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https://github.com/ZDoom/raze-gles.git
synced 2024-12-26 11:40:44 +00:00
- removed the indirection for the global arrays.
No idea what part of EDuke32 needed this, but it is not necessary.
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75ecd173b6
commit
d572e56839
4 changed files with 13 additions and 31 deletions
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@ -145,12 +145,12 @@ struct usermaphack_t
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uint8_t md4[16]{};
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};
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EXTERN spriteext_t *spriteext;
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EXTERN spritesmooth_t *spritesmooth;
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extern spriteext_t spriteext[MAXSPRITES];
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extern spritesmooth_t spritesmooth[MAXSPRITES];
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EXTERN sectortype *sector;
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EXTERN walltype *wall;
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EXTERN spritetype *sprite;
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extern sectortype sector[MAXSECTORS];
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extern walltype wall[MAXWALLS];
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extern spritetype sprite[MAXSPRITES];
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EXTERN int leveltimer;
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extern sectortype sectorbackup[MAXSECTORS];
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@ -337,7 +337,6 @@ typedef struct artheader_t {
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} artheader_t;
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#define ARTv1_UNITOFFSET 24 // using sizeof does not work because picanm_t is not the in-file format.
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int32_t enginePreInit(void); // a partial setup of the engine used for launch windows
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int32_t engineInit(void);
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void engineUnInit(void);
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void initspritelists(void);
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@ -41,6 +41,13 @@
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#include "gl_renderer.h"
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#endif
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spriteext_t spriteext[MAXSPRITES];
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spritesmooth_t spritesmooth[MAXSPRITES];
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sectortype sector[MAXSECTORS];
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walltype wall[MAXWALLS];
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spritetype sprite[MAXSPRITES];
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int32_t r_rortexture = 0;
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int32_t r_rortexturerange = 0;
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int32_t r_rorphase = 0;
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@ -625,27 +632,6 @@ const int16_t* getpsky(int32_t picnum, int32_t* dapyscale, int32_t* dapskybits,
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}
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//
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// preinitengine
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//
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static spriteext_t spriteext_s[MAXSPRITES+MAXUNIQHUDID];
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static spritesmooth_t spritesmooth_s[MAXSPRITES+MAXUNIQHUDID];
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static sectortype sector_s[MAXSECTORS];
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static walltype wall_s[MAXWALLS];
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spritetype sprite_s[MAXSPRITES];
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int32_t enginePreInit(void)
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{
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sector = sector_s;
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wall = wall_s;
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sprite = sprite_s;
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spriteext = spriteext_s;
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spritesmooth = spritesmooth_s;
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return 0;
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}
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//
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// initengine
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//
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@ -986,7 +986,6 @@ int RunGame()
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if (Args->CheckParm("-sounddebug"))
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C_DoCommand("stat sounddebug");
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enginePreInit();
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SetupGameButtons();
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gameinfo.mBackButton = "engine/graphics/m_back.png";
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StartScreen->Progress();
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@ -4,8 +4,6 @@
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#include "d_net.h"
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#include "gameinput.h"
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extern spritetype sprite_s[];
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BEGIN_DUKE_NS
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@ -41,7 +39,7 @@ struct weaponhit
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static weaponhit* array(); // this is necessary to allow define inline functions referencing the global array inside the definition itself.
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weaponhit() : s(&sprite_s[this - array()]) {} // little trick to initialize the reference automatically. ;)
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weaponhit() : s(&sprite[this - array()]) {} // little trick to initialize the reference automatically. ;)
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weaponhit(const weaponhit& other) = delete; // we also do not want to allow copies.
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weaponhit& operator=(const weaponhit& other) = delete;
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void clear()
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