From d5db898236bd8c240c9f33fc2c02064796b00606 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Wed, 28 Apr 2021 23:05:02 +0200 Subject: [PATCH] - fixed bad level number for weapon removal in RRRA. --- source/games/duke/src/premap.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/games/duke/src/premap.cpp b/source/games/duke/src/premap.cpp index 10891de9e..7908cb417 100644 --- a/source/games/duke/src/premap.cpp +++ b/source/games/duke/src/premap.cpp @@ -845,7 +845,7 @@ static int LoadTheMap(MapRecord *mi, struct player_struct *p, int gamemode) if (isRR()) prelevel_r(gamemode); else prelevel_d(gamemode); - if (isRRRA() && mi->levelNumber == levelnum(2, 0)) + if (isRRRA() && mi->levelNumber == levelnum(0, 2)) { for (int i = PISTOL_WEAPON; i < MAX_WEAPONS; i++) ps[0].ammo_amount[i] = 0;