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https://github.com/ZDoom/raze-gles.git
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Whitespace cleanup
git-svn-id: https://svn.eduke32.com/eduke32@286 1a8010ca-5511-0410-912e-c29ae57300e0
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138a4ab95f
commit
d7a133eefd
5 changed files with 239 additions and 240 deletions
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@ -6118,26 +6118,26 @@ killsprite:
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i = l;
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while (i > 0)
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{
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i--;
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indexes[i] = --spritesortcnt;
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depths[i] = (tspriteptr[spritesortcnt]->x - globalposx) * (tspriteptr[spritesortcnt]->x - globalposx) +
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(tspriteptr[spritesortcnt]->y - globalposy) * (tspriteptr[spritesortcnt]->y - globalposy);
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i--;
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indexes[i] = --spritesortcnt;
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depths[i] = (tspriteptr[spritesortcnt]->x - globalposx) * (tspriteptr[spritesortcnt]->x - globalposx) +
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(tspriteptr[spritesortcnt]->y - globalposy) * (tspriteptr[spritesortcnt]->y - globalposy);
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}
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// second pass (and possibly more) to z-sort
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j = 0;
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while (j == 0)
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{
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j = 1;
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for(i=l-1;i>0;i--)
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{
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if (depths[i] < depths[i-1])
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{
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swaplong(&indexes[i-1], &indexes[i]);
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swaplong(&depths[i-1], &depths[i]);
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j = 0;
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}
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}
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j = 1;
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for(i=l-1;i>0;i--)
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{
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if (depths[i] < depths[i-1])
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{
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swaplong(&indexes[i-1], &indexes[i]);
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swaplong(&depths[i-1], &depths[i]);
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j = 0;
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}
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}
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}*/
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// MASKS PREPROCESSING
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@ -6147,45 +6147,45 @@ killsprite:
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/*i = k;
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while (i > 0)
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{
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i--;
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i--;
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// leaf index
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maskleaves[i].index = --maskwallcnt;
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// leaf index
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maskleaves[i].index = --maskwallcnt;
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// leaf boundaries
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maskleaves[i].p1.x = wall[thewall[maskwall[maskleaves[i].index]]].x - globalposx;
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maskleaves[i].p1.y = wall[thewall[maskwall[maskleaves[i].index]]].y - globalposy;
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maskleaves[i].p2.x = wall[wall[thewall[maskwall[maskleaves[i].index]]].point2].x - globalposx;
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maskleaves[i].p2.y = wall[wall[thewall[maskwall[maskleaves[i].index]]].point2].y - globalposy;
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// leaf boundaries
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maskleaves[i].p1.x = wall[thewall[maskwall[maskleaves[i].index]]].x - globalposx;
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maskleaves[i].p1.y = wall[thewall[maskwall[maskleaves[i].index]]].y - globalposy;
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maskleaves[i].p2.x = wall[wall[thewall[maskwall[maskleaves[i].index]]].point2].x - globalposx;
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maskleaves[i].p2.y = wall[wall[thewall[maskwall[maskleaves[i].index]]].point2].y - globalposy;
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// leaf equations
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maskleaves[i].maskeq = equation(maskleaves[i].p1.x, maskleaves[i].p1.y, maskleaves[i].p2.x, maskleaves[i].p2.y);
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maskleaves[i].p1eq = equation(0, 0, maskleaves[i].p1.x, maskleaves[i].p1.y);
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maskleaves[i].p2eq = equation(0, 0, maskleaves[i].p2.x, maskleaves[i].p2.y);
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// leaf equations
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maskleaves[i].maskeq = equation(maskleaves[i].p1.x, maskleaves[i].p1.y, maskleaves[i].p2.x, maskleaves[i].p2.y);
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maskleaves[i].p1eq = equation(0, 0, maskleaves[i].p1.x, maskleaves[i].p1.y);
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maskleaves[i].p2eq = equation(0, 0, maskleaves[i].p2.x, maskleaves[i].p2.y);
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// drawing flag
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maskleaves[i].drawing = 0;
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// drawing flag
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maskleaves[i].drawing = 0;
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//OSD_Printf("Processed mask - %i\n", i);
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//OSD_Printf("Processed mask - %i\n", i);
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}
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// second pass to connect the leaves together
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i = k;
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while (i > 0)
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{
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i--;
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i--;
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m = 0;
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j = k;
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while (j > 0)
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{
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j--;
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m = 0;
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j = k;
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while (j > 0)
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{
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j--;
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if ((i != j) && (wallobstructswall(&maskleaves[i], &maskleaves[j])))
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maskleaves[i].branch[m++] = &maskleaves[j];
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}
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maskleaves[i].branch[m] = NULL;
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//OSD_Printf("Processed parents for mask %i\n", i);
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if ((i != j) && (wallobstructswall(&maskleaves[i], &maskleaves[j])))
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maskleaves[i].branch[m++] = &maskleaves[j];
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}
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maskleaves[i].branch[m] = NULL;
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//OSD_Printf("Processed parents for mask %i\n", i);
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}*/
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// DRAWING
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@ -6193,18 +6193,18 @@ killsprite:
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/*i = l - 1;
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while (i >= 0)
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{
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//OSD_Printf("sprite - %i\n", depths[i]);
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drawsprite(indexes[i]);
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i--;
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//OSD_Printf("sprite - %i\n", depths[i]);
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drawsprite(indexes[i]);
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i--;
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}
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// this codes draws the remaining (if any) masked walls, meaning those that are directly before the player
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while (k > 0)
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{
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k--;
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//OSD_Printf("Beginning drawing process for mask %i\n", k);
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//drawmaskleaf(&maskleaves[k]);
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drawmaskwall(k);
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k--;
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//OSD_Printf("Beginning drawing process for mask %i\n", k);
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//drawmaskleaf(&maskleaves[k]);
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drawmaskwall(k);
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}
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free(indexes);
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free(depths);*/
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@ -148,7 +148,7 @@ int loadgldriver(const char *driver)
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#ifdef _WIN32
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driver = "OPENGL32.DLL";
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#elif defined __APPLE__
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driver = "/System/Library/Frameworks/OpenGL.framework/OpenGL";
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driver = "/System/Library/Frameworks/OpenGL.framework/OpenGL";
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#else
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driver = "libGL.so";
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#endif
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@ -347,7 +347,7 @@ void polymer_drawsector(long daposx, long daposy, long daposz, short
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wal = &wall[sec->wallptr + i];
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}
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if (pr_verbosity >= 3) OSD_Printf("PR : Finished drawing sector %i...\n", sectnum);
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if (pr_verbosity >= 3) OSD_Printf("PR : Finished drawing sector %i...\n", sectnum);
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}
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void polymer_drawrooms(long daposx, long daposy, long daposz, short daang, long dahoriz, short dacursectnum)
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@ -2879,11 +2879,11 @@ static void polymost_drawalls (long bunch)
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if ((oy < cy0) && (oy < cy1)) domost(x1,oy,x0,oy);
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else if ((oy < cy0) != (oy < cy1))
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{ /* cy1 cy0
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// / \
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//oy---------- oy---------
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// / \
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// cy0 cy1
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*/
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// / \
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//oy---------- oy---------
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// / \
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// cy0 cy1
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*/
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ox = (oy-cy0)*(x1-x0)/(cy1-cy0) + x0;
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if (oy < cy0) { domost(ox,oy,x0,oy); domost(x1,cy1,ox,oy); }
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else { domost(ox,oy,x0,cy0); domost(x1,oy,ox,oy); }
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@ -3840,8 +3840,8 @@ if (tspr->cstat&2) { if (!(tspr->cstat&512)) method = 2+4; else method = 3+4; }
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break;
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}
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if (((tspr->cstat&2) || (gltexmayhavealpha(tspr->picnum,tspr->pal))) && ((tspr->cstat&48) != 0))
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if (((tspr->cstat&2) || (gltexmayhavealpha(tspr->picnum,tspr->pal))) && ((tspr->cstat&48) != 0))
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bglDepthMask(0);
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if (((tspr->cstat&2) || (gltexmayhavealpha(tspr->picnum,tspr->pal))) && ((tspr->cstat&48) != 0))
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bglDepthMask(0);
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#endif
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switch((globalorientation>>4)&3)
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@ -4228,16 +4228,16 @@ void polymost_dorotatesprite (long sx, long sy, long z, short a, short picnum,
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}
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#if 0
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if(!nofog)
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{
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i = klabs(tspr.shade);
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if(!nofog)
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{
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i = klabs(tspr.shade);
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bglFogf(GL_FOG_DENSITY,gvisibility/(tspr.shade<0?(shadetable[i]-glnegshadeoffset)*glnegshadescale:1)*(tspr.shade<0?1:shadetable[i]*glshadescale)*((float)((unsigned char)(sector[tspr.sectnum].visibility<240?sector[tspr.sectnum].visibility+16:sector[tspr.sectnum].visibility-239))));
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}
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}
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mddraw(&tspr);
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#else
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if(!nofog) bglDisable(GL_FOG);
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if(!nofog) bglDisable(GL_FOG);
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mddraw(&tspr);
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if(!nofog) bglEnable(GL_FOG);
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if(!nofog) bglEnable(GL_FOG);
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#endif
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viewingrange = oldviewingrange;
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gxyaspect = ogxyaspect;
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@ -1786,7 +1786,7 @@ int setvideomode(int x, int y, int c, int fs)
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initprintf("Setting video mode %dx%d (%d-bit %s)\n",
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x,y,c, ((fs&1) ? "fullscreen" : "windowed"));
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if (CreateAppWindow(modenum)) return -1;
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if (CreateAppWindow(modenum)) return -1;
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if (!gammabrightness) {
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float f = 1.0 + ((float)curbrightness / 10.0);
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@ -2035,7 +2035,6 @@ void showframe(int w)
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bglPushMatrix();
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bglLoadIdentity();
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bglDisable(GL_ALPHA_TEST);
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bglDisable(GL_DEPTH_TEST);
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bglDisable(GL_ALPHA_TEST);
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bglDisable(GL_TEXTURE_2D);
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@ -2957,7 +2956,7 @@ static BOOL CreateAppWindow(int modenum)
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}
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SetWindowPos(hWindow, HWND_TOP, x, y, w, h, 0);
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SetWindowText(hWindow, apptitle);
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SetWindowText(hWindow, apptitle);
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ShowWindow(hWindow, SW_SHOWNORMAL);
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SetForegroundWindow(hWindow);
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SetFocus(hWindow);
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