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Fix player bouncing on sprite bridges
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@ -381,7 +381,7 @@ int movespritez(short nSprite, int z, int height, int flordist, int clipdist)
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// Path A
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// Path A
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short nFloorSprite = lohit & 0x3FFF;
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short nFloorSprite = lohit & 0x3FFF;
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if (pSprite->statnum == 100 && sprite[nFloorSprite].statnum != 0 || sprite[nFloorSprite].statnum < 100)
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if (pSprite->statnum == 100 && sprite[nFloorSprite].statnum != 0 && sprite[nFloorSprite].statnum < 100)
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{
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{
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short nDamage = (z >> 9);
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short nDamage = (z >> 9);
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if (nDamage)
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if (nDamage)
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