mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-29 13:00:43 +00:00
- handled several GetIndex calls.
This commit is contained in:
parent
64c83d166e
commit
d5a74e4290
4 changed files with 23 additions and 23 deletions
|
@ -178,7 +178,7 @@ void OnEvent(int id, int pnum = -1, DDukeActor* snum = nullptr, int dist = -1);
|
|||
short EGS(short whatsect, int s_x, int s_y, int s_z, short s_pn, signed char s_s, signed char s_xr, signed char s_yr, short s_a, short s_ve, int s_zv, short s_ow, signed char s_ss);
|
||||
void ceilingglass(int snum, int sectnum, int cnt);
|
||||
void spriteglass(DDukeActor* snum, int cnt);
|
||||
void lotsofcolourglass(int snum, int wallNum, int cnt);
|
||||
void lotsofcolourglass(DDukeActor* snum, int wallNum, int cnt);
|
||||
void lotsofglass(int snum, int wallnum, int cnt);
|
||||
void checkplayerhurt_d(struct player_struct* p, const Collision& coll);
|
||||
void checkplayerhurt_r(struct player_struct* p, const Collision& coll);
|
||||
|
|
|
@ -727,7 +727,7 @@ void checkhitwall_d(DDukeActor* spr, int dawallnum, int x, int y, int z, int atw
|
|||
}
|
||||
case STAINGLASS1:
|
||||
updatesector(x, y, &sn); if (sn < 0) return;
|
||||
lotsofcolourglass(spr->GetIndex(), dawallnum, 80);
|
||||
lotsofcolourglass(spr, dawallnum, 80);
|
||||
wal->cstat = 0;
|
||||
if (wal->nextwall >= 0)
|
||||
wall[wal->nextwall].cstat = 0;
|
||||
|
@ -1188,7 +1188,7 @@ void checkhitsprite_d(DDukeActor* targ, DDukeActor* proj)
|
|||
fi.lotsofmoney(targ, 4 + (krand() & 3));
|
||||
else if (s->picnum == STATUE || s->picnum == STATUEFLASH)
|
||||
{
|
||||
lotsofcolourglass(targ->GetIndex(), -1, 40);
|
||||
lotsofcolourglass(targ, -1, 40);
|
||||
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
|
||||
}
|
||||
else if (s->picnum == VASE)
|
||||
|
|
|
@ -918,20 +918,20 @@ void activatebysector_r(int sect, DDukeActor* activator)
|
|||
//
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
static void lotsofpopcorn(short i, short wallnum, short n)
|
||||
static void lotsofpopcorn(DDukeActor *actor, short wallnum, short n)
|
||||
{
|
||||
int j, xv, yv, z, x1, y1;
|
||||
short sect, a;
|
||||
|
||||
sect = -1;
|
||||
auto sp = &sprite[i];
|
||||
auto sp = &actor->s;
|
||||
|
||||
if (wallnum < 0)
|
||||
{
|
||||
for (j = n - 1; j >= 0; j--)
|
||||
{
|
||||
a = sp->ang - 256 + (krand() & 511) + 1024;
|
||||
EGS(sp->sectnum, sp->x, sp->y, sp->z, POPCORN, -32, 36, 36, a, 32 + (krand() & 63), 1024 - (krand() & 1023), i, 5);
|
||||
EGS(sp->sectnum, sp->x, sp->y, sp->z, POPCORN, -32, 36, 36, a, 32 + (krand() & 63), 1024 - (krand() & 1023), actor, 5);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
@ -962,7 +962,7 @@ static void lotsofpopcorn(short i, short wallnum, short n)
|
|||
if (z < -(32 << 8) || z >(32 << 8))
|
||||
z = sp->z - (32 << 8) + (krand() & ((64 << 8) - 1));
|
||||
a = sp->ang - 1024;
|
||||
EGS(sp->sectnum, x1, y1, z, POPCORN, -32, 36, 36, a, 32 + (krand() & 63), -(krand() & 1023), i, 5);
|
||||
EGS(sp->sectnum, x1, y1, z, POPCORN, -32, 36, 36, a, 32 + (krand() & 63), -(krand() & 1023), actor, 5);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1023,7 +1023,7 @@ void checkhitwall_r(DDukeActor* spr, int dawallnum, int x, int y, int z, int atw
|
|||
{
|
||||
updatesector(x, y, &sn); if (sn < 0) return;
|
||||
wal->overpicnum = GLASS2;
|
||||
lotsofpopcorn(spr->GetIndex(), dawallnum, 64);
|
||||
lotsofpopcorn(spr, dawallnum, 64);
|
||||
wal->cstat = 0;
|
||||
|
||||
if (wal->nextwall >= 0)
|
||||
|
@ -1055,7 +1055,7 @@ void checkhitwall_r(DDukeActor* spr, int dawallnum, int x, int y, int z, int atw
|
|||
}
|
||||
case STAINGLASS1:
|
||||
updatesector(x, y, &sn); if (sn < 0) return;
|
||||
lotsofcolourglass(spr->GetIndex(), dawallnum, 80);
|
||||
lotsofcolourglass(spr, dawallnum, 80);
|
||||
wal->cstat = 0;
|
||||
if (wal->nextwall >= 0)
|
||||
wall[wal->nextwall].cstat = 0;
|
||||
|
@ -2229,7 +2229,7 @@ void checkhitsprite_r(DDukeActor* targ, DDukeActor* proj)
|
|||
fi.lotsofmoney(targ, 4 + (krand() & 3));
|
||||
else if (s->picnum == STATUE || s->picnum == STATUEFLASH)
|
||||
{
|
||||
lotsofcolourglass(targ->GetIndex(), -1, 40);
|
||||
lotsofcolourglass(targ, -1, 40);
|
||||
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
|
||||
}
|
||||
else if (s->picnum == VASE)
|
||||
|
@ -2354,13 +2354,13 @@ void checkhitsprite_r(DDukeActor* targ, DDukeActor* proj)
|
|||
if (pspr->picnum != FREEZEBLAST)
|
||||
//if (actortype[s->picnum] == 0) //TRANSITIONAL. Cannot be done right with EDuke mess backing the engine.
|
||||
{
|
||||
j = fi.spawn(proj->GetIndex(), JIBS6);
|
||||
auto spawned = spawn(proj, JIBS6);
|
||||
if (pspr->pal == 6)
|
||||
sprite[j].pal = 6;
|
||||
sprite[j].z += (4 << 8);
|
||||
sprite[j].xvel = 16;
|
||||
sprite[j].xrepeat = sprite[j].yrepeat = 24;
|
||||
sprite[j].ang += 32 - (krand() & 63);
|
||||
spawned->s.pal = 6;
|
||||
spawned->s.z += (4 << 8);
|
||||
spawned->s.xvel = 16;
|
||||
spawned->s.xrepeat = spawned->s.yrepeat = 24;
|
||||
spawned->s.ang += 32 - (krand() & 63);
|
||||
}
|
||||
|
||||
j = pspr->owner;
|
||||
|
|
|
@ -1202,20 +1202,20 @@ void ceilingglass(int i, int sectnum, int n)
|
|||
//
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
void lotsofcolourglass(int i, int wallnum, int n)
|
||||
void lotsofcolourglass(DDukeActor* actor, int wallnum, int n)
|
||||
{
|
||||
int j, xv, yv, z, x1, y1;
|
||||
short sect = -1;
|
||||
int a, k;
|
||||
auto sp = &sprite[i];
|
||||
int a;;
|
||||
auto sp = &actor->s;
|
||||
|
||||
if (wallnum < 0)
|
||||
{
|
||||
for (j = n - 1; j >= 0; j--)
|
||||
{
|
||||
a = krand() & 2047;
|
||||
k = EGS(sp->sectnum, sp->x, sp->y, sp->z - (krand() & (63 << 8)), TILE_GLASSPIECES + (j % 3), -32, 36, 36, a, 32 + (krand() & 63), 1024 - (krand() & 2047), i, 5);
|
||||
sprite[k].pal = krand() & 15;
|
||||
auto k = EGS(sp->sectnum, sp->x, sp->y, sp->z - (krand() & (63 << 8)), TILE_GLASSPIECES + (j % 3), -32, 36, 36, a, 32 + (krand() & 63), 1024 - (krand() & 2047), actor, 5);
|
||||
k->s.pal = krand() & 15;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
@ -1237,8 +1237,8 @@ void lotsofcolourglass(int i, int wallnum, int n)
|
|||
if (z < -(32 << 8) || z >(32 << 8))
|
||||
z = sp->z - (32 << 8) + (krand() & ((64 << 8) - 1));
|
||||
a = sp->ang - 1024;
|
||||
k = EGS(sp->sectnum, x1, y1, z, TILE_GLASSPIECES + (j % 3), -32, 36, 36, a, 32 + (krand() & 63), -(krand() & 2047), i, 5);
|
||||
sprite[k].pal = krand() & 7;
|
||||
auto k = EGS(sp->sectnum, x1, y1, z, TILE_GLASSPIECES + (j % 3), -32, 36, 36, a, 32 + (krand() & 63), -(krand() & 2047), actor, 5);
|
||||
k->s.pal = krand() & 7;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue