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https://github.com/ZDoom/raze-gles.git
synced 2024-11-11 07:11:39 +00:00
Sound fixes... again. Also fixes SPINNINGNUKEICON visible in the upper left corner in widescreen.
git-svn-id: https://svn.eduke32.com/eduke32@1667 1a8010ca-5511-0410-912e-c29ae57300e0
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7be36ebcd4
commit
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2 changed files with 51 additions and 35 deletions
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@ -144,16 +144,19 @@ static int32_t probe_(int32_t type,int32_t x,int32_t y,int32_t i,int32_t n)
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if (probey >= n)
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probey = 0;
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if (centre)
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if (x || y)
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{
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// rotatesprite(((320>>1)+(centre)+54)<<16,(y+(probey*i)-4)<<16,65536L,0,SPINNINGNUKEICON+6-((6+(totalclock>>3))%7),sh,0,10,0,0,xdim-1,ydim-1);
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// rotatesprite(((320>>1)-(centre)-54)<<16,(y+(probey*i)-4)<<16,65536L,0,SPINNINGNUKEICON+((totalclock>>3)%7),sh,0,10,0,0,xdim-1,ydim-1);
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if (centre)
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{
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// rotatesprite(((320>>1)+(centre)+54)<<16,(y+(probey*i)-4)<<16,65536L,0,SPINNINGNUKEICON+6-((6+(totalclock>>3))%7),sh,0,10,0,0,xdim-1,ydim-1);
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// rotatesprite(((320>>1)-(centre)-54)<<16,(y+(probey*i)-4)<<16,65536L,0,SPINNINGNUKEICON+((totalclock>>3)%7),sh,0,10,0,0,xdim-1,ydim-1);
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rotatesprite(((320>>1)+(centre>>1)+70)<<16,(y+(probey*i)-4)<<16,65536L>>type,0,SPINNINGNUKEICON+6-((6+(totalclock>>3))%7),sh,0,10,0,0,xdim-1,ydim-1);
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rotatesprite(((320>>1)-(centre>>1)-70)<<16,(y+(probey*i)-4)<<16,65536L>>type,0,SPINNINGNUKEICON+((totalclock>>3)%7),sh,0,10,0,0,xdim-1,ydim-1);
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rotatesprite(((320>>1)+(centre>>1)+70)<<16,(y+(probey*i)-4)<<16,65536L>>type,0,SPINNINGNUKEICON+6-((6+(totalclock>>3))%7),sh,0,10,0,0,xdim-1,ydim-1);
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rotatesprite(((320>>1)-(centre>>1)-70)<<16,(y+(probey*i)-4)<<16,65536L>>type,0,SPINNINGNUKEICON+((totalclock>>3)%7),sh,0,10,0,0,xdim-1,ydim-1);
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}
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else
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rotatesprite((x<<16)-((tilesizx[BIGFNTCURSOR]-4)<<(16-type)),(y+(probey*i)-(4>>type))<<16,65536L>>type,0,SPINNINGNUKEICON+(((totalclock>>3))%7),sh,0,10,0,0,xdim-1,ydim-1);
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}
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else
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rotatesprite((x<<16)-((tilesizx[BIGFNTCURSOR]-4)<<(16-type)),(y+(probey*i)-(4>>type))<<16,65536L>>type,0,SPINNINGNUKEICON+(((totalclock>>3))%7),sh,0,10,0,0,xdim-1,ydim-1);
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if (KB_KeyPressed(sc_Space) || KB_KeyPressed(sc_kpad_Enter) || KB_KeyPressed(sc_Enter) || (LMB && !onbar))
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{
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@ -322,11 +322,12 @@ void S_Cleanup(void)
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{
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uint32_t num = ldq[--ldnum];
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if (num >= 65536)
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{
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g_soundlocks[num-65536]--;
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continue;
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}
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// num + 65536 is a sound played globally for which there was no open slot to keep track of the voice
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if (num >= 65536)
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{
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g_soundlocks[num-65536]--;
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continue;
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}
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// negative index is RTS playback
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if ((int32_t)num < 0)
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@ -413,7 +414,10 @@ int32_t S_PlaySound3D(int32_t num, int32_t i, const vec3_t *pos)
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if (g_sounds[num].m&128)
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{
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while (j < MAXSOUNDINSTANCES && g_sounds[num].SoundOwner[j].voice > 0)
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if ((voice = S_PlaySound(num)) <= FX_Ok)
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return -1;
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while (j < MAXSOUNDINSTANCES && g_sounds[num].SoundOwner[j].voice != voice)
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j++;
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if (j >= MAXSOUNDINSTANCES)
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@ -422,18 +426,8 @@ int32_t S_PlaySound3D(int32_t num, int32_t i, const vec3_t *pos)
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return -1;
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}
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if ((voice = S_PlaySound(num)) <= FX_Ok)
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return -1;
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if (FX_SetVoiceCallback(voice, (num * MAXSOUNDINSTANCES) + j))
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{
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OSD_Printf(OSD_ERROR "S_PlaySound3D(): error setting callback!\n");
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return -1;
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}
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g_sounds[num].SoundOwner[j].i = i;
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g_sounds[num].num++;
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g_sounds[num].SoundOwner[j].voice = voice;
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return voice;
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}
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@ -564,6 +558,7 @@ int32_t S_PlaySound(int32_t num)
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{
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int32_t pitch, cx;
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int32_t voice, j;
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int32_t doretry = 0;
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if (ud.config.FXDevice < 0) return -1;
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if (ud.config.SoundToggle==0) return -1;
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@ -597,16 +592,13 @@ int32_t S_PlaySound(int32_t num)
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while (j < MAXSOUNDINSTANCES && g_sounds[num].SoundOwner[j].voice > 0)
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j++;
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if (j >= MAXSOUNDINSTANCES)
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{
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g_soundlocks[num]--;
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return -1;
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}
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if (j >= MAXSOUNDINSTANCES) // no slots available, so let's see if one opens up after multivoc kills a voice
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doretry = 1;
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voice = (g_sounds[num].m&1) ?
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FX_PlayLoopedAuto(g_sounds[num].ptr, g_sounds[num].soundsiz, 0, -1,
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pitch,LOUDESTVOLUME,LOUDESTVOLUME,LOUDESTVOLUME,g_sounds[num].soundsiz, 65536 + num) :
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FX_PlayAuto3D(g_sounds[ num ].ptr, g_sounds[num].soundsiz, pitch,0,255-LOUDESTVOLUME,g_sounds[num].pr, 65536 + num);
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pitch,LOUDESTVOLUME,LOUDESTVOLUME,LOUDESTVOLUME,g_sounds[num].soundsiz, (num * MAXSOUNDINSTANCES) + j) :
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FX_PlayAuto3D(g_sounds[ num ].ptr, g_sounds[num].soundsiz, pitch,0,255-LOUDESTVOLUME,g_sounds[num].pr, (num * MAXSOUNDINSTANCES) + j);
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if (voice <= FX_Ok)
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{
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@ -614,6 +606,24 @@ int32_t S_PlaySound(int32_t num)
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return -1;
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}
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if (doretry)
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{
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S_Cleanup();
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j = 0;
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while (j < MAXSOUNDINSTANCES && g_sounds[num].SoundOwner[j].voice > 0)
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j++;
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if (j >= MAXSOUNDINSTANCES) // still no slots available
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{
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FX_SetVoiceCallback(voice, num + 65536);
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return voice;
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}
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FX_SetVoiceCallback(voice, (num * MAXSOUNDINSTANCES) + j);
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}
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g_sounds[num].num++;
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g_sounds[num].SoundOwner[j].i = -1;
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g_sounds[num].SoundOwner[j].voice = voice;
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@ -646,11 +656,11 @@ void S_StopEnvSound(int32_t num, int32_t i)
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for (j=MAXSOUNDINSTANCES-1; j>=0; j--)
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{
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if (i == -1 || g_sounds[num].SoundOwner[j].i == i)
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if ((i == -1 && g_sounds[num].SoundOwner[j].voice > FX_Ok) || (i != -1 && g_sounds[num].SoundOwner[j].i == i))
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{
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if (g_sounds[num].SoundOwner[j].voice <= FX_Ok || g_sounds[num].SoundOwner[j].voice > ud.config.NumVoices)
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if (i >= 0 && g_sounds[num].SoundOwner[j].voice <= FX_Ok)
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initprintf(OSD_ERROR "S_StopEnvSound(): bad voice %d for sound ID %d index %d!\n", g_sounds[num].SoundOwner[j].voice, num, j);
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else if (FX_SoundActive(g_sounds[num].SoundOwner[j].voice))
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else if (g_sounds[num].SoundOwner[j].voice > FX_Ok && FX_SoundActive(g_sounds[num].SoundOwner[j].voice))
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FX_StopSound(g_sounds[num].SoundOwner[j].voice);
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// FX_SoundActive returning false could mean one of two things: we asked to stop the sound
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@ -675,6 +685,9 @@ void S_Update(void)
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S_Cleanup();
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if ((g_player[myconnectindex].ps->gm & (MODE_GAME|MODE_DEMO)) == 0)
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return;
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g_numEnvSoundsPlaying = 0;
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if (ud.camerasprite == -1)
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