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- fixed missing menu descriptor for Blood.
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parent
a604152e39
commit
d63d9f80bb
2 changed files with 6 additions and 4 deletions
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@ -320,10 +320,12 @@ END_BLD_NS
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static TMenuClassDescriptor<Blood::BloodListMenu> _lm("Blood.ListMenu");
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static TMenuClassDescriptor<Blood::BloodListMenu> _lm("Blood.ListMenu");
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static TMenuClassDescriptor<Blood::BloodListMenu> _mm("Blood.MainMenu");
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static TMenuClassDescriptor<Blood::DBloodImageScrollerMenu> _im("Blood.ImageScrollerMenu");
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static TMenuClassDescriptor<Blood::DBloodImageScrollerMenu> _im("Blood.ImageScrollerMenu");
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void RegisterBloodMenus()
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void RegisterBloodMenus()
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{
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{
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menuClasses.Push(&_lm);
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menuClasses.Push(&_lm);
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menuClasses.Push(&_mm);
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menuClasses.Push(&_im);
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menuClasses.Push(&_im);
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}
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}
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@ -41,16 +41,16 @@ const char *GetVersionString();
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/** Lots of different version numbers **/
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/** Lots of different version numbers **/
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#define VERSIONSTR "0.4.3 alpha"
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#define VERSIONSTR "0.4.4 alpha"
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// The version as seen in the Windows resource
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// The version as seen in the Windows resource
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#define RC_FILEVERSION 0,4,3,0
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#define RC_FILEVERSION 0,4,4,0
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#define RC_PRODUCTVERSION 0,4,3,0
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#define RC_PRODUCTVERSION 0,4,4,0
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#define RC_PRODUCTVERSION2 VERSIONSTR
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#define RC_PRODUCTVERSION2 VERSIONSTR
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// These are for content versioning.
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// These are for content versioning.
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#define VER_MAJOR 0
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#define VER_MAJOR 0
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#define VER_MINOR 4
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#define VER_MINOR 4
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#define VER_REVISION 1
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#define VER_REVISION 4
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// More stuff that needs to be different for derivatives.
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// More stuff that needs to be different for derivatives.
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#define GAMENAME "Raze"
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#define GAMENAME "Raze"
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