From d5e3be61c2e54da1782d7d9067e52fea3fd2b393 Mon Sep 17 00:00:00 2001 From: nukeykt Date: Fri, 7 Feb 2020 22:53:33 +0900 Subject: [PATCH] Rednukem: WW2GI fixes # Conflicts: # source/rr/src/menus.cpp --- source/rr/src/actors.cpp | 4 ++-- source/rr/src/cheats.cpp | 2 +- source/rr/src/game.cpp | 2 +- source/rr/src/player.cpp | 2 +- 4 files changed, 5 insertions(+), 5 deletions(-) diff --git a/source/rr/src/actors.cpp b/source/rr/src/actors.cpp index 3c56ce9b5..e9ad1787c 100644 --- a/source/rr/src/actors.cpp +++ b/source/rr/src/actors.cpp @@ -5805,11 +5805,11 @@ ACTOR_STATIC void G_MoveActors(void) } DETONATEB: - if (!NAM) + if (!NAM_WW2GI) bBoom = 0; if ((detonatePlayer >= 0 && g_player[detonatePlayer].ps->hbomb_on == 0) || pData[3] == 1) bBoom = 1; - if (NAM && pSprite->picnum == HEAVYHBOMB) + if (NAM_WW2GI && pSprite->picnum == HEAVYHBOMB) { pSprite->extra--; if (pSprite->extra <= 0) diff --git a/source/rr/src/cheats.cpp b/source/rr/src/cheats.cpp index ecfd7e020..922eb4bd5 100644 --- a/source/rr/src/cheats.cpp +++ b/source/rr/src/cheats.cpp @@ -696,7 +696,7 @@ void G_DoCheats(void) return; case CHEAT_TODD: - if (NAM) + if (NAM_WW2GI) { quoteMgr.InitializeQuote(QUOTE_RESERVED4, g_NAMMattCheatQuote); P_DoQuote(QUOTE_RESERVED4, pPlayer); diff --git a/source/rr/src/game.cpp b/source/rr/src/game.cpp index 86101a663..d3ef1d0a1 100644 --- a/source/rr/src/game.cpp +++ b/source/rr/src/game.cpp @@ -2614,7 +2614,7 @@ rrbloodpool_fallthrough: pSprite->y = sprite[spriteNum].y + (sintable[shellAng & 2047] >> 7); pSprite->shade = -8; - if (NAM) + if (NAM_WW2GI) { pSprite->ang = shellAng + 512; pSprite->xvel = 30; diff --git a/source/rr/src/player.cpp b/source/rr/src/player.cpp index 7ea3b35ac..2fdc91a8d 100644 --- a/source/rr/src/player.cpp +++ b/source/rr/src/player.cpp @@ -1345,7 +1345,7 @@ growspark_rr: if (playerNum >= 0) { - if (NAM || GetAutoAimAng(spriteNum, playerNum, projecTile, ZOFFSET6, 0, &startPos, 768, &Zvel, &shootAng) < 0) + if (NAM_WW2GI || GetAutoAimAng(spriteNum, playerNum, projecTile, ZOFFSET6, 0, &startPos, 768, &Zvel, &shootAng) < 0) Zvel = fix16_to_int(F16(100) - pPlayer->q16horiz - pPlayer->q16horizoff) * 98; } else if (pSprite->statnum != STAT_EFFECTOR)