- fixed missing menu descriptor for Blood.

This commit is contained in:
Christoph Oelckers 2020-02-12 23:41:26 +01:00
parent a604152e39
commit d63d9f80bb
2 changed files with 6 additions and 4 deletions

View file

@ -320,10 +320,12 @@ END_BLD_NS
static TMenuClassDescriptor<Blood::BloodListMenu> _lm("Blood.ListMenu"); static TMenuClassDescriptor<Blood::BloodListMenu> _lm("Blood.ListMenu");
static TMenuClassDescriptor<Blood::BloodListMenu> _mm("Blood.MainMenu");
static TMenuClassDescriptor<Blood::DBloodImageScrollerMenu> _im("Blood.ImageScrollerMenu"); static TMenuClassDescriptor<Blood::DBloodImageScrollerMenu> _im("Blood.ImageScrollerMenu");
void RegisterBloodMenus() void RegisterBloodMenus()
{ {
menuClasses.Push(&_lm); menuClasses.Push(&_lm);
menuClasses.Push(&_mm);
menuClasses.Push(&_im); menuClasses.Push(&_im);
} }

View file

@ -41,16 +41,16 @@ const char *GetVersionString();
/** Lots of different version numbers **/ /** Lots of different version numbers **/
#define VERSIONSTR "0.4.3 alpha" #define VERSIONSTR "0.4.4 alpha"
// The version as seen in the Windows resource // The version as seen in the Windows resource
#define RC_FILEVERSION 0,4,3,0 #define RC_FILEVERSION 0,4,4,0
#define RC_PRODUCTVERSION 0,4,3,0 #define RC_PRODUCTVERSION 0,4,4,0
#define RC_PRODUCTVERSION2 VERSIONSTR #define RC_PRODUCTVERSION2 VERSIONSTR
// These are for content versioning. // These are for content versioning.
#define VER_MAJOR 0 #define VER_MAJOR 0
#define VER_MINOR 4 #define VER_MINOR 4
#define VER_REVISION 1 #define VER_REVISION 4
// More stuff that needs to be different for derivatives. // More stuff that needs to be different for derivatives.
#define GAMENAME "Raze" #define GAMENAME "Raze"