i<MAXPLAYERS;i++)
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playerreadyflag[i] = 0;
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#ifndef RMNET
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if (Bstrlen(rancid_ip_strings[MAXPLAYERS-1]))
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{
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initprintf("rmnet: Using %s as sort IP\n",rancid_ip_strings[MAXPLAYERS-1]);
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@ -9307,6 +9317,9 @@ void Startup(void)
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if (netparam) Bfree(netparam);
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netparam = NULL;
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netparamcount = 0;
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#else
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initmultiplayers(argc,argv,0,0,0);
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#endif
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if (numplayers > 1)
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initprintf("Multiplayer initialized.\n");
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@ -9316,8 +9329,6 @@ void Startup(void)
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if (networkmode == 255)
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networkmode = 1;
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getnames();
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}
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void sendscore(char *s)
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@ -9393,7 +9404,6 @@ void getnames(void)
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syncnames();
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sendboardname();
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getpackets();
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waitforeverybody();
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}
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@ -9717,9 +9727,8 @@ void app_main(int argc,char **argv)
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initprintf("Please read LICENSE.DOC for more details.\n");
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}
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Startup(); // a bunch of stuff including compiling cons
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Startup(argc,argv); // a bunch of stuff including compiling cons
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{
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i = 1;
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for (j=numplayers;j<ud.multimode;j++)
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{
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@ -9727,13 +9736,17 @@ void app_main(int argc,char **argv)
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ps[j].team = ud.pteam[j] = i;
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i = 1-i;
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}
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}
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if (quitevent) return;
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if (!loaddefinitionsfile(duke3ddef)) initprintf("Definitions file loaded.\n");
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// initprintf("numplayers=%i\n",numplayers);
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#ifdef RMNET
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if (natfree)
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waitforeverybody();
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#endif
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if (numplayers > 1)
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{
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ud.multimode = numplayers;
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