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https://github.com/ZDoom/raze-gles.git
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Fix building on Visual Studio after GLAD & Polymost changes
git-svn-id: https://svn.eduke32.com/eduke32@6671 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
97de73a760
commit
d6926cb7d3
4 changed files with 1524 additions and 1476 deletions
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@ -226,6 +226,8 @@
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<ClInclude Include="..\..\source\audiolib\src\linklist.h" />
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<ClInclude Include="..\..\source\audiolib\include\music.h" />
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<ClInclude Include="..\..\source\audiolib\src\pitch.h" />
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<ClInclude Include="..\..\source\glad\include\glad\glad.h" />
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<ClInclude Include="..\..\source\glad\include\glad\glad_wgl.h" />
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<ClInclude Include="..\..\source\mact\include\_control.h" />
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<ClInclude Include="..\..\source\mact\src\_scrplib.h" />
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<ClInclude Include="..\..\source\mact\include\animlib.h" />
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@ -370,6 +372,8 @@
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<ClCompile Include="..\..\source\audiolib\src\multivoc.cpp" />
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<ClCompile Include="..\..\source\audiolib\src\pitch.cpp" />
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<ClCompile Include="..\..\source\audiolib\src\vorbis.cpp" />
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<ClCompile Include="..\..\source\glad\src\glad.c" />
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<ClCompile Include="..\..\source\glad\src\glad_wgl.c" />
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<ClCompile Include="..\..\source\mact\src\animlib.cpp" />
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<ClCompile Include="..\..\source\mact\src\control.cpp" />
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<ClCompile Include="..\..\source\mact\src\file_lib.cpp" />
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@ -82,6 +82,18 @@
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<Filter Include="touchcontrols\source">
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<UniqueIdentifier>{ed032f74-5d34-4314-9579-6a031cf615f1}</UniqueIdentifier>
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</Filter>
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<Filter Include="glad">
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<UniqueIdentifier>{7cc363ab-f5ca-4caa-b082-a4b7b19a4b04}</UniqueIdentifier>
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</Filter>
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<Filter Include="glad\headers">
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<UniqueIdentifier>{965e9834-14d4-48c6-a5b4-016d0bb5290e}</UniqueIdentifier>
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</Filter>
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<Filter Include="glad\source">
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<UniqueIdentifier>{46fa3902-239e-408c-ad6d-29fb433f50f2}</UniqueIdentifier>
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</Filter>
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<Filter Include="glad\headers\glad">
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<UniqueIdentifier>{51aa430b-dee3-4d5a-b657-6b829491fcdc}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\..\source\build\include\a.h">
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@ -549,6 +561,12 @@
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<ClInclude Include="..\..\source\build\include\miniz.h">
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<Filter>build\headers</Filter>
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</ClInclude>
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<ClInclude Include="..\..\source\glad\include\glad\glad.h">
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<Filter>glad\headers\glad</Filter>
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</ClInclude>
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<ClInclude Include="..\..\source\glad\include\glad\glad_wgl.h">
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<Filter>glad\headers\glad</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\..\source\build\src\a-c.cpp">
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@ -965,6 +983,12 @@
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<ClCompile Include="..\..\source\build\src\miniz.c">
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<Filter>build\source</Filter>
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</ClCompile>
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<ClCompile Include="..\..\source\glad\src\glad.c">
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<Filter>glad\source</Filter>
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</ClCompile>
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<ClCompile Include="..\..\source\glad\src\glad_wgl.c">
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<Filter>glad\source</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<None Include="msvc.mak">
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@ -35,6 +35,12 @@ ENET_OBJ=$(obj)\$(ENET)
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ENET_INC=$(ENET_ROOT)\include
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ENET_SRC=$(ENET_ROOT)\src
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GLAD=glad
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GLAD_ROOT=$(source)\$(GLAD)
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GLAD_OBJ=$(obj)\$(GLAD)
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GLAD_INC=$(GLAD_ROOT)\include
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GLAD_SRC=$(GLAD_ROOT)\src
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LIBXMPLITE=libxmp-lite
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LIBXMPLITE_ROOT=$(source)\$(LIBXMPLITE)
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LIBXMPLITE_OBJ=$(obj)\$(LIBXMPLITE)
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@ -101,7 +107,7 @@ AS=ml
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LINK=link /nologo /opt:ref
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MT=mt
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CFLAGS= /MT /J /nologo /std:c++latest $(flags_cl) \
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/I$(DUKE3D_SRC) /I$(ENGINE_INC)\msvc /I$(ENGINE_INC) /I$(MACT_INC) /I$(AUDIOLIB_INC) /I$(ENET_INC) /I$(LIBXMPLITE_INC) \
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/I$(DUKE3D_SRC) /I$(ENGINE_INC)\msvc /I$(ENGINE_INC) /I$(MACT_INC) /I$(AUDIOLIB_INC) /I$(ENET_INC) /I$(GLAD_INC) /I$(LIBXMPLITE_INC) \
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/W2 $(ENGINEOPTS) \
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/I$(PLATFORM)\include /DRENDERTYPE$(RENDERTYPE)=1 /DMIXERTYPE$(MIXERTYPE)=1 /DSDL_USEFOLDER /DSDL_TARGET=2
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@ -194,6 +200,11 @@ ENET_OBJS=$(ENET_OBJ)\callbacks.$o \
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$(ENET_OBJ)\win32.$o \
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$(ENET_OBJ)\compress.$o
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GLAD_OBJS=$(GLAD_OBJ)\glad.$o \
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!if ("$(RENDERTYPE)"=="WIN")
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$(GLAD_OBJ)\glad_wgl.$o
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!endif
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LIBXMPLITE_OBJS=$(LIBXMPLITE_OBJ)\control.$o \
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$(LIBXMPLITE_OBJ)\dataio.$o \
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$(LIBXMPLITE_OBJ)\effects.$o \
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@ -315,6 +326,7 @@ DUKE3D_EDITOR_OBJS=$(DUKE3D_EDITOR_OBJS) $(MUSICOBJ)
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CHECKDIR_ENGINE=@if not exist "$(ENGINE_OBJ)" mkdir "$(ENGINE_OBJ)"
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CHECKDIR_DUKE3D=@if not exist "$(DUKE3D_OBJ)" mkdir "$(DUKE3D_OBJ)"
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CHECKDIR_ENET=@if not exist "$(ENET_OBJ)" mkdir "$(ENET_OBJ)"
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CHECKDIR_GLAD=@if not exist "$(GLAD_OBJ)" mkdir "$(GLAD_OBJ)"
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CHECKDIR_MACT=@if not exist "$(MACT_OBJ)" mkdir "$(MACT_OBJ)"
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CHECKDIR_AUDIOLIB=@if not exist "$(AUDIOLIB_OBJ)" mkdir "$(AUDIOLIB_OBJ)"
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CHECKDIR_LIBXMPLITE=@if not exist "$(LIBXMPLITE_OBJ)" mkdir "$(LIBXMPLITE_OBJ)"
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@ -341,6 +353,10 @@ MAPSTER32_TARGET=$(root)\mapster32$(EXESUFFIX)
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$(CHECKDIR_ENET)
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$(CC) /c $(CFLAGS) $(ENET_CFLAGS) /Fo$@ $<
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{$(GLAD_SRC)}.c{$(GLAD_OBJ)}.$o:
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$(CHECKDIR_GLAD)
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$(CC) /c $(CFLAGS) /Fo$@ $<
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{$(LIBXMPLITE_SRC)}.c{$(LIBXMPLITE_OBJ)}.$o:
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$(CHECKDIR_LIBXMPLITE)
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$(CC) /c $(CFLAGS) $(LIBXMPLITE_CFLAGS) /Fo$@ $<
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@ -371,11 +387,11 @@ MAPSTER32_TARGET=$(root)\mapster32$(EXESUFFIX)
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all: $(EDUKE32_TARGET) $(MAPSTER32_TARGET)
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$(EDUKE32_TARGET): $(DUKE3D_OBJS) $(ENGINE_OBJS) $(AUDIOLIB_OBJS) $(MACT_OBJS) $(ENET_OBJS) $(LIBXMPLITE_OBJS)
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$(EDUKE32_TARGET): $(DUKE3D_OBJS) $(ENGINE_OBJS) $(AUDIOLIB_OBJS) $(MACT_OBJS) $(ENET_OBJS) $(GLAD_OBJS) $(LIBXMPLITE_OBJS)
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$(LINK) /OUT:$@ /SUBSYSTEM:WINDOWS $(WINMACHINE) /LIBPATH:$(PLATFORM)\lib$(WINLIB) $(flags_link) /MAP $** $(LIBS)
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$(MT) -manifest $(DUKE3D_RSRC)\manifest.game.xml -hashupdate -outputresource:$@ -out:$@.manifest
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$(MAPSTER32_TARGET): $(DUKE3D_EDITOR_OBJS) $(ENGINE_OBJS) $(ENGINE_EDITOR_OBJS) $(AUDIOLIB_OBJS)
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$(MAPSTER32_TARGET): $(DUKE3D_EDITOR_OBJS) $(ENGINE_OBJS) $(ENGINE_EDITOR_OBJS) $(AUDIOLIB_OBJS) $(GLAD_OBJS)
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$(LINK) /OUT:$@ /SUBSYSTEM:WINDOWS $(WINMACHINE) /LIBPATH:$(PLATFORM)\lib$(WINLIB) $(flags_link) /MAP $** $(LIBS)
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$(MT) -manifest $(DUKE3D_RSRC)\manifest.build.xml -hashupdate -outputresource:$@ -out:$@.manifest
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@ -386,5 +402,5 @@ $(MAPSTER32_TARGET): $(DUKE3D_EDITOR_OBJS) $(ENGINE_OBJS) $(ENGINE_EDITOR_OBJS)
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clean:
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-del /Q $(EDUKE32_TARGET) $(MAPSTER32_TARGET) $(DUKE3D_OBJS) $(DUKE3D_EDITOR_OBJS) $(ENGINE_OBJS) $(ENGINE_EDITOR_OBJS) *.pdb $(root)\*.pdb $(root)\*.map $(root)\*.manifest
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-del /Q $(ENET_OBJS) $(LIBXMPLITE_OBJS) $(MACT_OBJS) $(AUDIOLIB_OBJS)
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-del /Q $(ENET_OBJS) $(LIBXMPLITE_OBJS) $(MACT_OBJS) $(AUDIOLIB_OBJS) $(GLAD_OBJS)
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veryclean: clean
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@ -385,17 +385,21 @@ static GLuint polymost2_compileShader(GLenum shaderType, const char* const sourc
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NULL);
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glCompileShader(shaderID);
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int compileStatus[1];
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glGetShaderiv(shaderID, GL_COMPILE_STATUS, compileStatus);
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OSD_Printf("Compile Status: %u\n", compileStatus[0]);
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GLint compileStatus;
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glGetShaderiv(shaderID, GL_COMPILE_STATUS, &compileStatus);
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OSD_Printf("Compile Status: %u\n", compileStatus);
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int logLength[1];
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glGetShaderiv(shaderID, GL_INFO_LOG_LENGTH, logLength);
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if (logLength[0] > 0)
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if (!compileStatus)
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{
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char infoLog[logLength[0]];
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glGetShaderInfoLog(shaderID, logLength[0], NULL, infoLog);
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OSD_Printf("Log:\n%s\n", infoLog);
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GLint logLength;
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glGetShaderiv(shaderID, GL_INFO_LOG_LENGTH, &logLength);
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if (logLength > 0)
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{
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char *infoLog = (char*) malloc(logLength);
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glGetShaderInfoLog(shaderID, logLength, &logLength, infoLog);
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OSD_Printf("Log:\n%s\n", infoLog);
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free(infoLog);
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}
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}
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return shaderID;
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