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- fixed bad level number for weapon removal in RRRA.
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@ -845,7 +845,7 @@ static int LoadTheMap(MapRecord *mi, struct player_struct *p, int gamemode)
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if (isRR()) prelevel_r(gamemode);
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else prelevel_d(gamemode);
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if (isRRRA() && mi->levelNumber == levelnum(2, 0))
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if (isRRRA() && mi->levelNumber == levelnum(0, 2))
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{
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for (int i = PISTOL_WEAPON; i < MAX_WEAPONS; i++)
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ps[0].ammo_amount[i] = 0;
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