- use the generic cheat system for Blood.

This commit is contained in:
Christoph Oelckers 2020-08-03 20:51:31 +02:00
parent d729bc898c
commit d526c6401f
10 changed files with 136 additions and 187 deletions

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@ -63,6 +63,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
BEGIN_BLD_NS BEGIN_BLD_NS
void LocalKeys(void); void LocalKeys(void);
void InitCheats();
char bAddUserMap = false; char bAddUserMap = false;
bool bNoDemo = false; bool bNoDemo = false;
@ -734,6 +735,7 @@ static const char* actions[] = {
static void app_init() static void app_init()
{ {
InitCheats();
buttonMap.SetButtons(actions, NUM_ACTIONS); buttonMap.SetButtons(actions, NUM_ACTIONS);
memcpy(&gGameOptions, &gSingleGameOptions, sizeof(GAMEOPTIONS)); memcpy(&gGameOptions, &gSingleGameOptions, sizeof(GAMEOPTIONS));
gGameOptions.nMonsterSettings = !userConfig.nomonsters; gGameOptions.nMonsterSettings = !userConfig.nomonsters;

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@ -255,7 +255,7 @@ void GameInterface::StartGame(FNewGameStartup& gs)
gSkill = gs.Skill; gSkill = gs.Skill;
gGameOptions.nLevel = gs.Level; gGameOptions.nLevel = gs.Level;
gStartNewGame = true; gStartNewGame = true;
gCheatMgr.sub_5BCF4(); cheatReset();
} }
FSavegameInfo GameInterface::GetSaveSig() FSavegameInfo GameInterface::GetSaveSig()

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@ -100,7 +100,7 @@ void CEndGameMgr::Draw(void)
if (gGameOptions.nGameType == 0) if (gGameOptions.nGameType == 0)
{ {
DrawMenuCaption(GStrings("TXTB_LEVELSTATS")); DrawMenuCaption(GStrings("TXTB_LEVELSTATS"));
if (CCheatMgr::m_bPlayerCheated) if (bPlayerCheated)
{ {
viewDrawText(3, GStrings("TXTB_CHEATED"), 160, 32, -128, 0, 1, 1); viewDrawText(3, GStrings("TXTB_CHEATED"), 160, 32, -128, 0, 1, 1);
} }

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@ -678,7 +678,7 @@ void MyLoadSave::Load(void)
psky_t *skyInfo = tileSetupSky(DEFAULTPSKY); psky_t *skyInfo = tileSetupSky(DEFAULTPSKY);
Read(skyInfo, sizeof(*skyInfo)); Read(skyInfo, sizeof(*skyInfo));
skyInfo->combinedtile = -1; skyInfo->combinedtile = -1;
gCheatMgr.sub_5BCF4(); cheatReset();
} }

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@ -37,11 +37,11 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "player.h" #include "player.h"
#include "view.h" #include "view.h"
#include "gstrings.h" #include "gstrings.h"
#include "cheathandler.h"
BEGIN_BLD_NS BEGIN_BLD_NS
CPlayerMsg gPlayerMsg; CPlayerMsg gPlayerMsg;
CCheatMgr gCheatMgr;
void sub_5A928(void) void sub_5A928(void)
{ {
@ -361,89 +361,20 @@ bool CPlayerMsg::IsWhitespaceOnly(const char * const pzString)
return true; return true;
} }
CCheatMgr::CHEATINFO CCheatMgr::s_CheatInfo[] = { bool bPlayerCheated = false;
{"NQLGB", kCheatMpkfa, 0 }, // MPKFA (Invincibility)
{"DBQJONZBTT", kCheatCapInMyAss, 0 }, // CAPINMYASS (Disable invincibility )
{"OPDBQJONZBTT", kCheatNoCapInMyAss, 0 }, // NOCAPINMYASS (Invincibility)
{"J!XBOOB!CF!MJLF!LFWJO", kCheatNoCapInMyAss, 0 }, // I WANNA BE LIKE KEVIN (Invincibility)
{"JEBIP", kCheatIdaho, 0 }, // IDAHO (All weapons and full ammo)
{"NPOUBOB", kCheatMontana, 0 }, // MONTANA (All weapons, full ammo and all items)
{"HSJTXPME", kCheatGriswold, 0 }, // GRISWOLD (Full armor (same effect as getting super armor))
{"FENBSL", kCheatEdmark, 0 }, // EDMARK (Does a lot of fire damage to you (if you have 200HP and 200 fire armor then you can survive). Displays the message "THOSE WERE THE DAYS".)
{"UFRVJMB", kCheatTequila, 0 }, // TEQUILA (Guns akimbo power-up)
{"CVO[", kCheatBunz, 0 }, // BUNZ (All weapons, full ammo, and guns akimbo power-up)
{"GVOLZ!TIPFT", kCheatFunkyShoes, 0 }, // FUNKY SHOES (Gives jump boots item and activates it)
{"HBUFLFFQFS", kCheatGateKeeper, 0 }, // GATEKEEPER (Sets the you cheated flag to true, at the end of the level you will see that you have cheated)
{"LFZNBTUFS", kCheatKeyMaster, 0 }, // KEYMASTER (All keys)
{"KPKP", kCheatJoJo, 0 }, // JOJO (Drunk mode (same effect as getting bitten by red spider))
{"TBUDIFM", kCheatSatchel, 0 }, // SATCHEL (Full inventory)
{"TQPSL", kCheatSpork, 0 }, // SPORK (200% health (same effect as getting life seed))
{"POFSJOH", kCheatOneRing, 0 }, // ONERING (Cloak of invisibility power-up)
{"NBSJP", kCheatMario, 1 }, // MARIO (Warp to level E M, e.g.: MARIO 1 3 will take you to Phantom Express)
{"DBMHPO", kCheatCalgon, 1 }, // CALGON (Jumps to next level or can be used like MARIO with parameters)
{"LFWPSLJBO", kCheatKevorkian, 0 }, // KEVORKIAN (Does a lot of physical damage to you (if you have 200HP and 200 fire armor then you can survive). Displays the message "KEVORKIAN APPROVES".)
{"NDHFF", kCheatMcGee, 0 }, // MCGEE (Sets you on fire. Displays the message "YOU'RE FIRED".)
{"LSVFHFS", kCheatKrueger, 0 }, // KRUEGER (200% health, but sets you on fire. Displays the message "FLAME RETARDANT".)
{"DIFFTFIFBE", kCheatCheeseHead, 0 }, // CHEESEHEAD (100% diving suit)
{"DPVTUFBV", kCheatCousteau, 0 }, // COUSTEAU (200% health and diving suit)
{"WPPSIFFT", kCheatVoorhees, 0 }, // VOORHEES (Death mask power-up)
{"MBSB!DSPGU", kCheatLaraCroft, 0 }, // LARA CROFT (All weapons and infinite ammo. Displays the message "LARA RULES". Typing it the second time will lose all weapons and ammo.)
{"IPOHLPOH", kCheatHongKong, 0 }, // HONGKONG (All weapons and infinite ammo)
{"GSBOLFOTUFJO", kCheatFrankenstein, 0 }, // FRANKENSTEIN (100% med-kit)
{"TUFSOP", kCheatSterno, 0 }, // STERNO (Temporary blindness (same effect as getting bitten by green spider))
{"DMBSJDF", kCheatClarice, 0 }, // CLARICE (Gives 100% body armor, 100% fire armor, 100% spirit armor)
{"GPSL!ZPV", kCheatForkYou, 0 }, // FORK YOU (Drunk mode, 1HP, no armor, no weapons, no ammo, no items, no keys, no map, guns akimbo power-up)
{"MJFCFSNBO", kCheatLieberMan, 0 }, // LIEBERMAN (Sets the you cheated flag to true, at the end of the level you will see that you have cheated)
{"FWB!HBMMJ", kCheatEvaGalli, 0 }, // EVA GALLI (Disable/enable clipping (grant the ability to walk through walls))
{"SBUF", kCheatRate, 0 }, // RATE (Display frame rate (doesn't count as a cheat))
{"HPPOJFT", kCheatGoonies, 0 }, // GOONIES (Enable full map. Displays the message "YOU HAVE THE MAP".)
{"TQJFMCFSH", kCheatSpielberg, 1 }, // SPIELBERG (Disables all cheats. If number values corresponding to a level and episode number are entered after the cheat word (i.e. "spielberg 1 3" for Phantom Express), you will be spawned to said level and the game will begin recording a demo from your actions.)
};
bool CCheatMgr::m_bPlayerCheated = false; static int parseArgs(char *pzArgs, int *nArg1, int *nArg2)
bool CCheatMgr::Check(char *pzString)
{
char buffer[80];
strcpy(buffer, pzString);
for (size_t i = 0; i < strlen(pzString); i++)
buffer[i]++;
for (int i = 0; i < 36; i++)
{
int nCheatLen = strlen(s_CheatInfo[i].pzString);
if (s_CheatInfo[i].flags & 1)
{
if (!strnicmp(buffer, s_CheatInfo[i].pzString, nCheatLen))
{
Process(s_CheatInfo[i].id, buffer+nCheatLen);
return true;
}
}
if (!strcmp(buffer, s_CheatInfo[i].pzString))
{
Process(s_CheatInfo[i].id, NULL);
return true;
}
}
return false;
}
int parseArgs(char *pzArgs, int *nArg1, int *nArg2)
{ {
if (!nArg1 || !nArg2) if (!nArg1 || !nArg2)
return -1; return -1;
int nLength = strlen(pzArgs); *nArg1 = pzArgs[0] - '0' - 1;
for (int i = 0; i < nLength; i++) *nArg2 = (pzArgs[1] - '0')*10+(pzArgs[2]-'0') - 1;
pzArgs[i]--; *nArg1 = ClipRange(*nArg1, 0, gEpisodeCount-1);
int stat = sscanf(pzArgs, " %d %d", nArg1, nArg2); *nArg2 = ClipRange(*nArg2, 0, gEpisodeInfo[*nArg1].nLevels-1);
if (stat == 2 && (*nArg1 == 0 || *nArg2 == 0)) return 2;
return -1;
*nArg1 = ClipRange(*nArg1-1, 0, gEpisodeCount-1);
*nArg2 = ClipRange(*nArg2-1, 0, gEpisodeInfo[*nArg1].nLevels-1);
return stat;
} }
void CCheatMgr::Process(CCheatMgr::CHEATCODE nCheatCode, char* pzArgs) void ProcessCheat(CHEATCODE nCheatCode, char* pzArgs)
{ {
dassert(nCheatCode > kCheatNone && nCheatCode < kCheatMax); dassert(nCheatCode > kCheatNone && nCheatCode < kCheatMax);
@ -609,12 +540,59 @@ void CCheatMgr::Process(CCheatMgr::CHEATCODE nCheatCode, char* pzArgs)
default: default:
break; break;
} }
m_bPlayerCheated = true; bPlayerCheated = true;
} }
void CCheatMgr::sub_5BCF4(void) template<CHEATCODE code> bool doCheat(cheatseq_t *c)
{ {
m_bPlayerCheated = 0; ProcessCheat(code, (char*)c->Args);
return true;
}
static cheatseq_t s_CheatInfo[] = {
{"MPKFA", doCheat<kCheatMpkfa>, 0 }, // MPKFA (Invincibility)
{"CAPINMYASS", doCheat<kCheatCapInMyAss>, 0 }, // CAPINMYASS (Disable invincibility )
{"NOCAPINMYASS", doCheat<kCheatNoCapInMyAss>, 0 }, // NOCAPINMYASS (Invincibility)
{"I WANNA BE LIKE KEVIN", doCheat<kCheatNoCapInMyAss>, 0 }, // I WANNA BE LIKE KEVIN (Invincibility)
{"IDAHO", doCheat<kCheatIdaho>, 0 }, // IDAHO (All weapons and full ammo)
{"MONTANA", doCheat<kCheatMontana>, 0 }, // MONTANA (All weapons, full ammo and all items)
{"GRISWOLD", doCheat<kCheatGriswold>, 0 }, // GRISWOLD (Full armor (same effect as getting super armor))
{"EDMARK", doCheat<kCheatEdmark>, 0 }, // EDMARK (Does a lot of fire damage to you (if you have 200HP and 200 fire armor then you can survive). Displays the message "THOSE WERE THE DAYS".)
{"TEQUILA", doCheat<kCheatTequila>, 0 }, // TEQUILA (Guns akimbo power-up)
{"BUNZ[", doCheat<kCheatBunz>, 0 }, // BUNZ (All weapons, full ammo, and guns akimbo power-up)
{"FUNKY SHOES", doCheat<kCheatFunkyShoes>, 0 }, // FUNKY SHOES (Gives jump boots item and activates it)
{"GATEKEEPER", doCheat<kCheatGateKeeper>, 0 }, // GATEKEEPER (Sets the you cheated flag to true, at the end of the level you will see that you have cheated)
{"KEYMASTER", doCheat<kCheatKeyMaster>, 0 }, // KEYMASTER (All keys)
{"JOJO", doCheat<kCheatJoJo>, 0 }, // JOJO (Drunk mode (same effect as getting bitten by red spider))
{"SATCHEL", doCheat<kCheatSatchel>, 0 }, // SATCHEL (Full inventory)
{"SPORK", doCheat<kCheatSpork>, 0 }, // SPORK (200% health (same effect as getting life seed))
{"ONERING", doCheat<kCheatOneRing>, 0 }, // ONERING (Cloak of invisibility power-up)
{"MARIO###", doCheat<kCheatMario>, 0 }, // MARIO (Warp to level E M, e.g.: MARIO 1 3 will take you to Phantom Express)
{"CALGON", doCheat<kCheatCalgon>, 0 }, // CALGON (Jumps to next level or can be used like MARIO with parameters)
{"KEVORKIAN", doCheat<kCheatKevorkian>, 0 }, // KEVORKIAN (Does a lot of physical damage to you (if you have 200HP and 200 fire armor then you can survive). Displays the message "KEVORKIAN APPROVES".)
{"MCGEE", doCheat<kCheatMcGee>, 0 }, // MCGEE (Sets you on fire. Displays the message "YOU'RE FIRED".)
{"KRUEGER", doCheat<kCheatKrueger>, 0 }, // KRUEGER (200% health, but sets you on fire. Displays the message "FLAME RETARDANT".)
{"CHEESEHEAD", doCheat<kCheatCheeseHead>, 0 }, // CHEESEHEAD (100% diving suit)
{"COUSTEAU", doCheat<kCheatCousteau>, 0 }, // COUSTEAU (200% health and diving suit)
{"VOORHEES", doCheat<kCheatVoorhees>, 0 }, // VOORHEES (Death mask power-up)
{"LARA CROFT", doCheat<kCheatLaraCroft>, 0 }, // LARA CROFT (All weapons and infinite ammo. Displays the message "LARA RULES". Typing it the second time will lose all weapons and ammo.)
{"HONGKONG", doCheat<kCheatHongKong>, 0 }, // HONGKONG (All weapons and infinite ammo)
{"FRANKENSTEIN", doCheat<kCheatFrankenstein>, 0 }, // FRANKENSTEIN (100% med-kit)
{"STERNO", doCheat<kCheatSterno>, 0 }, // STERNO (Temporary blindness (same effect as getting bitten by green spider))
{"CLARICE", doCheat<kCheatClarice>, 0 }, // CLARICE (Gives 100% body armor, 100% fire armor, 100% spirit armor)
{"FORK YOU", doCheat<kCheatForkYou>, 0 }, // FORK YOU (Drunk mode, 1HP, no armor, no weapons, no ammo, no items, no keys, no map, guns akimbo power-up)
{"LIEBERMAN", doCheat<kCheatLieberMan>, 0 }, // LIEBERMAN (Sets the you cheated flag to true, at the end of the level you will see that you have cheated)
{"EVA GALLI", doCheat<kCheatEvaGalli>, 0 }, // EVA GALLI (Disable/enable clipping (grant the ability to walk through walls))
{"RATE", doCheat<kCheatRate>, 1 }, // RATE (Display frame rate (doesn't count as a cheat))
{"GOONIES", doCheat<kCheatGoonies>, 0 }, // GOONIES (Enable full map. Displays the message "YOU HAVE THE MAP".)
//{"SPIELBERG", doCheat<kCheatSpielberg, 1 }, // SPIELBERG (Disables all cheats. If number values corresponding to a level and episode number are entered after the cheat word (i.e. "spielberg 1 3" for Phantom Express), you will be spawned to said level and the game will begin recording a demo from your actions.)
};
void cheatReset(void)
{
bPlayerCheated = 0;
playerSetGodMode(gMe, 0); playerSetGodMode(gMe, 0);
gNoClip = 0; gNoClip = 0;
packClear(gMe); packClear(gMe);
@ -631,12 +609,12 @@ public:
void MessagesLoadSave::Load() void MessagesLoadSave::Load()
{ {
Read(&CCheatMgr::m_bPlayerCheated, sizeof(CCheatMgr::m_bPlayerCheated)); Read(&bPlayerCheated, sizeof(bPlayerCheated));
} }
void MessagesLoadSave::Save() void MessagesLoadSave::Save()
{ {
Write(&CCheatMgr::m_bPlayerCheated, sizeof(CCheatMgr::m_bPlayerCheated)); Write(&bPlayerCheated, sizeof(bPlayerCheated));
} }
static MessagesLoadSave *myLoadSave; static MessagesLoadSave *myLoadSave;
@ -646,4 +624,9 @@ void MessagesLoadSaveConstruct(void)
myLoadSave = new MessagesLoadSave(); myLoadSave = new MessagesLoadSave();
} }
void InitCheats()
{
SetCheats(s_CheatInfo, countof(s_CheatInfo));
}
END_BLD_NS END_BLD_NS

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@ -57,67 +57,53 @@ private:
bool IsWhitespaceOnly(const char* const pzString); bool IsWhitespaceOnly(const char* const pzString);
}; };
class CCheatMgr enum CHEATCODE
{ {
public: kCheatNone = 0,
static bool m_bPlayerCheated; kCheat1, // refills ammo, no cheat code for it
enum CHEATCODE kCheatGriswold,
{ kCheatSatchel,
kCheatNone = 0, kCheatEvaGalli,
kCheat1, // refills ammo, no cheat code for it kCheatMpkfa,
kCheatGriswold, kCheatCapInMyAss,
kCheatSatchel, kCheatNoCapInMyAss,
kCheatEvaGalli, kCheatIdaho,
kCheatMpkfa, kCheatKevorkian,
kCheatCapInMyAss, kCheatMcGee,
kCheatNoCapInMyAss, kCheatEdmark,
kCheatIdaho, kCheatKrueger,
kCheatKevorkian, kCheatSterno,
kCheatMcGee, kCheat14, // quake effect, not used
kCheatEdmark, kCheatSpork,
kCheatKrueger, kCheatGoonies,
kCheatSterno, kCheatClarice,
kCheat14, // quake effect, not used kCheatFrankenstein,
kCheatSpork, kCheatCheeseHead,
kCheatGoonies, kCheatTequila,
kCheatClarice, kCheatFunkyShoes,
kCheatFrankenstein, kCheatKeyMaster,
kCheatCheeseHead, kCheatOneRing,
kCheatTequila, kCheatVoorhees,
kCheatFunkyShoes, kCheatJoJo,
kCheatKeyMaster, kCheatGateKeeper,
kCheatOneRing, kCheatRate,
kCheatVoorhees, kCheatMario,
kCheatJoJo, kCheatLaraCroft,
kCheatGateKeeper, kCheatHongKong,
kCheatRate, kCheatMontana,
kCheatMario, kCheatBunz,
kCheatLaraCroft, kCheatCousteau,
kCheatHongKong, kCheatForkYou,
kCheatMontana, kCheatLieberMan,
kCheatBunz, kCheatSpielberg,
kCheatCousteau, kCheatCalgon,
kCheatForkYou, kCheatMax
kCheatLieberMan, };
kCheatSpielberg,
kCheatCalgon, extern bool bPlayerCheated;
kCheatMax void cheatReset(void);
};
struct CHEATINFO
{
const char* pzString;
CHEATCODE id;
int flags;
};
static CHEATINFO s_CheatInfo[];
CCheatMgr() {}
bool Check(char *pzString);
void Process(CHEATCODE nCheatCode, char* pzArgs);
void sub_5BCF4(void);
};
extern CPlayerMsg gPlayerMsg; extern CPlayerMsg gPlayerMsg;
extern CCheatMgr gCheatMgr;
void SetAmmo(bool stat); void SetAmmo(bool stat);
void SetWeapons(bool stat); void SetWeapons(bool stat);

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@ -104,43 +104,43 @@ static int osdcmd_give(CCmdFuncPtr parm)
SetToys(true); SetToys(true);
SetArmor(true); SetArmor(true);
SetKeys(true); SetKeys(true);
gCheatMgr.m_bPlayerCheated = true; bPlayerCheated = true;
return CCMD_OK; return CCMD_OK;
} }
else if (!Bstrcasecmp(parm->parms[0], "health")) else if (!Bstrcasecmp(parm->parms[0], "health"))
{ {
actHealDude(gMe->pXSprite, 200, 200); actHealDude(gMe->pXSprite, 200, 200);
gCheatMgr.m_bPlayerCheated = true; bPlayerCheated = true;
return CCMD_OK; return CCMD_OK;
} }
else if (!Bstrcasecmp(parm->parms[0], "weapons")) else if (!Bstrcasecmp(parm->parms[0], "weapons"))
{ {
SetWeapons(true); SetWeapons(true);
gCheatMgr.m_bPlayerCheated = true; bPlayerCheated = true;
return CCMD_OK; return CCMD_OK;
} }
else if (!Bstrcasecmp(parm->parms[0], "ammo")) else if (!Bstrcasecmp(parm->parms[0], "ammo"))
{ {
SetAmmo(true); SetAmmo(true);
gCheatMgr.m_bPlayerCheated = true; bPlayerCheated = true;
return CCMD_OK; return CCMD_OK;
} }
else if (!Bstrcasecmp(parm->parms[0], "armor")) else if (!Bstrcasecmp(parm->parms[0], "armor"))
{ {
SetArmor(true); SetArmor(true);
gCheatMgr.m_bPlayerCheated = true; bPlayerCheated = true;
return CCMD_OK; return CCMD_OK;
} }
else if (!Bstrcasecmp(parm->parms[0], "keys")) else if (!Bstrcasecmp(parm->parms[0], "keys"))
{ {
SetKeys(true); SetKeys(true);
gCheatMgr.m_bPlayerCheated = true; bPlayerCheated = true;
return CCMD_OK; return CCMD_OK;
} }
else if (!Bstrcasecmp(parm->parms[0], "inventory")) else if (!Bstrcasecmp(parm->parms[0], "inventory"))
{ {
SetToys(true); SetToys(true);
gCheatMgr.m_bPlayerCheated = true; bPlayerCheated = true;
return CCMD_OK; return CCMD_OK;
} }
return CCMD_SHOWHELP; return CCMD_SHOWHELP;
@ -152,7 +152,7 @@ static int osdcmd_god(CCmdFuncPtr UNUSED(parm))
if (numplayers == 1 && gamestate == GS_LEVEL) if (numplayers == 1 && gamestate == GS_LEVEL)
{ {
SetGodMode(!gMe->godMode); SetGodMode(!gMe->godMode);
gCheatMgr.m_bPlayerCheated = true; bPlayerCheated = true;
} }
else else
Printf("god: Not in a single-player game.\n"); Printf("god: Not in a single-player game.\n");
@ -167,7 +167,7 @@ static int osdcmd_noclip(CCmdFuncPtr UNUSED(parm))
if (numplayers == 1 && gamestate == GS_LEVEL) if (numplayers == 1 && gamestate == GS_LEVEL)
{ {
SetClipMode(!gNoClip); SetClipMode(!gNoClip);
gCheatMgr.m_bPlayerCheated = true; bPlayerCheated = true;
} }
else else
{ {
@ -177,24 +177,6 @@ static int osdcmd_noclip(CCmdFuncPtr UNUSED(parm))
return CCMD_OK; return CCMD_OK;
} }
static int osdcmd_activatecheat(CCmdFuncPtr parm)
{
FString CheatEntry;
if (parm->numparms != 1)
return CCMD_SHOWHELP;
CheatEntry = (char*)(parm->parms[0]);
CheatEntry.ToUpper();
if (gCheatMgr.Check((char*)(CheatEntry.GetChars())))
return CCMD_OK;
else
{
Printf("Unrecognized cheat!: %s\n", parm->parms[0]);
return CCMD_OK;
}
}
static int osdcmd_levelwarp(CCmdFuncPtr parm) static int osdcmd_levelwarp(CCmdFuncPtr parm)
{ {
if (parm->numparms != 2) if (parm->numparms != 2)
@ -218,8 +200,6 @@ int32_t registerosdcommands(void)
C_RegisterFunction("god","god: toggles god mode", osdcmd_god); C_RegisterFunction("god","god: toggles god mode", osdcmd_god);
C_RegisterFunction("noclip","noclip: toggles clipping mode", osdcmd_noclip); C_RegisterFunction("noclip","noclip: toggles clipping mode", osdcmd_noclip);
C_RegisterFunction("activatecheat","activatecheat <string>: activates a classic cheat code", osdcmd_activatecheat);
C_RegisterFunction("levelwarp","levelwarp <e> <m>: warp to episode 'e' and map 'm'", osdcmd_levelwarp); C_RegisterFunction("levelwarp","levelwarp <e> <m>: warp to episode 'e' and map 'm'", osdcmd_levelwarp);
return 0; return 0;

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@ -29,6 +29,7 @@
#include "cheathandler.h" #include "cheathandler.h"
#include "printf.h" #include "printf.h"
#include "gamestruct.h" #include "gamestruct.h"
#include "utf8.h"
static cheatseq_t *cheatlist; static cheatseq_t *cheatlist;
static int numcheats; static int numcheats;
@ -62,7 +63,7 @@ static bool CheatAddKey (cheatseq_t *cheat, uint8_t key, bool *eat)
cheat->Args[cheat->CurrentArg++] = key; cheat->Args[cheat->CurrentArg++] = key;
cheat->Pos++; cheat->Pos++;
} }
else if (key == *cheat->Pos) else if (upperforlower[key] == upperforlower[*cheat->Pos])
{ {
cheat->Pos++; cheat->Pos++;
} }
@ -138,3 +139,11 @@ void PlaybackCheat(const char *p)
Printf("activatecheat: Cheats not allowed.\n"); Printf("activatecheat: Cheats not allowed.\n");
} }
CCMD(activatecheat)
{
if (argv.argc() != 1)
Printf("activatecheat <string>: activates a classic cheat code\n");
else
PlaybackCheat(argv[0]);
}

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@ -120,16 +120,6 @@ static int ccmd_map(CCmdFuncPtr parm)
return CCMD_OK; return CCMD_OK;
} }
static int ccmd_activatecheat(CCmdFuncPtr parm)
{
if (parm->numparms != 1)
return CCMD_SHOWHELP;
PlaybackCheat(parm->parms[0]);
return CCMD_OK;
}
static int ccmd_god(CCmdFuncPtr) static int ccmd_god(CCmdFuncPtr)
{ {
if (numplayers == 1 && ps[myconnectindex].gm & MODE_GAME) if (numplayers == 1 && ps[myconnectindex].gm & MODE_GAME)
@ -280,7 +270,6 @@ int registerosdcommands(void)
C_RegisterFunction("give","give <all|health|weapons|ammo|armor|keys|inventory>: gives requested item", ccmd_give); C_RegisterFunction("give","give <all|health|weapons|ammo|armor|keys|inventory>: gives requested item", ccmd_give);
C_RegisterFunction("god","god: toggles god mode", ccmd_god); C_RegisterFunction("god","god: toggles god mode", ccmd_god);
C_RegisterFunction("activatecheat","activatecheat <string>: activates a cheat code", ccmd_activatecheat);
C_RegisterFunction("noclip","noclip: toggles clipping mode", ccmd_noclip); C_RegisterFunction("noclip","noclip: toggles clipping mode", ccmd_noclip);
C_RegisterFunction("restartmap", "restartmap: restarts the current map", ccmd_restartmap); C_RegisterFunction("restartmap", "restartmap: restarts the current map", ccmd_restartmap);

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@ -281,7 +281,7 @@ int32_t registerosdcommands(void)
C_RegisterFunction("map","map <mapfile>: loads the given map", osdcmd_map); C_RegisterFunction("map","map <mapfile>: loads the given map", osdcmd_map);
C_RegisterFunction("give","give <all|health|weapons|ammo|armor|keys|inventory>: gives requested item", osdcmd_give); C_RegisterFunction("give","give <all|health|weapons|ammo|armor|keys|inventory>: gives requested item", osdcmd_give);
C_RegisterFunction("god","god: toggles god mode", osdcmd_god); C_RegisterFunction("god","god: toggles god mode", osdcmd_god);
C_RegisterFunction("activatecheat","activatecheat <string>: activates a classic cheat code", osdcmd_activatecheat); // C_RegisterFunction("activatecheat","activatecheat <string>: activates a classic cheat code", osdcmd_activatecheat);
C_RegisterFunction("noclip","noclip: toggles clipping mode", osdcmd_noclip); C_RegisterFunction("noclip","noclip: toggles clipping mode", osdcmd_noclip);