- fixed bad level number for weapon removal in RRRA.

This commit is contained in:
Christoph Oelckers 2021-04-28 23:05:02 +02:00
parent fa2bcf563a
commit d5db898236

View file

@ -845,7 +845,7 @@ static int LoadTheMap(MapRecord *mi, struct player_struct *p, int gamemode)
if (isRR()) prelevel_r(gamemode);
else prelevel_d(gamemode);
if (isRRRA() && mi->levelNumber == levelnum(2, 0))
if (isRRRA() && mi->levelNumber == levelnum(0, 2))
{
for (int i = PISTOL_WEAPON; i < MAX_WEAPONS; i++)
ps[0].ammo_amount[i] = 0;