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- reduce message spam when holding down the quick_kick button.
If not kept in check this will flood the console with endless messages.
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parent
a2ff8b3354
commit
d531f4b029
2 changed files with 4 additions and 1 deletions
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@ -281,10 +281,12 @@ void hud_input(int snum)
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if (GetGameVarID(g_iReturnVarID, -1, snum) == 0)
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if (GetGameVarID(g_iReturnVarID, -1, snum) == 0)
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{
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{
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p->quick_kick = 14;
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p->quick_kick = 14;
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FTA(QUOTE_MIGHTY_FOOT, p);
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if (!p->quick_kick_msg && snum == screenpeek) FTA(QUOTE_MIGHTY_FOOT, p);
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p->quick_kick_msg = true;
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}
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}
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}
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}
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}
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}
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if (!PlayerInput(snum, SKB_QUICK_KICK)) p->quick_kick_msg = false;
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if (!PlayerInputBits(snum, SKB_INTERFACE_BITS))
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if (!PlayerInputBits(snum, SKB_INTERFACE_BITS))
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p->interface_toggle_flag = 0;
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p->interface_toggle_flag = 0;
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@ -166,6 +166,7 @@ struct player_struct
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unsigned char toggle_key_flag, knuckle_incs; // ,select_dir;
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unsigned char toggle_key_flag, knuckle_incs; // ,select_dir;
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unsigned char walking_snd_toggle, palookup, hard_landing;
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unsigned char walking_snd_toggle, palookup, hard_landing;
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unsigned char return_to_center;
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unsigned char return_to_center;
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bool quick_kick_msg;
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int max_secret_rooms, secret_rooms, max_actors_killed, actors_killed;
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int max_secret_rooms, secret_rooms, max_actors_killed, actors_killed;
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